* Valve220: fix patch.CapTexture (patch had invalid control points: define basis)
* Curve->Simple patch mesh: CapTexture() instead of NaturalTexture() for convinience
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@ -660,6 +660,7 @@ void Patch::CapTexture(){
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Vector3 normal = Calculate_AvgNormal();
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TextureProjection projection;
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TexDef_Construct_Default( projection );
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ComputeAxisBase( normal, projection.m_basis_s, projection.m_basis_t ); /* Valve220 */
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ProjectTexture( projection, normal );
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#endif
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}
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@ -1563,7 +1564,10 @@ void Patch::ConstructPrefab( const AABB& aabb, EPatchPrefab eType, int axis, std
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InsertRemove( true, false, true );
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}
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NaturalTexture();
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if ( eType == ePlane )
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CapTexture();
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else
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NaturalTexture();
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}
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void Patch::RenderDebug( RenderStateFlags state ) const {
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@ -519,12 +519,9 @@ static void OnBtnPatchFit( GtkWidget *widget, gpointer data ){
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}
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static void OnBtnReset( GtkWidget *widget, gpointer data ){
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//globalOutputStream() << "--> [OnBtnAxial]...\n";
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UndoableCommand undo( "textureDefault" );
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TextureProjection projection;
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//globalOutputStream() << " TexDef_Construct_Default()...\n";
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TexDef_Construct_Default( projection );
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//globalOutputStream() << " Select_SetTexdef()...\n";
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#if TEXTOOL_ENABLED
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