try indicating the direction of a cut
git-svn-id: svn://svn.icculus.org/netradiant/trunk@213 61c419a2-8eb2-4b30-bcec-8cead039b335
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@ -3264,6 +3264,14 @@ public:
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else
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else
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{
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{
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Winding_DrawWireframe(m_winding);
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Winding_DrawWireframe(m_winding);
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// also draw a line indicating the direction of the cut
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Vector3 lineverts[2];
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Winding_Centroid(m_winding, m_plane, lineverts[0]);
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lineverts[1] = vector3_added(lineverts[0], vector3_scaled(m_plane.normal(), g_MaxWorldCoord * 4));
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glVertexPointer(3, GL_FLOAT, sizeof(Vector3), &lineverts[0]);
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glDrawArrays(GL_LINES, 0, GLsizei(2));
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}
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}
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}
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}
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