new algorithm for DragNewBrush Transform in camera
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@ -140,6 +140,23 @@ void point_on_plane( Vector3& point, const Matrix4& device2object, const float x
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point = vector4_projected( matrix4_transformed_vector4( device2object, Vector4( x, y, object2device[14] / object2device[15], 1 ) ) );
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}
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inline double plane3_distance_to_point( const Plane3& plane, const Vector3& point ){
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return vector3_dot( point, plane.normal() ) - plane.dist();
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}
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inline Vector3 ray_intersect_plane( const Ray& ray, const Plane3& plane ){
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return ray.origin + vector3_scaled(
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ray.direction,
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-plane3_distance_to_point( plane, ray.origin )
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/ vector3_dot( ray.direction, plane.normal() )
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);
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}
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Vector3 point_on_plane( const Plane3& plane, const Matrix4& object2device, const float x, const float y ){
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Ray ray;
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ray_for_device_point( ray, matrix4_full_inverse( object2device ), x, y );
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return ray_intersect_plane( ray, plane );
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}
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//! a and b are unit vectors .. returns angle in radians
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inline float angle_between( const Vector3& a, const Vector3& b ){
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return static_cast<float>( 2.0 * atan2(
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@ -691,45 +708,54 @@ void SetAxes( const Vector3& axis_which, int axis_by, int axis_by_sign ){
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class DragNewBrush : public Manipulatable
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{
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private:
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Vector3 m_start;
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Vector3 m_0;
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Vector3 m_size;
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float m_setSizeZ; /* store separately for fine square/cube modes handling */
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scene::Node* m_newBrushNode;
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public:
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const View* m_view;
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DragNewBrush(){
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}
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void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
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point_on_plane( m_start, device2manip, x, y );
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m_size[0] = m_size[1] = m_size[2] = GetGridSize();
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m_setSizeZ = m_size[0] = m_size[1] = m_size[2] = GetGridSize();
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m_newBrushNode = 0;
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}
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void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
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Vector3 current;
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point_on_plane( current, device2manip, x, y );
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current = vector3_subtracted( current, m_start );
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translation_local2object( current, current, manip2object );
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Vector3 current_snapped = vector3_snapped( current, GetSnapGridSize() );
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Vector3 diff_raw = point_on_plane( Plane3( g_vector3_axis_z, vector3_dot( g_vector3_axis_z, Vector3( m_size.x(), m_size.y(), m_setSizeZ ) + m_0 ) ), m_view->GetViewMatrix(), x, y ) - m_0;
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const Vector3 xydir( vector3_normalised( Vector3( m_view->GetModelview()[2], m_view->GetModelview()[6], 0 ) ) );
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diff_raw.z() = ( point_on_plane( Plane3( xydir, vector3_dot( xydir, Vector3( m_size.x(), m_size.y(), m_setSizeZ ) + m_0 ) ), m_view->GetViewMatrix(), x, y ) - m_0 ).z();
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Vector3 diff = vector3_snapped( diff_raw, GetSnapGridSize() );
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for ( std::size_t i = 0; i < 3; ++i )
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if( current_snapped[i] == 0 )
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current_snapped[i] = current[i] < 0? -GetGridSize() : GetGridSize();
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if( diff[i] == 0 )
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diff[i] = diff_raw[i] < 0? -GetGridSize() : GetGridSize();
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if( alt ){
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current_snapped.x() = m_size.x();
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current_snapped.y() = m_size.y();
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diff.x() = m_size.x();
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diff.y() = m_size.y();
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}
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else{
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current_snapped.z() = m_size.z();
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diff.z() = m_size.z();
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}
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const float z = vector4_projected( matrix4_transformed_vector4( m_view->GetViewMatrix(), Vector4( diff + m_0, 1 ) ) ).z();
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if( z != z || z > 1 ) //catch NAN and behind near, far planes cases
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return;
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if( snap || snapbbox ){
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const float squaresize = std::max( fabs( current_snapped.x() ), fabs( current_snapped.y() ) );
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current_snapped.x() = current_snapped.x() > 0? squaresize : -squaresize;
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current_snapped.y() = current_snapped.y() > 0? squaresize : -squaresize;
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const float squaresize = std::max( fabs( diff.x() ), fabs( diff.y() ) );
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diff.x() = diff.x() > 0? squaresize : -squaresize;
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diff.y() = diff.y() > 0? squaresize : -squaresize;
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if( snapbbox && !alt )
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current_snapped.z() = current_snapped.z() > 0? squaresize : -squaresize;
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diff.z() = diff.z() > 0? squaresize : -squaresize;
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}
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m_size = current_snapped;
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m_size = diff;
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if( alt )
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m_setSizeZ = diff.z();
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Vector3 mins( m_0 );
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Vector3 maxs( current_snapped + m_0 );
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Vector3 maxs( m_0 + diff );
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for ( std::size_t i = 0; i < 3; ++i )
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if( mins[i] > maxs[i] )
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std::swap( mins[i], maxs[i] );
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@ -3536,11 +3562,10 @@ DragNewBrush m_dragNewBrush;
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bool m_dragSelected; //drag selected primitives or components
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bool m_selected; //components selected temporally for drag
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bool m_newBrush;
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Matrix4& m_pivot2world;
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public:
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DragManipulator( Matrix4& pivot2world ) : m_freeResize( m_resize ), m_freeDrag( m_drag ), m_selected( false ), m_newBrush( false ), m_pivot2world( pivot2world ){
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DragManipulator() : m_freeResize( m_resize ), m_freeDrag( m_drag ), m_selected( false ), m_newBrush( false ){
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}
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Manipulatable* GetManipulatable(){
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@ -3550,6 +3575,10 @@ Manipulatable* GetManipulatable(){
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return m_dragSelected? &m_freeDrag : &m_freeResize;
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}
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void setView( const View& view ){
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m_dragNewBrush.m_view = &view;
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}
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void testSelect( const View& view, const Matrix4& pivot2world ){
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SelectionPool selector;
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SelectionVolume test( view );
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@ -3616,7 +3645,6 @@ void testSelect( const View& view, const Matrix4& pivot2world ){
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}
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vector3_snap( start, GetSnapGridSize() );
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m_dragNewBrush.set0( start );
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m_pivot2world = matrix4_translation_for_vec3( start );
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}
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}
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@ -3912,7 +3940,6 @@ RadiantSelectionSystem() :
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m_rotate_manipulator( *this, 8, 64 ),
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m_scale_manipulator( *this, 0, 64 ),
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m_skew_manipulator( *this, *this, *this, *this, m_bounds, m_pivot2world, m_pivotIsCustom ),
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m_drag_manipulator( m_pivot2world ),
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m_transformOrigin_manipulator( *this, m_pivotIsCustom ),
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m_pivotChanged( false ),
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m_pivot_moving( false ),
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@ -4090,6 +4117,8 @@ bool SelectManipulator( const View& view, const float device_point[2], const flo
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if( m_pivot_moving ){
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m_manipulator->GetManipulatable()->Construct( device2manip, device_point[0], device_point[1], m_bounds, vector4_to_vector3( GetPivot2World().t() ) );
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m_drag_manipulator.setView( view ); //hack, sorta
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m_undo_begun = false;
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}
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else if( movingOrigin ){
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