rename entities in AddTriangleModels() for consistency
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c956102065
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0b1389b5a4
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@ -1352,17 +1352,17 @@ void InsertModel( const char *name, int skin, int frame, m4x4_t transform, remap
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adds misc_model surfaces to the bsp
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*/
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void AddTriangleModels( entity_t *e ){
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void AddTriangleModels( entity_t *eparent ){
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/* note it */
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Sys_FPrintf( SYS_VRB, "--- AddTriangleModels ---\n" );
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/* get current brush entity targetname */
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const char *targetName;
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if ( e == entities ) {
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if ( eparent == entities ) {
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targetName = "";
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}
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else{ /* misc_model entities target non-worldspawn brush model entities */
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if ( !ENT_READKV( &targetName, e, "targetname" ) ) {
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if ( !ENT_READKV( &targetName, eparent, "targetname" ) ) {
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return;
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}
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}
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@ -1370,31 +1370,31 @@ void AddTriangleModels( entity_t *e ){
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/* walk the entity list */
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for ( int num = 1; num < numEntities; num++ )
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{
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/* get e2 */
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entity_t *e2 = &entities[ num ];
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/* get entity */
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entity_t *e = &entities[ num ];
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/* convert misc_models into raw geometry */
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if ( !ent_class_is( e2, "misc_model" ) ) {
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if ( !ent_class_is( e, "misc_model" ) ) {
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continue;
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}
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/* ydnar: added support for md3 models on non-worldspawn models */
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if ( !strEqual( ValueForKey( e2, "target" ), targetName ) ) {
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if ( !strEqual( ValueForKey( e, "target" ), targetName ) ) {
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continue;
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}
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/* get model name */
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const char *model;
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if ( !ENT_READKV( &model, e2, "model" ) ) {
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Sys_Warning( "entity#%d misc_model without a model key\n", e2->mapEntityNum );
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if ( !ENT_READKV( &model, e, "model" ) ) {
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Sys_Warning( "entity#%d misc_model without a model key\n", e->mapEntityNum );
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continue;
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}
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/* get model frame */
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const int frame = IntForKey( e2, "_frame", "frame" );
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const int frame = IntForKey( e, "_frame", "frame" );
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int castShadows, recvShadows;
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if ( e == entities ) { /* worldspawn (and func_groups) default to cast/recv shadows in worldspawn group */
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if ( eparent == entities ) { /* worldspawn (and func_groups) default to cast/recv shadows in worldspawn group */
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castShadows = WORLDSPAWN_CAST_SHADOWS;
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recvShadows = WORLDSPAWN_RECV_SHADOWS;
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}
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@ -1404,28 +1404,28 @@ void AddTriangleModels( entity_t *e ){
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}
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/* get explicit shadow flags */
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GetEntityShadowFlags( e2, e, &castShadows, &recvShadows );
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GetEntityShadowFlags( e, eparent, &castShadows, &recvShadows );
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/* get spawnflags */
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const int spawnFlags = IntForKey( e2, "spawnflags" );
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const int spawnFlags = IntForKey( e, "spawnflags" );
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/* get origin */
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vec3_t origin;
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GetVectorForKey( e2, "origin", origin );
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VectorSubtract( origin, e->origin, origin ); /* offset by parent */
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GetVectorForKey( e, "origin", origin );
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VectorSubtract( origin, eparent->origin, origin ); /* offset by parent */
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/* get scale */
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vec3_t scale = { 1.f, 1.f, 1.f };
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if( !ENT_READKV( &scale, e2, "modelscale_vec" ) )
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if( ENT_READKV( &scale[0], e2, "modelscale" ) )
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if( !ENT_READKV( &scale, e, "modelscale_vec" ) )
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if( ENT_READKV( &scale[0], e, "modelscale" ) )
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scale[1] = scale[2] = scale[0];
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/* get "angle" (yaw) or "angles" (pitch yaw roll), store as (roll pitch yaw) */
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const char *value;
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vec3_t angles = { 0.f, 0.f, 0.f };
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if ( !ENT_READKV( &value, e2, "angles" ) ||
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if ( !ENT_READKV( &value, e, "angles" ) ||
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3 != sscanf( value, "%f %f %f", &angles[ 1 ], &angles[ 2 ], &angles[ 0 ] ) )
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ENT_READKV( &angles[ 2 ], e2, "angle" );
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ENT_READKV( &angles[ 2 ], e, "angle" );
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/* set transform matrix (thanks spog) */
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m4x4_t transform;
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@ -1434,7 +1434,7 @@ void AddTriangleModels( entity_t *e ){
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/* get shader remappings */
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remap_t *remap = NULL, *remap2;
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for ( epair_t *ep = e2->epairs; ep != NULL; ep = ep->next )
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for ( epair_t *ep = e->epairs; ep != NULL; ep = ep->next )
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{
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/* look for keys prefixed with "_remap" */
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if ( !strEmptyOrNull( ep->key ) && !strEmptyOrNull( ep->value ) &&
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@ -1480,7 +1480,7 @@ void AddTriangleModels( entity_t *e ){
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/* ydnar: cel shader support */
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shaderInfo_t *celShader;
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if( ENT_READKV( &value, e2, "_celshader" ) ||
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if( ENT_READKV( &value, e, "_celshader" ) ||
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ENT_READKV( &value, &entities[ 0 ], "_celshader" ) ){
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char shader[ MAX_QPATH ];
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sprintf( shader, "textures/%s", value );
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@ -1491,31 +1491,31 @@ void AddTriangleModels( entity_t *e ){
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}
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/* jal : entity based _samplesize */
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int lightmapSampleSize = IntForKey( e2, "_lightmapsamplesize", "_samplesize", "_ss" );
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int lightmapSampleSize = IntForKey( e, "_lightmapsamplesize", "_samplesize", "_ss" );
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if ( lightmapSampleSize < 0 )
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lightmapSampleSize = 0;
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if ( lightmapSampleSize > 0 )
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Sys_Printf( "misc_model has lightmap sample size of %.d\n", lightmapSampleSize );
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/* get lightmap scale */
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float lightmapScale = FloatForKey( e2, "lightmapscale", "_lightmapscale", "_ls" );
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float lightmapScale = FloatForKey( e, "lightmapscale", "_lightmapscale", "_ls" );
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if ( lightmapScale < 0.0f )
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lightmapScale = 0.0f;
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else if ( lightmapScale > 0.0f )
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Sys_Printf( "misc_model has lightmap scale of %.4f\n", lightmapScale );
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/* jal : entity based _shadeangle */
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float shadeAngle = FloatForKey( e2, "_shadeangle",
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float shadeAngle = FloatForKey( e, "_shadeangle",
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"_smoothnormals", "_sn", "_sa", "_smooth" ); /* vortex' aliases */
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if ( shadeAngle < 0.0f )
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shadeAngle = 0.0f;
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else if ( shadeAngle > 0.0f )
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Sys_Printf( "misc_model has shading angle of %.4f\n", shadeAngle );
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const int skin = IntForKey( e2, "_skin", "skin" );
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const int skin = IntForKey( e, "_skin", "skin" );
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float clipDepth = clipDepthGlobal;
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if ( ENT_READKV( &clipDepth, e2, "_clipdepth" ) )
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if ( ENT_READKV( &clipDepth, e, "_clipdepth" ) )
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Sys_Printf( "misc_model %s has autoclip depth of %.3f\n", model, clipDepth );
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