try indicating the direction of a cut

git-svn-id: svn://svn.icculus.org/netradiant/trunk@213 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
divverent 2009-03-08 20:47:40 +00:00
parent 29b0e01ae7
commit 07e9ed4e6a

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@ -3264,6 +3264,14 @@ public:
else
{
Winding_DrawWireframe(m_winding);
// also draw a line indicating the direction of the cut
Vector3 lineverts[2];
Winding_Centroid(m_winding, m_plane, lineverts[0]);
lineverts[1] = vector3_added(lineverts[0], vector3_scaled(m_plane.normal(), g_MaxWorldCoord * 4));
glVertexPointer(3, GL_FLOAT, sizeof(Vector3), &lineverts[0]);
glDrawArrays(GL_LINES, 0, GLsizei(2));
}
}