consider "textures/system/" jka common folder during map decompilation
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0737e962de
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@ -684,14 +684,13 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, const Vector3& or
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}
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else
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{
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if ( !striEqualPrefix( buildSide->shaderInfo->shader, "textures/common/" ) ) {
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if ( !strEqual( buildSide->shaderInfo->shader, "noshader" ) ) {
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if ( !strEqual( buildSide->shaderInfo->shader, "default" ) ) {
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if ( !striEqualPrefix( buildSide->shaderInfo->shader, "textures/common/" )
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&& !striEqualPrefix( buildSide->shaderInfo->shader, "textures/system/" )
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&& !strEqual( buildSide->shaderInfo->shader, "noshader" )
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&& !strEqual( buildSide->shaderInfo->shader, "default" ) ) {
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//fprintf( stderr, "no matching triangle for brushside using %s (hopefully nobody can see this side anyway)\n", buildSide->shaderInfo->shader );
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texture = "common/WTF";
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}
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}
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}
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if ( brushPrimitives ) {
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fprintf( f, "\t\t( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( %.3f %.3f %.3f ) ( ( %.8f %.8f %.8f ) ( %.8f %.8f %.8f ) ) %s %d 0 0\n",
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