Merge pull request #13 from zturtleman/picomodel-obj-surface-vertexes
Fix over allocating vertexes for OBJ models with multiple surfaces
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@ -528,6 +528,7 @@ static picoModel_t *_obj_load( PM_PARAMS_LOAD ){
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_obj_error_return( "Error allocating surface" ); } \
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_obj_error_return( "Error allocating surface" ); } \
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/* reset face index for surface */ \
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/* reset face index for surface */ \
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curFace = 0; \
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curFace = 0; \
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curVertex = 0; \
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/* if we can, assign the previous shader to this surface */ \
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/* if we can, assign the previous shader to this surface */ \
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if ( curSurface ) { \
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if ( curSurface ) { \
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PicoSetSurfaceShader( newSurface, curSurface->shader ); } \
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PicoSetSurfaceShader( newSurface, curSurface->shader ); } \
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