Merge branch 'master' of git://git.xonotic.org/xonotic/netradiant

Conflicts:
	tools/quake3/q3map2/path_init.c
This commit is contained in:
Rudolf Polzer 2011-05-15 22:28:13 +02:00
commit 2ceb6c1c5a
6 changed files with 82 additions and 46 deletions

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@ -25,6 +25,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#define AFX_DPATCH_H__26C6B083_CE5B_420B_836B_1DDA733C04CE__INCLUDED_
#include <list>
#include <stdlib.h>
typedef struct
{

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@ -28,6 +28,7 @@ Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#pragma once
#endif // _MSC_VER > 1000
#include <stdlib.h>
#include "mathlib.h"
#include "DMap.h"
class DBrush;

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@ -24,19 +24,25 @@ finkgetdeps()
finkgetdeps "$INSTALLDIR/radiant.$EXE"
echo Warning: this only works if only ONE version of gtk-2.0 and pango is installed
for LIB in "$MACLIBDIR"/gtk-2.0/*/loaders/libpixbufloader-bmp.so; do
LAST=
for LIB in "$MACLIBDIR"/gtk-2.0/*/loaders/libpixbufloader-bmp.so "$MACLIBDIR"/gdk-pixbuf-2.0/*/loaders/libpixbufloader-bmp.so; do
[ -f "$LIB" ] || continue
LAST=$LIB
done
cp -L "$LAST" "$INSTALLDIR"
finkgetdeps "$LAST"
LAST=
for LIB in "$MACLIBDIR"/pango/*/modules/pango-basic-fc.so; do
[ -f "$LIB" ] || continue
LAST=$LIB
done
cp -L "$LAST" "$INSTALLDIR"
finkgetdeps "$LAST"
LAST=
for LIB in "$MACLIBDIR"/pango/*/modules/pango-basic-x.so; do
[ -f "$LIB" ] || continue
LAST=$LIB
done
cp -L "$LAST" "$INSTALLDIR"

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@ -23,6 +23,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define INCLUDED_MEMORY_ALLOCATOR_H
#include <memory>
#include <stddef.h>
#if 0

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@ -186,59 +186,84 @@ void VFS_Destroy()
#ifdef WIN32
#include <shlobj.h>
const GUID qFOLDERID_SavedGames = {0x4C5C32FF, 0xBB9D, 0x43b0, {0xB5, 0xB4, 0x2D, 0x72, 0xE5, 0x4E, 0xAA, 0xA4}};
#define qREFKNOWNFOLDERID GUID
#define qKF_FLAG_CREATE 0x8000
#define qKF_FLAG_NO_ALIAS 0x1000
static HRESULT (WINAPI *qSHGetKnownFolderPath) (qREFKNOWNFOLDERID rfid, DWORD dwFlags, HANDLE hToken, PWSTR *ppszPath);
#endif
void HomePaths_Realise()
{
do
{
const char* prefix = g_pGameDescription->getKeyValue("prefix");
if(!string_empty(prefix))
{
StringOutputStream path(256);
#if defined(__APPLE__)
const char* prefix = g_pGameDescription->getKeyValue("prefix");
if(!string_empty(prefix))
{
StringOutputStream path(256);
path << DirectoryCleaned(g_get_home_dir()) << "Library/Application Support" << (prefix+1) << "/";
if(!file_is_directory(path.c_str()))
{
path.clear();
path << DirectoryCleaned(g_get_home_dir()) << prefix << "/";
}
g_qeglobals.m_userEnginePath = path.c_str();
Q_mkdir(g_qeglobals.m_userEnginePath.c_str());
}
else
#elif defined(POSIX)
const char* prefix = g_pGameDescription->getKeyValue("prefix");
if(!string_empty(prefix))
path << DirectoryCleaned(g_get_home_dir()) << "Library/Application Support" << (prefix+1) << "/";
if(file_is_directory(path.c_str()))
{
StringOutputStream path(256);
path << DirectoryCleaned(g_get_home_dir()) << prefix << "/";
g_qeglobals.m_userEnginePath = path.c_str();
Q_mkdir(g_qeglobals.m_userEnginePath.c_str());
break;
}
else
#elif defined(WIN32)
const char* prefix = g_pGameDescription->getKeyValue("prefix");
if(!string_empty(prefix))
{
StringOutputStream path(256);
#endif
#if defined(WIN32)
TCHAR mydocsdir[MAX_PATH + 1];
wchar_t *mydocsdirw;
HMODULE shfolder = LoadLibrary("shfolder.dll");
if(shfolder)
qSHGetKnownFolderPath = GetProcAddress("SHGetKnownFolderPath");
else
qSHGetKnownFolderPath = NULL;
CoInitializeEx(NULL, COINIT_APARTMENTTHREADED);
if(qSHGetKnownFolderPath && qSHGetKnownFolderPath(&qFOLDERID_SavedGames, qKF_FLAG_CREATE | qKF_FLAG_NO_ALIAS, NULL, &mydocsdirw) == S_OK)
{
memset(mydocsdir, 0, sizeof(mydocsdir));
wctombs(mydocsdir, mydocsdirw, sizeof(mydocsdir)-1);
CoTaskMemFree(mydocsdirw);
path.clear();
path << DirectoryCleaned(mydocsdir) << (prefix+1) << "/";
if(file_is_directory(path.c_str()))
{
g_qeglobals.m_userEnginePath = path.c_str();
CoUninitialize();
FreeLibrary(shfolder);
break;
}
}
CoUninitialize();
if(shfolder)
FreeLibrary(shfolder);
if(SHGetFolderPath(NULL, CSIDL_PERSONAL, NULL, 0, mydocsdir))
{
path.clear();
path << DirectoryCleaned(mydocsdir) << "My Games/" << (prefix+1) << "/";
// win32: only add it if it already exists
if(file_is_directory(path.c_str()))
{
g_qeglobals.m_userEnginePath = path.c_str();
else
g_qeglobals.m_userEnginePath = EnginePath_get();
}
else
{
g_qeglobals.m_userEnginePath = EnginePath_get();
break;
}
}
else
#endif
{
#if defined(POSIX)
path.clear();
path << DirectoryCleaned(g_get_home_dir()) << prefix << "/";
g_qeglobals.m_userEnginePath = path.c_str();
break;
#endif
}
g_qeglobals.m_userEnginePath = EnginePath_get();
}
while(0);
Q_mkdir(g_qeglobals.m_userEnginePath.c_str());
{
StringOutputStream path(256);

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@ -3872,7 +3872,9 @@ const ModifierFlags c_modifier_toggle_face = c_modifier_toggle | c_modifier_face
const ModifierFlags c_modifier_replace_face = c_modifier_replace | c_modifier_face;
const ButtonIdentifier c_button_texture = c_buttonMiddle;
const ModifierFlags c_modifier_apply_texture = c_modifierControl | c_modifierShift;
const ModifierFlags c_modifier_apply_texture1 = c_modifierControl | c_modifierShift;
const ModifierFlags c_modifier_apply_texture2 = c_modifierControl;
const ModifierFlags c_modifier_apply_texture3 = c_modifierShift;
const ModifierFlags c_modifier_copy_texture = c_modifierNone;
class Selector_
@ -4094,7 +4096,7 @@ public:
ConstructSelectionTest(scissored, SelectionBoxForPoint(&devicePosition[0], &m_selector.m_epsilon[0]));
SelectionVolume volume(scissored);
if(modifiers == c_modifier_apply_texture)
if(modifiers == c_modifier_apply_texture1 || modifiers == c_modifier_apply_texture2 || modifiers == c_modifier_apply_texture3)
{
Scene_applyClosestTexture(volume);
}