fix overlook introduced in 36b63e1d2c
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b29a8cb5c4
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2bf53ef643
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@ -607,17 +607,17 @@ void ProcessModels( void ){
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CreateMapFogs();
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/* walk entity list */
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for ( std::size_t i = 0; i < entities.size(); ++i )
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for ( mapEntityNum = 0; mapEntityNum < entities.size(); mapEntityNum++ )
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{
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/* get entity */
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entity = &entities[ i ];
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entity = &entities[ mapEntityNum ];
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if ( entity->brushes == NULL && entity->patches == NULL ) {
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continue;
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}
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/* process the model */
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Sys_FPrintf( SYS_VRB, "############### model %i ###############\n", numBSPModels );
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if ( i == 0 ) {
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if ( mapEntityNum == 0 ) {
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ProcessWorldModel();
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}
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else{
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@ -825,15 +825,15 @@ void PseudoCompileBSP( bool need_tree ){
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BeginBSPFile();
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models = 1;
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for ( std::size_t i = 0; i < entities.size(); ++i )
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for ( mapEntityNum = 0; mapEntityNum < entities.size(); mapEntityNum++ )
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{
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/* get entity */
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entity = &entities[ i ];
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entity = &entities[ mapEntityNum ];
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if ( entity->brushes == NULL && entity->patches == NULL ) {
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continue;
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}
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if ( i != 0 ) {
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if ( mapEntityNum != 0 ) {
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sprintf( modelValue, "*%d", models++ );
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entity->setKeyValue( "model", modelValue );
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}
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@ -847,7 +847,7 @@ void PseudoCompileBSP( bool need_tree ){
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ClearMetaTriangles();
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PatchMapDrawSurfs( entity );
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if ( i == 0 && need_tree ) {
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if ( mapEntityNum == 0 && need_tree ) {
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faces = MakeStructuralBSPFaceList( entities[0].brushes );
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tree = FaceBSP( faces );
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node = tree->headnode;
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@ -2074,7 +2074,7 @@ Q_EXTERN int sampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_SAMPLE_SIZE ); /* li
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Q_EXTERN int minSampleSize Q_ASSIGN( DEFAULT_LIGHTMAP_MIN_SAMPLE_SIZE ); /* minimum sample size to use at all */
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Q_EXTERN int sampleScale; /* vortex: lightmap sample scale (ie quality)*/
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Q_EXTERN int mapEntityNum Q_ASSIGN( 0 );
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Q_EXTERN std::size_t mapEntityNum Q_ASSIGN( 0 );
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Q_EXTERN int entitySourceBrushes;
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