Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage)
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@ -2359,6 +2359,7 @@ void IlluminateRawLightmap( int rawLightmapNum )
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FreeTraceLights( &trace );
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FreeTraceLights( &trace );
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/* floodlight pass */
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/* floodlight pass */
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if( floodlighty )
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FloodlightIlluminateLightmap(lm);
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FloodlightIlluminateLightmap(lm);
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if (debugnormals)
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if (debugnormals)
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