unparse entities for the intermediate .bsp when bouncing too, so the map is playable (is otherwise problematic when -light adjusted gridsize)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@107 61c419a2-8eb2-4b30-bcec-8cead039b335
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@ -1750,6 +1750,7 @@ void LightWorld( void )
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{
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{
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/* store off the bsp between bounces */
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/* store off the bsp between bounces */
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StoreSurfaceLightmaps();
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StoreSurfaceLightmaps();
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UnparseEntities();
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Sys_Printf( "Writing %s\n", source );
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Sys_Printf( "Writing %s\n", source );
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WriteBSPFile( source );
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WriteBSPFile( source );
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