diff --git a/tools/quake3/q3map2/light_ydnar.c b/tools/quake3/q3map2/light_ydnar.c index 80796dcd..3bf04ba7 100644 --- a/tools/quake3/q3map2/light_ydnar.c +++ b/tools/quake3/q3map2/light_ydnar.c @@ -4099,7 +4099,7 @@ void SetupFloodLight( void ) floodlightRGB[1] = Image_LinearFloatFromsRGBFloat(floodlightRGB[1]); floodlightRGB[2] = Image_LinearFloatFromsRGBFloat(floodlightRGB[2]); } - VectorNormalize(floodlightRGB,floodlightRGB); + ColorNormalize(floodlightRGB,floodlightRGB); } /* diff --git a/tools/quake3/q3map2/shaders.c b/tools/quake3/q3map2/shaders.c index e8eb43a6..11b9d618 100644 --- a/tools/quake3/q3map2/shaders.c +++ b/tools/quake3/q3map2/shaders.c @@ -1309,7 +1309,7 @@ static void ParseShaderFile( const char *filename ) } /* normalize it */ - VectorNormalize( sun->color, sun->color ); + ColorNormalize( sun->color, sun->color ); /* scale color by brightness */ GetTokenAppend( shaderText, qfalse ); @@ -1546,7 +1546,7 @@ static void ParseShaderFile( const char *filename ) si->floodlightRGB[1] = Image_LinearFloatFromsRGBFloat(si->floodlightRGB[1]); si->floodlightRGB[2] = Image_LinearFloatFromsRGBFloat(si->floodlightRGB[2]); } - VectorNormalize(si->floodlightRGB, si->floodlightRGB); + ColorNormalize(si->floodlightRGB, si->floodlightRGB); } /* jal: q3map_nodirty : skip dirty */