prevent shader name string overflow in ShaderInfoForShader
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@ -849,7 +849,8 @@ shaderInfo_t *ShaderInfoForShader( const char *shaderName ){
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}
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}
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/* strip off extension */
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/* strip off extension */
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strcpy( shader, shaderName );
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strncpy( shader, shaderName, MAX_QPATH - 1 );
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shader[MAX_QPATH - 1] = '\0';
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StripExtension( shader );
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StripExtension( shader );
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/* search for it */
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/* search for it */
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