improve textureProjectionSetSelected -rotation output in BP mode
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@ -1382,7 +1382,7 @@ void SurfaceInspector::ApplyTexdef_VScale(){
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void SurfaceInspector::ApplyTexdef_Rotation(){
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void SurfaceInspector::ApplyTexdef_Rotation(){
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const float value = static_cast<float>( gtk_spin_button_get_value_as_float( m_rotateIncrement.m_spin ) );
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const float value = static_cast<float>( gtk_spin_button_get_value_as_float( m_rotateIncrement.m_spin ) );
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StringOutputStream command;
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StringOutputStream command;
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command << "textureProjectionSetSelected -rotation " << value;
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command << "textureProjectionSetSelected -rotation " << static_cast<float>( float_to_integer( value * 100.f ) ) / 100.f;;
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UndoableCommand undo( command.c_str() );
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UndoableCommand undo( command.c_str() );
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Select_SetTexdef( 0, 0, 0, 0, &value );
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Select_SetTexdef( 0, 0, 0, 0, &value );
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}
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}
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