diff --git a/tools/quake3/q3map2/game_quakelive.h b/tools/quake3/q3map2/game_quakelive.h index bc5bf606..18fd90f3 100644 --- a/tools/quake3/q3map2/game_quakelive.h +++ b/tools/quake3/q3map2/game_quakelive.h @@ -52,9 +52,9 @@ game_t struct { "quakelive", /* -game x */ - "baseq3", /* default base game data dir (FIXME what does quake live really use?) */ - ".q3a", /* unix home sub-dir (FIXME what does quake live really use?) */ - "quake", /* magic path word (FIXME where does quake live install to?) */ + "baseq3", /* default base game data dir */ + ".q3a", /* unix home sub-dir */ + "quake", /* magic path word */ "scripts", /* shader directory */ 64, /* max lightmapped surface verts */ 999, /* max surface verts */