new algorithm for DragNewBrush Transform in camera

This commit is contained in:
Garux 2018-04-06 23:27:46 +03:00
parent 48d75b777d
commit 1eff801967

View File

@ -140,6 +140,23 @@ void point_on_plane( Vector3& point, const Matrix4& device2object, const float x
point = vector4_projected( matrix4_transformed_vector4( device2object, Vector4( x, y, object2device[14] / object2device[15], 1 ) ) );
}
inline double plane3_distance_to_point( const Plane3& plane, const Vector3& point ){
return vector3_dot( point, plane.normal() ) - plane.dist();
}
inline Vector3 ray_intersect_plane( const Ray& ray, const Plane3& plane ){
return ray.origin + vector3_scaled(
ray.direction,
-plane3_distance_to_point( plane, ray.origin )
/ vector3_dot( ray.direction, plane.normal() )
);
}
Vector3 point_on_plane( const Plane3& plane, const Matrix4& object2device, const float x, const float y ){
Ray ray;
ray_for_device_point( ray, matrix4_full_inverse( object2device ), x, y );
return ray_intersect_plane( ray, plane );
}
//! a and b are unit vectors .. returns angle in radians
inline float angle_between( const Vector3& a, const Vector3& b ){
return static_cast<float>( 2.0 * atan2(
@ -691,45 +708,54 @@ void SetAxes( const Vector3& axis_which, int axis_by, int axis_by_sign ){
class DragNewBrush : public Manipulatable
{
private:
Vector3 m_start;
Vector3 m_0;
Vector3 m_size;
float m_setSizeZ; /* store separately for fine square/cube modes handling */
scene::Node* m_newBrushNode;
public:
const View* m_view;
DragNewBrush(){
}
void Construct( const Matrix4& device2manip, const float x, const float y, const AABB& bounds, const Vector3& transform_origin ){
point_on_plane( m_start, device2manip, x, y );
m_size[0] = m_size[1] = m_size[2] = GetGridSize();
m_setSizeZ = m_size[0] = m_size[1] = m_size[2] = GetGridSize();
m_newBrushNode = 0;
}
void Transform( const Matrix4& manip2object, const Matrix4& device2manip, const float x, const float y, const bool snap, const bool snapbbox, const bool alt ){
Vector3 current;
point_on_plane( current, device2manip, x, y );
current = vector3_subtracted( current, m_start );
translation_local2object( current, current, manip2object );
Vector3 current_snapped = vector3_snapped( current, GetSnapGridSize() );
Vector3 diff_raw = point_on_plane( Plane3( g_vector3_axis_z, vector3_dot( g_vector3_axis_z, Vector3( m_size.x(), m_size.y(), m_setSizeZ ) + m_0 ) ), m_view->GetViewMatrix(), x, y ) - m_0;
const Vector3 xydir( vector3_normalised( Vector3( m_view->GetModelview()[2], m_view->GetModelview()[6], 0 ) ) );
diff_raw.z() = ( point_on_plane( Plane3( xydir, vector3_dot( xydir, Vector3( m_size.x(), m_size.y(), m_setSizeZ ) + m_0 ) ), m_view->GetViewMatrix(), x, y ) - m_0 ).z();
Vector3 diff = vector3_snapped( diff_raw, GetSnapGridSize() );
for ( std::size_t i = 0; i < 3; ++i )
if( current_snapped[i] == 0 )
current_snapped[i] = current[i] < 0? -GetGridSize() : GetGridSize();
if( diff[i] == 0 )
diff[i] = diff_raw[i] < 0? -GetGridSize() : GetGridSize();
if( alt ){
current_snapped.x() = m_size.x();
current_snapped.y() = m_size.y();
diff.x() = m_size.x();
diff.y() = m_size.y();
}
else{
current_snapped.z() = m_size.z();
diff.z() = m_size.z();
}
const float z = vector4_projected( matrix4_transformed_vector4( m_view->GetViewMatrix(), Vector4( diff + m_0, 1 ) ) ).z();
if( z != z || z > 1 ) //catch NAN and behind near, far planes cases
return;
if( snap || snapbbox ){
const float squaresize = std::max( fabs( current_snapped.x() ), fabs( current_snapped.y() ) );
current_snapped.x() = current_snapped.x() > 0? squaresize : -squaresize;
current_snapped.y() = current_snapped.y() > 0? squaresize : -squaresize;
const float squaresize = std::max( fabs( diff.x() ), fabs( diff.y() ) );
diff.x() = diff.x() > 0? squaresize : -squaresize;
diff.y() = diff.y() > 0? squaresize : -squaresize;
if( snapbbox && !alt )
current_snapped.z() = current_snapped.z() > 0? squaresize : -squaresize;
diff.z() = diff.z() > 0? squaresize : -squaresize;
}
m_size = current_snapped;
m_size = diff;
if( alt )
m_setSizeZ = diff.z();
Vector3 mins( m_0 );
Vector3 maxs( current_snapped + m_0 );
Vector3 maxs( m_0 + diff );
for ( std::size_t i = 0; i < 3; ++i )
if( mins[i] > maxs[i] )
std::swap( mins[i], maxs[i] );
@ -3536,11 +3562,10 @@ DragNewBrush m_dragNewBrush;
bool m_dragSelected; //drag selected primitives or components
bool m_selected; //components selected temporally for drag
bool m_newBrush;
Matrix4& m_pivot2world;
public:
DragManipulator( Matrix4& pivot2world ) : m_freeResize( m_resize ), m_freeDrag( m_drag ), m_selected( false ), m_newBrush( false ), m_pivot2world( pivot2world ){
DragManipulator() : m_freeResize( m_resize ), m_freeDrag( m_drag ), m_selected( false ), m_newBrush( false ){
}
Manipulatable* GetManipulatable(){
@ -3550,6 +3575,10 @@ Manipulatable* GetManipulatable(){
return m_dragSelected? &m_freeDrag : &m_freeResize;
}
void setView( const View& view ){
m_dragNewBrush.m_view = &view;
}
void testSelect( const View& view, const Matrix4& pivot2world ){
SelectionPool selector;
SelectionVolume test( view );
@ -3616,7 +3645,6 @@ void testSelect( const View& view, const Matrix4& pivot2world ){
}
vector3_snap( start, GetSnapGridSize() );
m_dragNewBrush.set0( start );
m_pivot2world = matrix4_translation_for_vec3( start );
}
}
@ -3912,7 +3940,6 @@ RadiantSelectionSystem() :
m_rotate_manipulator( *this, 8, 64 ),
m_scale_manipulator( *this, 0, 64 ),
m_skew_manipulator( *this, *this, *this, *this, m_bounds, m_pivot2world, m_pivotIsCustom ),
m_drag_manipulator( m_pivot2world ),
m_transformOrigin_manipulator( *this, m_pivotIsCustom ),
m_pivotChanged( false ),
m_pivot_moving( false ),
@ -4090,6 +4117,8 @@ bool SelectManipulator( const View& view, const float device_point[2], const flo
if( m_pivot_moving ){
m_manipulator->GetManipulatable()->Construct( device2manip, device_point[0], device_point[1], m_bounds, vector4_to_vector3( GetPivot2World().t() ) );
m_drag_manipulator.setView( view ); //hack, sorta
m_undo_begun = false;
}
else if( movingOrigin ){