consider "textures/system/" jka common folder during map decompilation

This commit is contained in:
Garux 2021-03-09 20:13:42 +03:00
parent 0737e962de
commit 0cff77e30d

View File

@ -684,13 +684,12 @@ static void ConvertBrush( FILE *f, int num, bspBrush_t *brush, const Vector3& or
} }
else else
{ {
if ( !striEqualPrefix( buildSide->shaderInfo->shader, "textures/common/" ) ) { if ( !striEqualPrefix( buildSide->shaderInfo->shader, "textures/common/" )
if ( !strEqual( buildSide->shaderInfo->shader, "noshader" ) ) { && !striEqualPrefix( buildSide->shaderInfo->shader, "textures/system/" )
if ( !strEqual( buildSide->shaderInfo->shader, "default" ) ) { && !strEqual( buildSide->shaderInfo->shader, "noshader" )
//fprintf( stderr, "no matching triangle for brushside using %s (hopefully nobody can see this side anyway)\n", buildSide->shaderInfo->shader ); && !strEqual( buildSide->shaderInfo->shader, "default" ) ) {
texture = "common/WTF"; //fprintf( stderr, "no matching triangle for brushside using %s (hopefully nobody can see this side anyway)\n", buildSide->shaderInfo->shader );
} texture = "common/WTF";
}
} }
if ( brushPrimitives ) { if ( brushPrimitives ) {