add separate spotlight scale -spotscale
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98bf67071d
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2cc696a6e1
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@ -400,7 +400,6 @@ void CreateEntityLights( void )
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if(light->extraDist == 0.0f)
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light->extraDist = extraDist;
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intensity = intensity * pointScale;
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light->photons = intensity;
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light->type = EMIT_POINT;
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@ -424,6 +423,7 @@ void CreateEntityLights( void )
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{
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Sys_Printf( "WARNING: light at (%i %i %i) has missing target\n",
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(int) light->origin[ 0 ], (int) light->origin[ 1 ], (int) light->origin[ 2 ] );
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intensity = intensity * pointScale;
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}
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else
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{
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@ -461,7 +461,7 @@ void CreateEntityLights( void )
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/* make a sun */
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VectorScale( light->normal, -1.0f, sun.direction );
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VectorCopy( light->color, sun.color );
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sun.photons = (intensity / pointScale);
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sun.photons = intensity;
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sun.deviance = deviance / 180.0f * Q_PI;
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sun.numSamples = numSamples;
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sun.style = noStyles ? LS_NORMAL : light->style;
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@ -477,8 +477,14 @@ void CreateEntityLights( void )
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/* skip the rest of this love story */
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continue;
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}
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else
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{
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intensity = intensity * spotScale;
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}
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}
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}
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else
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intensity = intensity * pointScale;
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/* jitter the light */
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for( j = 1; j < numSamples; j++ )
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@ -2127,10 +2133,27 @@ int LightMain( int argc, char **argv )
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{
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f = atof( argv[ i + 1 ] );
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pointScale *= f;
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spotScale *= f;
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Sys_Printf( "Point (entity) light scaled by %f to %f\n", f, pointScale );
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i++;
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}
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if( !strcmp( argv[ i ], "-pointonly" ) || !strcmp( argv[ i ], "-pointonlyscale" ) )
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{
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f = atof( argv[ i + 1 ] );
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pointScale *= f;
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Sys_Printf( "Point (entity) light scaled by %f to %f\n", f, pointScale );
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i++;
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}
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if( !strcmp( argv[ i ], "-spot" ) || !strcmp( argv[ i ], "-spotscale" ) )
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{
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f = atof( argv[ i + 1 ] );
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spotScale *= f;
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Sys_Printf( "Point (entity) light scaled by %f to %f\n", f, spotScale );
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i++;
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}
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else if( !strcmp( argv[ i ], "-area" ) || !strcmp( argv[ i ], "-areascale" ) )
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{
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f = atof( argv[ i + 1 ] );
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@ -2159,6 +2182,7 @@ int LightMain( int argc, char **argv )
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{
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f = atof( argv[ i + 1 ] );
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pointScale *= f;
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spotScale *= f;
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areaScale *= f;
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skyScale *= f;
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bounceScale *= f;
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@ -2280,6 +2280,7 @@ Q_EXTERN float maxMapDistance Q_ASSIGN( 0 );
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/* for run time tweaking of light sources */
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Q_EXTERN float pointScale Q_ASSIGN( 7500.0f );
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Q_EXTERN float spotScale Q_ASSIGN( 7500.0f );
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Q_EXTERN float areaScale Q_ASSIGN( 0.25f );
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Q_EXTERN float skyScale Q_ASSIGN( 1.0f );
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Q_EXTERN float bounceScale Q_ASSIGN( 0.25f );
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