misc...
	* fix: mixed up 'Up' & 'Forward' mouse strafe options
	* mouse strafe options: old 'both' one with inverted forward, None


	fix: QE tool: alt + m1 + ctrl drag : verts weren't snapped (since not component mode)
	fix: QE tool face drag + ctrl: no snap
	fix: ctrl snap on drag + shift constrain to axis: excess snap on not dragged axis //some coord e-17
This commit is contained in:
Garux 2017-08-02 09:14:33 +03:00
parent d079351041
commit 2455e50d72
2 changed files with 28 additions and 13 deletions

View File

@ -90,7 +90,7 @@ struct camwindow_globals_private_t
m_bCamDiscrete( true ),
m_bCubicClipping( false ),
m_showStats( true ),
m_nStrafeMode( 0 ){
m_nStrafeMode( 3 ){
}
};
@ -142,6 +142,7 @@ struct camera_t
bool m_strafe; // true when in strafemode toggled by the ctrl-key
bool m_strafe_forward; // true when in strafemode by ctrl-key and shift is pressed for forward strafing
bool m_strafe_forward_invert; //silly option to invert forward strafing to support old fegs
unsigned int movementflags; // movement flags
Timer m_keycontrol_timer;
@ -280,7 +281,7 @@ void Camera_FreeMove( camera_t& camera, int dx, int dy ){
camera.origin -= camera.vright * strafespeed * dx;
if ( camera.m_strafe_forward ) {
camera.origin -= camera.vpn * strafespeed * dy;
camera.origin += camera.m_strafe_forward_invert ? ( camera.vpn * strafespeed * dy ) : ( -camera.vpn * strafespeed * dy );
}
else{
camera.origin += camera.vup * strafespeed * dy;
@ -629,16 +630,12 @@ void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
cam->m_mouseMove.motion_delta( x, y, state );
cam->m_strafe_forward_invert = false;
switch ( g_camwindow_globals_private.m_nStrafeMode )
{
case 0:
cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
if ( cam->m_strafe ) {
cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
}
else{
cam->m_strafe_forward = false;
}
cam->m_strafe = false;
break;
case 1:
cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
@ -648,9 +645,24 @@ void Camera_motionDelta( int x, int y, unsigned int state, void* data ){
cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0 && ( state & GDK_SHIFT_MASK ) == 0;
cam->m_strafe_forward = cam->m_strafe;
break;
case 4:
cam->m_strafe_forward_invert = true;
default:
cam->m_strafe = ( state & GDK_CONTROL_MASK ) != 0;
if ( cam->m_strafe ) {
cam->m_strafe_forward = ( state & GDK_SHIFT_MASK ) != 0;
}
else{
cam->m_strafe_forward = false;
}
break;
}
}
class CamWnd
{
View m_view;
@ -1912,7 +1924,7 @@ void Camera_constructPreferences( PreferencesPage& page ){
);
}
const char* strafe_mode[] = { "Both", "Forward", "Up" };
const char* strafe_mode[] = { "None", "Up", "Forward", "Both", "Both Inverted" };
page.appendCombo(
"Strafe Mode",

View File

@ -380,7 +380,7 @@ void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const
Vector3 mins( m_bounds.origin - m_bounds.extents );
//globalOutputStream() << "current: " << current << "\n";
for( std::size_t i = 0; i < 3; ++i ){
if( current[i] != 0.f ){
if( fabs( current[i] ) > 0.000001f ){
float snapto1 = float_snapped( maxs[i] + current[i] , grid );
float snapto2 = float_snapped( mins[i] + current[i] , grid );
@ -2639,6 +2639,7 @@ std::list<Selectable*>& best(){
};
bool g_bAltDragManipulatorResize = false;
bool g_bTmpComponentMode = false;
class DragManipulator : public Manipulator
{
@ -2725,6 +2726,7 @@ void testSelect( const View& view, const Matrix4& pivot2world ){
{
( *i ).second->setSelected( true );
}
g_bTmpComponentMode = m_selected;
}
void setSelected( bool select ){
@ -3677,6 +3679,7 @@ void RadiantSelectionSystem::endMove(){
if ( Mode() == ePrimitive ) {
if ( ManipulatorMode() == eDrag ) {
g_bTmpComponentMode = false;
if( g_bAltDragManipulatorResize ){
Scene_SelectAll_Component( false, SelectionSystem::eVertex );
}
@ -3923,7 +3926,7 @@ void RadiantSelectionSystem::setCustomPivotOrigin( Vector3& point ) const {
AABB RadiantSelectionSystem::getSelectionAABB() const {
AABB bounds;
if ( !nothingSelected() ) {
if ( Mode() == eComponent ) {
if ( Mode() == eComponent || g_bTmpComponentMode ) {
Scene_BoundsSelectedComponent( GlobalSceneGraph(), bounds );
}
else