bug fix, sorry, mikeeusa... but make dotproduct*scale actually behave the intended way.
In existing shaders, replace dotProduct2scale ( x y z min max ) by dotProduct2scale ( x y z max 0 ) because that's what the old code actually caused git-svn-id: svn://svn.icculus.org/netradiant/trunk@139 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
parent
75284d96b8
commit
17a441b49d
|
|
@ -100,7 +100,7 @@ void ColorMod( colorMod_t *cm, int numVerts, bspDrawVert_t *drawVerts )
|
|||
|
||||
case CM_COLOR_DOT_PRODUCT_SCALE:
|
||||
c = DotProduct( dv->normal, cm2->data );
|
||||
c = cm2->data[4] + c * (cm2->data[5] - cm2->data[4]);
|
||||
c = (c - cm2->data[3]) / (cm2->data[4] - cm2->data[3]);
|
||||
VectorSet( mult, c, c, c );
|
||||
break;
|
||||
|
||||
|
|
@ -110,7 +110,7 @@ void ColorMod( colorMod_t *cm, int numVerts, bspDrawVert_t *drawVerts )
|
|||
|
||||
case CM_ALPHA_DOT_PRODUCT_SCALE:
|
||||
c = DotProduct( dv->normal, cm2->data );
|
||||
c = cm2->data[4] + c * (cm2->data[5] - cm2->data[4]);
|
||||
c = (c - cm2->data[3]) / (cm2->data[4] - cm2->data[3]);
|
||||
mult[ 3 ] = c;
|
||||
break;
|
||||
|
||||
|
|
@ -123,7 +123,7 @@ void ColorMod( colorMod_t *cm, int numVerts, bspDrawVert_t *drawVerts )
|
|||
case CM_COLOR_DOT_PRODUCT_2_SCALE:
|
||||
c = DotProduct( dv->normal, cm2->data );
|
||||
c *= c;
|
||||
c = (c - cm2->data[4]) / (cm2->data[5] - cm2->data[4]);
|
||||
c = (c - cm2->data[3]) / (cm2->data[4] - cm2->data[3]);
|
||||
VectorSet( mult, c, c, c );
|
||||
break;
|
||||
|
||||
|
|
@ -135,7 +135,7 @@ void ColorMod( colorMod_t *cm, int numVerts, bspDrawVert_t *drawVerts )
|
|||
case CM_ALPHA_DOT_PRODUCT_2_SCALE:
|
||||
c = DotProduct( dv->normal, cm2->data );
|
||||
c *= c;
|
||||
c = (c - cm2->data[4]) / (cm2->data[5] - cm2->data[4]);
|
||||
c = (c - cm2->data[3]) / (cm2->data[4] - cm2->data[3]);
|
||||
mult[ 3 ] = c;
|
||||
break;
|
||||
|
||||
|
|
@ -1776,7 +1776,7 @@ static void ParseShaderFile( const char *filename )
|
|||
else if( !Q_stricmp( token, "dotProductScale" ) )
|
||||
{
|
||||
cm->type = CM_COLOR_DOT_PRODUCT_SCALE + alpha;
|
||||
Parse1DMatrixAppend( shaderText, 3, cm->data );
|
||||
Parse1DMatrixAppend( shaderText, 5, cm->data );
|
||||
}
|
||||
|
||||
/* dotProduct2 ( X Y Z ) */
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user