docs: add mouse shortcuts.txt
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docs/mouse shortcuts.txt
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71
docs/mouse shortcuts.txt
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Mouse bindings list
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** 2d+3d **
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m1 tunnel selector (cycles through matching)
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m1 drag create brush, resize, move
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shift + m1 select objects
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shift + m1 drag paint objects selection
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ctrl + m1 select brush face
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ctrl + m1 drag paint faces selection
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shift + m2 tunnel selector
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shift + m2 drag rectangular selector (select/deselect/toggle, complete depth, partial match)
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ctrl + m2 tunnel face selector
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ctrl + m2 drag rectangular selector of brush faces
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alt + m1 select objects in component modes
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ctrl + alt + m1 extrude pointed/selected brush faces
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drag m1 + shift snapped modes of manipulators, clipper; new brush is quadratic
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drag m1 + ctrl snap bbox, while using move and scale manipulators; new brush is cube
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** 2d **
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m2 drag move pan
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m2 entities creation menu
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alt + m2 drag quick zoom in/out
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alt + m1 quick face/vertex shear in QE tool mode
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ctrl + m1 quick clipper mode
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m1 x2 on clipper point = do clip
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m3 change 3d camera sight direction
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ctrl + m3 move 3d camera location
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shift + m3 set transform origin in pivoted mode
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** 3d **
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alt + m1 alternative objects resizing
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m1 + alt adjust height of brush, being created; move stuff vertically
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m2 enter/quit 3d mouselook mode, sideways + up/down strafes
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alt + m2 orbit around clicked point
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m2 x2 entities creation menu
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m3 copy texture name, alignment, color, light power, color
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focus on texture in texture browser, fill find/replace dialog entries
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alt + m3/drag paste texture name (to pointed and selected stuff)
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shift + m3/drag paste texture name, alignment, light power
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ctrl + m3/drag paste texture seamlessly between brush faces, light color
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ctrl + shift + m3/drag project texture from copied brush face, paste light power, color
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alt + ctrl/shift/
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/ctrl+shift + m3/drag respective texture alignment paste w/o texture name
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ctrl + mouse sideways + up/down strafes
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ctrl + shift + mouse sideways + forward/back strafes
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**texture browser**
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m1 select texture + apply to selection
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shift + m1 open shader in internal editor
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ctrl + shift + m1 open shader in external editor
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m2 show tags frame
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m2 drag scroll pan
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drag m2 + shift scroll pan 4x faster
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m1 x2 load directory, selected texture belongs to
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m2 x2 load common/ directory
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m3 select texture, don't apply to selection
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**entities creation menu**
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m1 create an entity
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worldspawn = ungroup selected primitives
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m2 convert selected entities
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worldspawn = ungroup selected entities
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ctrl + m1/2 do things, keep menu opened
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scroll: 2d: zoom; 3d: move; tex bro: scroll
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