add [BspFile] to be used in compile command lines to explicitly refer to the .bsp
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@ -178,7 +178,12 @@ void bsp_init()
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build_set_variable("MonitorAddress", (g_WatchBSP_Enabled) ? "127.0.0.1:39000" : "");
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build_set_variable("MonitorAddress", (g_WatchBSP_Enabled) ? "127.0.0.1:39000" : "");
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build_set_variable("GameName", gamename_get());
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build_set_variable("GameName", gamename_get());
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build_set_variable("MapFile", Map_Name(g_map));
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const char* mapname = Map_Name(g_map);
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StringOutputStream name(256);
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name << StringRange(mapname, path_get_filename_base_end(mapname)) << ".bsp";
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build_set_variable("MapFile", mapname);
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build_set_variable("BspFile", name.c_str());
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}
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}
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void bsp_shutdown()
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void bsp_shutdown()
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