diff --git a/docs/mbspc.html b/docs/mbspc.html index b7227996..a2a9577e 100644 --- a/docs/mbspc.html +++ b/docs/mbspc.html @@ -52,11 +52,10 @@ with MBSPC:

When MBSPC is used for converting BSP files to MAP files, the correct -texture name is written for every brush side. However, texture alignment -info (shift, scale, rotation) is not written to the MAP file. It is not -trivial to obtain this info from the BSP, and I did not need it when I -coded this modification, sorry. If you need this functionality, add the -necessary code. +texture name is written for every brush side. However, correct texture alignment +info (shift, scale, rotation) is not written to the MAP file, when converting Quake 3 maps. +As for Quake 1/2, SiN and Half-Life, alignment info is half right for regular map format (-bsp2map) +and is correct, when using Valve 220 one (-bsp2map220).

Usage

@@ -100,6 +99,7 @@ List of options recognized by MBSPC: onlyents file.bsp update entity list from file.ent(*) file.bsp texinfo file.bsp extract texture list file.txi bsp2map file.bsp create MAP from BSP file.map + bsp2map220 file.bsp create Valve 220 MAP from BSP file.map bsp2aas file.bsp create AAS from BSP file.aas reach file.bsp compute reachability and clusters file.aas cluster file.aas compute clusters file.aas @@ -141,7 +141,7 @@ Several metacharacter may be used in the paths of the input file:

.pk3 files are accessed as if they are normal folders. For instance use "d:\quake3\baseq3\pak0.pk3\maps/q3dm1.bsp" to access the -map q3dm1.bsp from the pak0.pk3 file. +map q3dm1.bsp from the pak0.pk3 file.

Multiple files may be listed after the switches bsp2map, bsp2aas, reach,