From 15bb1280f61d829ca46895969fbeaad1a4c6912a Mon Sep 17 00:00:00 2001 From: Garux Date: Thu, 8 Feb 2018 21:54:01 +0300 Subject: [PATCH] add README.md --- README.md | 95 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 95 insertions(+) create mode 100644 README.md diff --git a/README.md b/README.md new file mode 100644 index 00000000..a13fe39c --- /dev/null +++ b/README.md @@ -0,0 +1,95 @@ +NetRadiant-custom +================= + +The open-source, cross-platform level editor for id Tech based games. + +NetRadiant-custom is a fork of NetRadiant (GtkRadiant 1.4→massive rewrite→1.5→NetRadiant→this) + +--- +![screenshot](/../readme_files/radDarkShot.png?raw=true) +--- + +## Downloads + +Ready-to-use packages are available in the [Releases section](/../../releases). + +## Supported games + +Main focus is on Quake, Quake3 and Quake Live. + +Though other normally supported games should work too; See [unverified game configs](/../readme_files/unverified_gamepacks.7z "darkplaces doom3 et heretic2 hl ja jk2 neverball nexuiz oa osirion prey q2 q4 quetoo sof2 stvef trem turtlearena ufoai unvanquished warsow wolf xonotic"). + +## Features + +Development is focused on smoothing and tweaking editing process. + +#### Random feature highlights + +* WASD camera binds +* left mouse button click tunnel selector, paint selector +* numerous mouse shortcuts (see help->General->Mouse Shortcuts) +* focus camera on selected (Tab) +* snapped modes of manipulators +* draggable renderable transform origin for manipulators +* quick vertices drag / brush faces shear +* shader editor +* entities creation in camera +* texture painting by drag +* seamless brush face to face texture paste +* keyboard shortcuts are customizable +* GUI themes, fonts are customizable +* meshTex plugin +* patch thicken +* all patch prefabs are created aligned to active projection +* filters toolbar with extra functions on right mouse button click +* viewports zoom in to pointer +* \'all Supported formats\' default option in open dialogs +* opening *.map, sent via cmd line (can assign *.map files in OS to be opened with radiant) +* texture browser: show alpha transparency option +* texture browser: gtk search in directories and tags trees +* texture browser: search in currently shown textures +* CSG Tool (aka shell modifier) +* working region compilations (build a map with region enabled = compile regioned part only) +* QE tool in a component mode: perform drag w/o hitting any handle too +* map info dialog: + Total patches, Ingame entities, Group entities, Ingame group entities counts +* connected entities walker +* build->customize: list available build variables +* 50x faster light radius rendering +* light power is adjustable by mouse drag +* anisotropic textures filtering +* optional MSAA in viewports +* new very fast entity names rendering system +* support \'stupid quake bug\' +* arbitrary texture projections for brushes and curves +* fully working texture lock, supporting any affine transformation +* texture locking during vertex and edge manipulations +* brush resize (QE tool): reduce selected faces amount to most wanted ones +* support brush formats, as toggleable preference: Axial projection, Brush primitives, Valve 220 +* autodetect brush type on map opening +* automatic AP, BP and Valve220 brush types conversion on map Import and Paste +* new bbox styled manipulator, allowing any affine transform (move, rotate, scale, skew) +* incredible number of fixes and options + + +#### Q3Map2: + +* allowed samples+filter, makes sense +* -vertexscale +* -novertex works, (0..1) sets globally +* fixed _clone _ins _instance (_clonename) functionality +* -nolm - no lightmaps +* -bouncecolorratio 0..1 (ratio of colorizing light sample by texture) +* q3map_remapshader remaps anything fine, on all stages +* fixed model autoclip, added 20 new modes +* automatic map packager (complete Q3 support) +* -brightness 0..alot, def 1: mimics q3map_lightmapBrightness, but globally + affects vertexlight +* -contrast -255..255, def 0: lighting contrast +* report full / full pk3 path on file syntax errors +* new area lights backsplash algorithm (utilizing area lights instead of point ones) +* -backsplash (float)scale (float)distance: adjust area lights globally (real area lights have no backsplash) +* new slightly less careful, but much faster lightmaps packing algorithm (allocating... process) +* Valve220 mapformat autodetection and support + +###### see changelog-custom.txt for more + +## [COMPILING](/COMPILING) \ No newline at end of file