binds...
	* texbro: left double click loads directory, containing active shader
	* texbro: left triple click loads 'common' directory
misc...
	* updating texture browser height after thumbnail scale, min/max size, show shaders options changed
	* tex bro: show textures option (to leave only shaders)
	* tex bro: Show all (ctrl + a) toggles 'Hide unused' (typically: ctrl+a: get all used, once more ctrl+a: get all loaded)
	* tex bro: 'flush and reload shaders' autoloads last selected dir
	* tex bro: show alpha transparency option; def = yes
	* tex bro: white+black stipple around shader thumbnails + is visible, while being selected
	* filter toobar is not part of plugin one
This commit is contained in:
Garux 2017-08-01 14:00:58 +03:00
parent a59855266c
commit 23d2497f12
2 changed files with 270 additions and 73 deletions

View File

@ -2781,37 +2781,61 @@ void MainFrame::Create(){
GtkToolbar* main_toolbar = create_main_toolbar( CurrentStyle() ); GtkToolbar* main_toolbar = create_main_toolbar( CurrentStyle() );
gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( main_toolbar ), FALSE, FALSE, 0 ); gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( main_toolbar ), FALSE, FALSE, 0 );
if ( g_Layout_enablePluginToolbar.m_value || g_Layout_enableFilterToolbar.m_value ){
GtkWidget* PFbox = gtk_hbox_new( FALSE, 3 );
gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( PFbox ), FALSE, FALSE, 0 );
gtk_widget_show( PFbox );
if ( g_Layout_enablePluginToolbar.m_value ){
GtkToolbar* plugin_toolbar = create_plugin_toolbar(); GtkToolbar* plugin_toolbar = create_plugin_toolbar();
if ( !g_Layout_enablePluginToolbar.m_value ) { if ( g_Layout_enableFilterToolbar.m_value ){
gtk_widget_hide( GTK_WIDGET( plugin_toolbar ) ); gtk_box_pack_start( GTK_BOX( PFbox ), GTK_WIDGET( plugin_toolbar ), FALSE, FALSE, 0 );
}
else{
gtk_box_pack_start( GTK_BOX( PFbox ), GTK_WIDGET( plugin_toolbar ), TRUE, TRUE, 0 );
}
}
if ( g_Layout_enableFilterToolbar.m_value ){
GtkToolbar* filter_toolbar = GTK_TOOLBAR( gtk_toolbar_new() );
gtk_widget_show( GTK_WIDGET( filter_toolbar ) );
toolbar_append_toggle_button( filter_toolbar, "World (ALT + 1)", "f-world.bmp", "FilterWorldBrushes" );
toolbar_append_toggle_button( filter_toolbar, "Details (CTRL + D)", "f-details.bmp", "FilterDetails" );
toolbar_append_toggle_button( filter_toolbar, "Structural (CTRL + SHIFT + D)", "f-structural.bmp", "FilterStructural" );
toolbar_append_toggle_button( filter_toolbar, "Patches (CTRL + P)", "patch_wireframe.bmp", "FilterPatches" );
gtk_toolbar_append_space( GTK_TOOLBAR( filter_toolbar ) );
toolbar_append_toggle_button( filter_toolbar, "Areaportals (ALT + 3)", "f-areaportal.bmp", "FilterAreaportals" );
toolbar_append_toggle_button( filter_toolbar, "Translucent (ALT + 4)", "f-translucent.bmp", "FilterTranslucent" );
toolbar_append_toggle_button( filter_toolbar, "Liquids (ALT + 5)", "f-liquids.bmp", "FilterLiquids" );
toolbar_append_toggle_button( filter_toolbar, "Caulk (ALT + 6)", "f-caulk.bmp", "FilterCaulk" );
toolbar_append_toggle_button( filter_toolbar, "Clips (ALT + 7)", "f-clip.bmp", "FilterClips" );
toolbar_append_toggle_button( filter_toolbar, "HintsSkips (CTRL + H)", "f-hint.bmp", "FilterHintsSkips" );
//toolbar_append_toggle_button( filter_toolbar, "Paths (ALT + 8)", "texture_lock.bmp", "FilterPaths" );
gtk_toolbar_append_space( GTK_TOOLBAR( filter_toolbar ) );
toolbar_append_toggle_button( filter_toolbar, "Entities (ALT + 2)", "f-entities.bmp", "FilterEntities" );
toolbar_append_toggle_button( filter_toolbar, "Lights (ALT + 0)", "lightinspector.bmp", "FilterLights" );
toolbar_append_toggle_button( filter_toolbar, "Models (SHIFT + M)", "f-models.bmp", "FilterModels" );
toolbar_append_toggle_button( filter_toolbar, "Triggers (CTRL + SHIFT + T)", "f-triggers.bmp", "FilterTriggers" );
//toolbar_append_toggle_button( filter_toolbar, "Decals (SHIFT + D)", "f-decals.bmp", "FilterDecals" );
gtk_toolbar_append_space( GTK_TOOLBAR( filter_toolbar ) );
toolbar_append_button( filter_toolbar, "InvertFilters", "f-invert.bmp", "InvertFilters" );
toolbar_append_button( filter_toolbar, "ResetFilters", "f-reset.bmp", "ResetFilters" );
gtk_box_pack_start( GTK_BOX( PFbox ), GTK_WIDGET( filter_toolbar ), TRUE, TRUE, 0 );
}
} }
/*GtkToolbar* plugin_toolbar = create_plugin_toolbar();
if ( !g_Layout_enablePluginToolbar.m_value ) {
gtk_widget_hide( GTK_WIDGET( plugin_toolbar ) );
}*/
if ( g_Layout_enableFilterToolbar.m_value ) { if ( g_Layout_enableFilterToolbar.m_value ) {
gtk_toolbar_append_space( GTK_TOOLBAR( plugin_toolbar ) );
gtk_toolbar_append_space( GTK_TOOLBAR( plugin_toolbar ) );
toolbar_append_toggle_button( plugin_toolbar, "World (ALT + 1)", "f-world.bmp", "FilterWorldBrushes" );
toolbar_append_toggle_button( plugin_toolbar, "Details (CTRL + D)", "f-details.bmp", "FilterDetails" );
toolbar_append_toggle_button( plugin_toolbar, "Structural (CTRL + SHIFT + D)", "f-structural.bmp", "FilterStructural" );
toolbar_append_toggle_button( plugin_toolbar, "Patches (CTRL + P)", "patch_wireframe.bmp", "FilterPatches" );
gtk_toolbar_append_space( GTK_TOOLBAR( plugin_toolbar ) );
toolbar_append_toggle_button( plugin_toolbar, "Areaportals (ALT + 3)", "f-areaportal.bmp", "FilterAreaportals" );
toolbar_append_toggle_button( plugin_toolbar, "Translucent (ALT + 4)", "f-translucent.bmp", "FilterTranslucent" );
toolbar_append_toggle_button( plugin_toolbar, "Liquids (ALT + 5)", "f-liquids.bmp", "FilterLiquids" );
toolbar_append_toggle_button( plugin_toolbar, "Caulk (ALT + 6)", "f-caulk.bmp", "FilterCaulk" );
toolbar_append_toggle_button( plugin_toolbar, "Clips (ALT + 7)", "f-clip.bmp", "FilterClips" );
toolbar_append_toggle_button( plugin_toolbar, "HintsSkips (CTRL + H)", "f-hint.bmp", "FilterHintsSkips" );
//toolbar_append_toggle_button( plugin_toolbar, "Paths (ALT + 8)", "texture_lock.bmp", "FilterPaths" );
gtk_toolbar_append_space( GTK_TOOLBAR( plugin_toolbar ) );
toolbar_append_toggle_button( plugin_toolbar, "Entities (ALT + 2)", "f-entities.bmp", "FilterEntities" );
toolbar_append_toggle_button( plugin_toolbar, "Lights (ALT + 0)", "lightinspector.bmp", "FilterLights" );
toolbar_append_toggle_button( plugin_toolbar, "Models (SHIFT + M)", "f-models.bmp", "FilterModels" );
toolbar_append_toggle_button( plugin_toolbar, "Triggers (CTRL + SHIFT + T)", "f-triggers.bmp", "FilterTriggers" );
// toolbar_append_toggle_button( plugin_toolbar, "Decals (SHIFT + D)", "f-decals.bmp", "FilterDecals" );
gtk_toolbar_append_space( GTK_TOOLBAR( plugin_toolbar ) );
toolbar_append_button( plugin_toolbar, "InvertFilters", "f-invert.bmp", "InvertFilters" );
toolbar_append_button( plugin_toolbar, "ResetFilters", "f-reset.bmp", "ResetFilters" );
} }
gtk_box_pack_start( GTK_BOX( vbox ), GTK_WIDGET( plugin_toolbar ), FALSE, FALSE, 0 );
GtkWidget* main_statusbar = create_main_statusbar( m_pStatusLabel ); GtkWidget* main_statusbar = create_main_statusbar( m_pStatusLabel );
gtk_box_pack_end( GTK_BOX( vbox ), main_statusbar, FALSE, TRUE, 2 ); gtk_box_pack_end( GTK_BOX( vbox ), main_statusbar, FALSE, TRUE, 2 );

View File

@ -134,6 +134,7 @@ namespace
bool g_TextureBrowser_shaderlistOnly = false; bool g_TextureBrowser_shaderlistOnly = false;
bool g_TextureBrowser_fixedSize = true; bool g_TextureBrowser_fixedSize = true;
bool g_TextureBrowser_filterNotex = false; bool g_TextureBrowser_filterNotex = false;
bool g_TextureBrowser_enableAlpha = true;
} }
class DeferredAdjustment class DeferredAdjustment
@ -194,6 +195,9 @@ typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_hideUnusedExport>
void TextureBrowser_showShadersExport( const BoolImportCallback& importer ); void TextureBrowser_showShadersExport( const BoolImportCallback& importer );
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport; typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
void TextureBrowser_showTexturesExport( const BoolImportCallback& importer );
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer ); void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer );
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport; typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShaderlistOnly> TextureBrowserShowShaderlistOnlyExport;
@ -203,6 +207,9 @@ typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_fixedSize> Texture
void TextureBrowser_filterNotex( const BoolImportCallback& importer ); void TextureBrowser_filterNotex( const BoolImportCallback& importer );
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowserFilterNotexExport; typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowserFilterNotexExport;
void TextureBrowser_enableAlpha( const BoolImportCallback& importer );
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowserEnableAlphaExport;
class TextureBrowser class TextureBrowser
{ {
public: public:
@ -235,9 +242,11 @@ std::set<CopiedString> m_found_shaders;
ToggleItem m_hideunused_item; ToggleItem m_hideunused_item;
ToggleItem m_showshaders_item; ToggleItem m_showshaders_item;
ToggleItem m_showtextures_item;
ToggleItem m_showshaderlistonly_item; ToggleItem m_showshaderlistonly_item;
ToggleItem m_fixedsize_item; ToggleItem m_fixedsize_item;
ToggleItem m_filternotex_item; ToggleItem m_filternotex_item;
ToggleItem m_enablealpha_item;
guint m_sizeHandler; guint m_sizeHandler;
guint m_exposeHandler; guint m_exposeHandler;
@ -254,6 +263,7 @@ std::size_t m_mouseWheelScrollIncrement;
std::size_t m_textureScale; std::size_t m_textureScale;
// make the texture increments match the grid changes // make the texture increments match the grid changes
bool m_showShaders; bool m_showShaders;
bool m_showTextures;
bool m_showTextureScrollbar; bool m_showTextureScrollbar;
StartupShaders m_startupShaders; StartupShaders m_startupShaders;
// if true, the texture window will only display in-use shaders // if true, the texture window will only display in-use shaders
@ -340,9 +350,11 @@ TextureBrowser() :
m_texture_scroll( 0 ), m_texture_scroll( 0 ),
m_hideunused_item( TextureBrowserHideUnusedExport() ), m_hideunused_item( TextureBrowserHideUnusedExport() ),
m_showshaders_item( TextureBrowserShowShadersExport() ), m_showshaders_item( TextureBrowserShowShadersExport() ),
m_showtextures_item( TextureBrowserShowTexturesExport() ),
m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ), m_showshaderlistonly_item( TextureBrowserShowShaderlistOnlyExport() ),
m_fixedsize_item( TextureBrowserFixedSizeExport() ), m_fixedsize_item( TextureBrowserFixedSizeExport() ),
m_filternotex_item( TextureBrowserFilterNotexExport() ), m_filternotex_item( TextureBrowserFilterNotexExport() ),
m_enablealpha_item( TextureBrowserEnableAlphaExport() ),
m_heightChanged( true ), m_heightChanged( true ),
m_originInvalid( true ), m_originInvalid( true ),
m_scrollAdjustment( TextureBrowser_scrollChanged, this ), m_scrollAdjustment( TextureBrowser_scrollChanged, this ),
@ -350,6 +362,7 @@ TextureBrowser() :
m_mouseWheelScrollIncrement( 64 ), m_mouseWheelScrollIncrement( 64 ),
m_textureScale( 50 ), m_textureScale( 50 ),
m_showShaders( true ), m_showShaders( true ),
m_showTextures( true ),
m_showTextureScrollbar( true ), m_showTextureScrollbar( true ),
m_startupShaders( STARTUPSHADERS_NONE ), m_startupShaders( STARTUPSHADERS_NONE ),
m_hideUnused( false ), m_hideUnused( false ),
@ -498,7 +511,7 @@ CopiedString g_notex;
CopiedString g_shadernotex; CopiedString g_shadernotex;
// if texture_showinuse jump over non in-use textures // if texture_showinuse jump over non in-use textures
bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){ bool Texture_IsShown( IShader* shader, bool show_shaders, bool show_textures, bool hideUnused ){
// filter notex / shadernotex images // filter notex / shadernotex images
if ( g_TextureBrowser_filterNotex && ( string_equal( g_notex.c_str(), shader->getTexture()->name ) || string_equal( g_shadernotex.c_str(), shader->getTexture()->name ) ) ) { if ( g_TextureBrowser_filterNotex && ( string_equal( g_notex.c_str(), shader->getTexture()->name ) || string_equal( g_shadernotex.c_str(), shader->getTexture()->name ) ) ) {
return false; return false;
@ -525,6 +538,10 @@ bool Texture_IsShown( IShader* shader, bool show_shaders, bool hideUnused ){
return false; return false;
} }
if ( !show_textures && shader->IsDefault() ) {
return false;
}
if ( hideUnused && !shader->IsInUse() ) { if ( hideUnused && !shader->IsInUse() ) {
return false; return false;
} }
@ -565,7 +582,7 @@ void TextureBrowser_evaluateHeight( TextureBrowser& textureBrowser ){
{ {
IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) { if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
continue; continue;
} }
@ -628,6 +645,7 @@ Signal0 m_realiseCallbacks;
public: public:
void realise(){ void realise(){
m_realiseCallbacks(); m_realiseCallbacks();
/* texturebrowser tree update on vfs restart */
TextureBrowser_constructTreeStore(); TextureBrowser_constructTreeStore();
} }
void unrealise(){ void unrealise(){
@ -855,6 +873,11 @@ void TextureBrowser_showShadersExport( const BoolImportCallback& importer ){
} }
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport; typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showShadersExport> TextureBrowserShowShadersExport;
void TextureBrowser_showTexturesExport( const BoolImportCallback& importer ){
importer( GlobalTextureBrowser().m_showTextures );
}
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_showTexturesExport> TextureBrowserShowTexturesExport;
void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer ){ void TextureBrowser_showShaderlistOnly( const BoolImportCallback& importer ){
importer( g_TextureBrowser_shaderlistOnly ); importer( g_TextureBrowser_shaderlistOnly );
} }
@ -870,6 +893,11 @@ void TextureBrowser_filterNotex( const BoolImportCallback& importer ){
} }
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowser_filterNotexExport; typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_filterNotex> TextureBrowser_filterNotexExport;
void TextureBrowser_enableAlpha( const BoolImportCallback& importer ){
importer( g_TextureBrowser_enableAlpha );
}
typedef FreeCaller1<const BoolImportCallback&, TextureBrowser_enableAlpha> TextureBrowser_enableAlphaExport;
void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){ void TextureBrowser_SetHideUnused( TextureBrowser& textureBrowser, bool hideUnused ){
if ( hideUnused ) { if ( hideUnused ) {
textureBrowser.m_hideUnused = true; textureBrowser.m_hideUnused = true;
@ -905,7 +933,7 @@ void TextureBrowser_Focus( TextureBrowser& textureBrowser, const char* name ){
{ {
IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) { if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
continue; continue;
} }
@ -946,7 +974,7 @@ IShader* Texture_At( TextureBrowser& textureBrowser, int mx, int my ){
{ {
IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) { if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
continue; continue;
} }
@ -1063,7 +1091,15 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
glDisable( GL_DEPTH_TEST ); glDisable( GL_DEPTH_TEST );
//glDisable( GL_BLEND );
if ( g_TextureBrowser_enableAlpha ) {
glEnable( GL_BLEND );
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
else {
glDisable( GL_BLEND ); glDisable( GL_BLEND );
}
glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 ); glOrtho( 0, textureBrowser.width, originy - textureBrowser.height, originy, -100, 100 );
glEnable( GL_TEXTURE_2D ); glEnable( GL_TEXTURE_2D );
@ -1077,7 +1113,7 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
{ {
IShader* shader = QERApp_ActiveShaders_IteratorCurrent(); IShader* shader = QERApp_ActiveShaders_IteratorCurrent();
if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_hideUnused ) ) { if ( !Texture_IsShown( shader, textureBrowser.m_showShaders, textureBrowser.m_showTextures, textureBrowser.m_hideUnused ) ) {
continue; continue;
} }
@ -1105,8 +1141,41 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
// shaders have a white border, simple textures don't // shaders have a white border, simple textures don't
// if !texture_showinuse: (some textures displayed may not be in use) // if !texture_showinuse: (some textures displayed may not be in use)
// draw an additional square around with 0.5 1 0.5 color // draw an additional square around with 0.5 1 0.5 color
glLineWidth( 1 );
// shader border:
if ( !shader->IsDefault() ) {
//real 1px white/black stipple
glColor3f( 0, 0, 0 );
glDisable( GL_TEXTURE_2D );
float xf = (float)x;
float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
glBegin( GL_LINE_LOOP );
glVertex2f( xf - 1.5,yf + 1.5 );
glVertex2f( xf - 1.5,yf - nHeight - 1.5 );
glVertex2f( xf + 1.5 + nWidth,yf - nHeight - 1.5 );
glVertex2f( xf + 1.5 + nWidth,yf + 1.5 );
glEnd();
glEnable( GL_LINE_STIPPLE );
glLineStipple( 1, 0x0FFF );
glBegin( GL_LINE_LOOP );
glColor3f( 1, 1, 1 );
glVertex2f( xf - 1.5,yf + 1.5 );
glVertex2f( xf - 1.5,yf - nHeight - 1.5 );
glVertex2f( xf + 1.5 + nWidth,yf - nHeight - 1.5 );
glVertex2f( xf + 1.5 + nWidth,yf + 1.5 );
glEnd();
glDisable( GL_LINE_STIPPLE );
glEnable( GL_TEXTURE_2D );
}
if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) { if ( shader_equal( TextureBrowser_GetSelectedShader( textureBrowser ), shader->getName() ) ) {
glLineWidth( 3 ); glLineWidth( 2 );
if ( textureBrowser.m_rmbSelected ) { if ( textureBrowser.m_rmbSelected ) {
glColor3f( 0,0,1 ); glColor3f( 0,0,1 );
} }
@ -1125,35 +1194,44 @@ void Texture_Draw( TextureBrowser& textureBrowser ){
glEnable( GL_TEXTURE_2D ); glEnable( GL_TEXTURE_2D );
glLineWidth( 1 ); glLineWidth( 1 );
} }
else
{
glLineWidth( 1 );
// shader border:
if ( !shader->IsDefault() ) {
glColor3f( 1,1,1 );
glDisable( GL_TEXTURE_2D );
glBegin( GL_LINE_LOOP );
glVertex2i( x - 1,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
glVertex2i( x - 1,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
glVertex2i( x + 1 + nWidth,y - nHeight - 1 - TextureBrowser_fontHeight( textureBrowser ) );
glVertex2i( x + 1 + nWidth,y + 1 - TextureBrowser_fontHeight( textureBrowser ) );
glEnd();
glEnable( GL_TEXTURE_2D );
}
// highlight in-use textures // highlight in-use textures
if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) { else if ( !textureBrowser.m_hideUnused && shader->IsInUse() ) {
//1px with float
float xf = (float)x;
float yf = (float)( y - TextureBrowser_fontHeight( textureBrowser ) );
glColor3f( 0.5,1,0.5 ); glColor3f( 0.5,1,0.5 );
glDisable( GL_TEXTURE_2D ); glDisable( GL_TEXTURE_2D );
glBegin( GL_LINE_LOOP ); glBegin( GL_LINE_LOOP );
glVertex2i( x - 3,y + 3 - TextureBrowser_fontHeight( textureBrowser ) ); glVertex2f( xf - 3.5,yf + 3.5 );
glVertex2i( x - 3,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) ); glVertex2f( xf - 3.5,yf - nHeight - 3.5 );
glVertex2i( x + 3 + nWidth,y - nHeight - 3 - TextureBrowser_fontHeight( textureBrowser ) ); glVertex2f( xf + 3.5 + nWidth,yf - nHeight - 3.5 );
glVertex2i( x + 3 + nWidth,y + 3 - TextureBrowser_fontHeight( textureBrowser ) ); glVertex2f( xf + 3.5 + nWidth,yf + 3.5 );
glEnd(); glEnd();
glEnable( GL_TEXTURE_2D ); glEnable( GL_TEXTURE_2D );
} }
// draw checkerboard for transparent textures
if ( g_TextureBrowser_enableAlpha )
{
glDisable( GL_TEXTURE_2D );
glBegin( GL_QUADS );
int font_height = TextureBrowser_fontHeight( textureBrowser );
for ( int i = 0; i < nHeight; i += 8 )
for ( int j = 0; j < nWidth; j += 8 )
{
unsigned char color = (i + j) / 8 % 2 ? 0x66 : 0x99;
glColor3ub( color, color, color );
int left = j;
int right = std::min(j+8, nWidth);
int top = i;
int bottom = std::min(i+8, nHeight);
glVertex2i(x + right, y - nHeight - font_height + top);
glVertex2i(x + left, y - nHeight - font_height + top);
glVertex2i(x + left, y - nHeight - font_height + bottom);
glVertex2i(x + right, y - nHeight - font_height + bottom);
}
glEnd();
glEnable( GL_TEXTURE_2D );
} }
// Draw the texture // Draw the texture
@ -1206,16 +1284,30 @@ void TextureBrowser_queueDraw( TextureBrowser& textureBrowser ){
void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){ void TextureBrowser_setScale( TextureBrowser& textureBrowser, std::size_t scale ){
textureBrowser.m_textureScale = scale; textureBrowser.m_textureScale = scale;
textureBrowser.m_heightChanged = true;
textureBrowser.m_originInvalid = true;
g_activeShadersChangedCallbacks();
TextureBrowser_queueDraw( textureBrowser ); TextureBrowser_queueDraw( textureBrowser );
} }
void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){ void TextureBrowser_setUniformSize( TextureBrowser& textureBrowser, std::size_t scale ){
textureBrowser.m_uniformTextureSize = scale; textureBrowser.m_uniformTextureSize = scale;
textureBrowser.m_heightChanged = true;
textureBrowser.m_originInvalid = true;
g_activeShadersChangedCallbacks();
TextureBrowser_queueDraw( textureBrowser ); TextureBrowser_queueDraw( textureBrowser );
} }
void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){ void TextureBrowser_setUniformMinSize( TextureBrowser& textureBrowser, std::size_t scale ){
textureBrowser.m_uniformTextureMinSize = scale; textureBrowser.m_uniformTextureMinSize = scale;
textureBrowser.m_heightChanged = true;
textureBrowser.m_originInvalid = true;
g_activeShadersChangedCallbacks();
TextureBrowser_queueDraw( textureBrowser ); TextureBrowser_queueDraw( textureBrowser );
} }
@ -1331,6 +1423,27 @@ gboolean TextureBrowser_button_press( GtkWidget* widget, GdkEventButton* event,
} }
} }
} }
else if ( event->type == GDK_2BUTTON_PRESS ) {
const char* sh = textureBrowser->shader.c_str();
char* dir = strrchr( sh, '/' );
if( dir != NULL ){
*(dir + 1) = '\0';
dir = strchr( sh, '/' );
if( dir != NULL ){
dir++;
if( *dir != '\0'){
ScopeDisableScreenUpdates disableScreenUpdates( dir, "Loading Textures" );
TextureBrowser_ShowDirectory( *textureBrowser, dir );
TextureBrowser_queueDraw( *textureBrowser );
}
}
}
}
else if ( event->type == GDK_3BUTTON_PRESS ) {
ScopeDisableScreenUpdates disableScreenUpdates( TextureBrowser_getComonShadersDir(), "Loading Textures" );
TextureBrowser_ShowDirectory( *textureBrowser, TextureBrowser_getComonShadersDir() );
TextureBrowser_queueDraw( *textureBrowser );
}
return FALSE; return FALSE;
} }
@ -1613,12 +1726,9 @@ GtkMenuItem* TextureBrowser_constructViewMenu( GtkMenu* menu ){
} }
create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" ); create_check_menu_item_with_mnemonic( menu, "Hide _Unused", "ShowInUse" );
if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) { create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterNotex" );
}
menu_separator( menu ); menu_separator( menu );
create_menu_item_with_mnemonic( menu, "Show All", "ShowAllTextures" );
// we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games // we always want to show shaders but don't want a "Show Shaders" menu for doom3 and .wad file games
if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) { if ( g_pGameDescription->mGameType == "doom3" || !string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
@ -1627,16 +1737,23 @@ GtkMenuItem* TextureBrowser_constructViewMenu( GtkMenu* menu ){
else else
{ {
create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" ); create_check_menu_item_with_mnemonic( menu, "Show shaders", "ToggleShowShaders" );
create_check_menu_item_with_mnemonic( menu, "Show textures", "ToggleShowTextures" );
menu_separator( menu );
} }
if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
create_check_menu_item_with_mnemonic( menu, "Shaders Only", "ToggleShowShaderlistOnly" );
}
if ( g_TextureBrowser.m_tags ) { if ( g_TextureBrowser.m_tags ) {
create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" ); create_menu_item_with_mnemonic( menu, "Show Untagged", "ShowUntagged" );
} }
if ( g_pGameDescription->mGameType != "doom3" && string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
create_check_menu_item_with_mnemonic( menu, "ShaderList Only", "ToggleShowShaderlistOnly" );
}
if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
create_check_menu_item_with_mnemonic( menu, "Hide Image Missing", "FilterNotex" );
menu_separator( menu );
}
create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" ); create_check_menu_item_with_mnemonic( menu, "Fixed Size", "FixedSize" );
create_check_menu_item_with_mnemonic( menu, "Transparency", "EnableAlpha" );
if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) { if ( string_empty( g_pGameDescription->getKeyValue( "show_wads" ) ) ) {
menu_separator( menu ); menu_separator( menu );
@ -2360,14 +2477,58 @@ void TextureBrowser_pasteTag(){
} }
void RefreshShaders(){ void RefreshShaders(){
/* When shaders are refreshed, forces reloading the textures as well.
Previously it would at best only display shaders, at worst mess up some textured objects. */
GtkTreeSelection* selection = gtk_tree_view_get_selection((GtkTreeView*)GlobalTextureBrowser().m_treeViewTree);
GtkTreeModel* model = NULL;
GtkTreeIter iter;
if ( gtk_tree_selection_get_selected (selection, &model, &iter) )
{
gchar dirName[1024];
gchar* buffer;
gtk_tree_model_get( model, &iter, 0, &buffer, -1 );
strcpy( dirName, buffer );
g_free( buffer );
if ( !TextureBrowser_showWads() ) {
strcat( dirName, "/" );
}
ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" ); ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
GlobalShaderSystem().refresh(); GlobalShaderSystem().refresh();
UpdateAllWindows(); UpdateAllWindows();
TextureBrowser_ShowDirectory( GlobalTextureBrowser(), dirName );
TextureBrowser_queueDraw( GlobalTextureBrowser() );
}
else{
ScopeDisableScreenUpdates disableScreenUpdates( "Processing...", "Loading Shaders" );
GlobalShaderSystem().refresh();
UpdateAllWindows();
}
} }
void TextureBrowser_ToggleShowShaders(){ void TextureBrowser_ToggleShowShaders(){
g_TextureBrowser.m_showShaders ^= 1; g_TextureBrowser.m_showShaders ^= 1;
g_TextureBrowser.m_showshaders_item.update(); g_TextureBrowser.m_showshaders_item.update();
g_TextureBrowser.m_heightChanged = true;
g_TextureBrowser.m_originInvalid = true;
g_activeShadersChangedCallbacks();
TextureBrowser_queueDraw( g_TextureBrowser );
}
void TextureBrowser_ToggleShowTextures(){
g_TextureBrowser.m_showTextures ^= 1;
g_TextureBrowser.m_showtextures_item.update();
g_TextureBrowser.m_heightChanged = true;
g_TextureBrowser.m_originInvalid = true;
g_activeShadersChangedCallbacks();
TextureBrowser_queueDraw( g_TextureBrowser ); TextureBrowser_queueDraw( g_TextureBrowser );
} }
@ -2381,7 +2542,9 @@ void TextureBrowser_ToggleShowShaderListOnly(){
void TextureBrowser_showAll(){ void TextureBrowser_showAll(){
g_TextureBrowser_currentDirectory = ""; g_TextureBrowser_currentDirectory = "";
g_TextureBrowser.m_searchedTags = false; g_TextureBrowser.m_searchedTags = false;
TextureBrowser_heightChanged( g_TextureBrowser ); // TextureBrowser_SetHideUnused( g_TextureBrowser, false );
TextureBrowser_ToggleHideUnused();
//TextureBrowser_heightChanged( g_TextureBrowser );
TextureBrowser_updateTitle(); TextureBrowser_updateTitle();
} }
@ -2424,6 +2587,12 @@ void TextureBrowser_FilterNotex(){
TextureBrowser_activeShadersChanged( GlobalTextureBrowser() ); TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
} }
void TextureBrowser_EnableAlpha(){
g_TextureBrowser_enableAlpha ^= 1;
GlobalTextureBrowser().m_enablealpha_item.update();
TextureBrowser_activeShadersChanged( GlobalTextureBrowser() );
}
void TextureBrowser_exportTitle( const StringImportCallback& importer ){ void TextureBrowser_exportTitle( const StringImportCallback& importer ){
StringOutputStream buffer( 64 ); StringOutputStream buffer( 64 );
buffer << "Textures: "; buffer << "Textures: ";
@ -2548,9 +2717,11 @@ void TextureBrowser_Construct(){
GlobalCommands_insert( "ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) ); GlobalCommands_insert( "ShowAllTextures", FreeCaller<TextureBrowser_showAll>(), Accelerator( 'A', (GdkModifierType)GDK_CONTROL_MASK ) );
GlobalCommands_insert( "ToggleTextures", FreeCaller<TextureBrowser_toggleShow>(), Accelerator( 'T' ) ); GlobalCommands_insert( "ToggleTextures", FreeCaller<TextureBrowser_toggleShow>(), Accelerator( 'T' ) );
GlobalToggles_insert( "ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) ); GlobalToggles_insert( "ToggleShowShaders", FreeCaller<TextureBrowser_ToggleShowShaders>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaders_item ) );
GlobalToggles_insert( "ToggleShowTextures", FreeCaller<TextureBrowser_ToggleShowTextures>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showtextures_item ) );
GlobalToggles_insert( "ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) ); GlobalToggles_insert( "ToggleShowShaderlistOnly", FreeCaller<TextureBrowser_ToggleShowShaderListOnly>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_showshaderlistonly_item ) );
GlobalToggles_insert( "FixedSize", FreeCaller<TextureBrowser_FixedSize>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) ); GlobalToggles_insert( "FixedSize", FreeCaller<TextureBrowser_FixedSize>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_fixedsize_item ) );
GlobalToggles_insert( "FilterNotex", FreeCaller<TextureBrowser_FilterNotex>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) ); GlobalToggles_insert( "FilterNotex", FreeCaller<TextureBrowser_FilterNotex>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_filternotex_item ) );
GlobalToggles_insert( "EnableAlpha", FreeCaller<TextureBrowser_EnableAlpha>(), ToggleItem::AddCallbackCaller( g_TextureBrowser.m_enablealpha_item ) );
GlobalPreferenceSystem().registerPreference( "TextureScale", GlobalPreferenceSystem().registerPreference( "TextureScale",
makeSizeStringImportCallback( TextureBrowserSetScaleCaller( g_TextureBrowser ) ), makeSizeStringImportCallback( TextureBrowserSetScaleCaller( g_TextureBrowser ) ),
@ -2567,9 +2738,11 @@ void TextureBrowser_Construct(){
BoolExportStringCaller( GlobalTextureBrowser().m_showTextureScrollbar ) BoolExportStringCaller( GlobalTextureBrowser().m_showTextureScrollbar )
); );
GlobalPreferenceSystem().registerPreference( "ShowShaders", BoolImportStringCaller( GlobalTextureBrowser().m_showShaders ), BoolExportStringCaller( GlobalTextureBrowser().m_showShaders ) ); GlobalPreferenceSystem().registerPreference( "ShowShaders", BoolImportStringCaller( GlobalTextureBrowser().m_showShaders ), BoolExportStringCaller( GlobalTextureBrowser().m_showShaders ) );
GlobalPreferenceSystem().registerPreference( "ShowTextures", BoolImportStringCaller( GlobalTextureBrowser().m_showTextures ), BoolExportStringCaller( GlobalTextureBrowser().m_showTextures ) );
GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", BoolImportStringCaller( g_TextureBrowser_shaderlistOnly ), BoolExportStringCaller( g_TextureBrowser_shaderlistOnly ) ); GlobalPreferenceSystem().registerPreference( "ShowShaderlistOnly", BoolImportStringCaller( g_TextureBrowser_shaderlistOnly ), BoolExportStringCaller( g_TextureBrowser_shaderlistOnly ) );
GlobalPreferenceSystem().registerPreference( "FixedSize", BoolImportStringCaller( g_TextureBrowser_fixedSize ), BoolExportStringCaller( g_TextureBrowser_fixedSize ) ); GlobalPreferenceSystem().registerPreference( "FixedSize", BoolImportStringCaller( g_TextureBrowser_fixedSize ), BoolExportStringCaller( g_TextureBrowser_fixedSize ) );
GlobalPreferenceSystem().registerPreference( "FilterNotex", BoolImportStringCaller( g_TextureBrowser_filterNotex ), BoolExportStringCaller( g_TextureBrowser_filterNotex ) ); GlobalPreferenceSystem().registerPreference( "FilterNotex", BoolImportStringCaller( g_TextureBrowser_filterNotex ), BoolExportStringCaller( g_TextureBrowser_filterNotex ) );
GlobalPreferenceSystem().registerPreference( "EnableAlpha", BoolImportStringCaller( g_TextureBrowser_enableAlpha ), BoolExportStringCaller( g_TextureBrowser_enableAlpha ) );
GlobalPreferenceSystem().registerPreference( "LoadShaders", IntImportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ), IntExportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) ); GlobalPreferenceSystem().registerPreference( "LoadShaders", IntImportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ), IntExportStringCaller( reinterpret_cast<int&>( GlobalTextureBrowser().m_startupShaders ) ) );
GlobalPreferenceSystem().registerPreference( "WheelMouseInc", SizeImportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ), SizeExportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) ); GlobalPreferenceSystem().registerPreference( "WheelMouseInc", SizeImportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ), SizeExportStringCaller( GlobalTextureBrowser().m_mouseWheelScrollIncrement ) );
GlobalPreferenceSystem().registerPreference( "SI_Colors0", Vector3ImportStringCaller( GlobalTextureBrowser().color_textureback ), Vector3ExportStringCaller( GlobalTextureBrowser().color_textureback ) ); GlobalPreferenceSystem().registerPreference( "SI_Colors0", Vector3ImportStringCaller( GlobalTextureBrowser().color_textureback ), Vector3ExportStringCaller( GlobalTextureBrowser().color_textureback ) );