use std::sort instead of qsort
This commit is contained in:
parent
52ef1c838a
commit
0737e962de
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@ -265,33 +265,6 @@ int ImportLightmapsMain( int argc, char **argv ){
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------------------------------------------------------------------------------- */
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/*
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CompareLightSurface()
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compare function for qsort()
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*/
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static int CompareLightSurface( const void *a, const void *b ){
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shaderInfo_t *asi, *bsi;
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/* get shaders */
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asi = surfaceInfos[ *( (const int*) a ) ].si;
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bsi = surfaceInfos[ *( (const int*) b ) ].si;
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/* dummy check */
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if ( asi == NULL ) {
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return -1;
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}
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if ( bsi == NULL ) {
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return 1;
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}
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/* compare shader names */
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return strcmp( asi->shader, bsi->shader );
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}
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/*
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FinishRawLightmap()
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allocates a raw lightmap's necessary buffers
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@ -304,7 +277,22 @@ void FinishRawLightmap( rawLightmap_t *lm ){
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/* sort light surfaces by shader name */
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qsort( &lightSurfaces[ lm->firstLightSurface ], lm->numLightSurfaces, sizeof( int ), CompareLightSurface );
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std::sort( &lightSurfaces[ lm->firstLightSurface ], &lightSurfaces[ lm->firstLightSurface ] + lm->numLightSurfaces, []( const int a, const int b ){
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/* get shaders */
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const shaderInfo_t *asi = surfaceInfos[ a ].si;
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const shaderInfo_t *bsi = surfaceInfos[ b ].si;
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/* dummy check */
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if ( asi == NULL ) {
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return true;
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}
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if ( bsi == NULL ) {
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return false;
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}
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/* compare shader names */
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return strcmp( asi->shader, bsi->shader ) < 0;
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} );
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/* count clusters */
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lm->numLightClusters = 0;
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@ -834,102 +822,101 @@ bool AddSurfaceToRawLightmap( int num, rawLightmap_t *lm ){
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/*
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CompareSurfaceInfo()
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compare function for qsort()
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compare functor for std::sort()
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*/
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static int CompareSurfaceInfo( const void *a, const void *b ){
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surfaceInfo_t *aInfo, *bInfo;
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int i;
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struct CompareSurfaceInfo
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{
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bool operator()( const int a, const int b ) const {
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/* get surface info */
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const surfaceInfo_t& aInfo = surfaceInfos[ a ];
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const surfaceInfo_t& bInfo = surfaceInfos[ b ];
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/* get surface info */
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aInfo = &surfaceInfos[ *( (const int*) a ) ];
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bInfo = &surfaceInfos[ *( (const int*) b ) ];
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/* model first */
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if ( aInfo->modelindex < bInfo->modelindex ) {
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return 1;
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}
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else if ( aInfo->modelindex > bInfo->modelindex ) {
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return -1;
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}
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/* then lightmap status */
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if ( aInfo->hasLightmap < bInfo->hasLightmap ) {
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return 1;
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}
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else if ( aInfo->hasLightmap > bInfo->hasLightmap ) {
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return -1;
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}
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/* 27: then shader! */
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if ( aInfo->si < bInfo->si ) {
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return 1;
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}
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else if ( aInfo->si > bInfo->si ) {
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return -1;
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}
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/* then lightmap sample size */
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if ( aInfo->sampleSize < bInfo->sampleSize ) {
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return 1;
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}
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else if ( aInfo->sampleSize > bInfo->sampleSize ) {
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return -1;
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}
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/* then lightmap axis */
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for ( i = 0; i < 3; i++ )
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{
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if ( aInfo->axis[ i ] < bInfo->axis[ i ] ) {
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return 1;
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/* model first */
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if ( aInfo.modelindex < bInfo.modelindex ) {
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return false;
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}
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else if ( aInfo->axis[ i ] > bInfo->axis[ i ] ) {
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return -1;
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else if ( aInfo.modelindex > bInfo.modelindex ) {
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return true;
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}
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}
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/* then plane */
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if ( aInfo->plane == NULL && bInfo->plane != NULL ) {
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return 1;
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}
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else if ( aInfo->plane != NULL && bInfo->plane == NULL ) {
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return -1;
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}
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else if ( aInfo->plane != NULL && bInfo->plane != NULL ) {
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for ( i = 0; i < 3; i++ )
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/* then lightmap status */
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if ( aInfo.hasLightmap < bInfo.hasLightmap ) {
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return false;
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}
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else if ( aInfo.hasLightmap > bInfo.hasLightmap ) {
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return true;
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}
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/* 27: then shader! */
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if ( aInfo.si < bInfo.si ) {
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return false;
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}
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else if ( aInfo.si > bInfo.si ) {
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return true;
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}
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/* then lightmap sample size */
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if ( aInfo.sampleSize < bInfo.sampleSize ) {
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return false;
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}
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else if ( aInfo.sampleSize > bInfo.sampleSize ) {
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return true;
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}
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/* then lightmap axis */
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for ( int i = 0; i < 3; i++ )
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{
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if ( aInfo->plane->normal()[ i ] < bInfo->plane->normal()[ i ] ) {
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return 1;
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if ( aInfo.axis[ i ] < bInfo.axis[ i ] ) {
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return false;
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}
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else if ( aInfo->plane->normal()[ i ] > bInfo->plane->normal()[ i ] ) {
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return -1;
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else if ( aInfo.axis[ i ] > bInfo.axis[ i ] ) {
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return true;
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}
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}
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if ( aInfo->plane->dist() < bInfo->plane->dist() ) {
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return 1;
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/* then plane */
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if ( aInfo.plane == NULL && bInfo.plane != NULL ) {
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return false;
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}
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else if ( aInfo->plane->dist() > bInfo->plane->dist() ) {
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return -1;
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else if ( aInfo.plane != NULL && bInfo.plane == NULL ) {
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return true;
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}
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else if ( aInfo.plane != NULL && bInfo.plane != NULL ) {
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for ( int i = 0; i < 3; i++ )
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{
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if ( aInfo.plane->normal()[ i ] < bInfo.plane->normal()[ i ] ) {
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return false;
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}
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else if ( aInfo.plane->normal()[ i ] > bInfo.plane->normal()[ i ] ) {
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return true;
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}
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}
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if ( aInfo.plane->dist() < bInfo.plane->dist() ) {
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return false;
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}
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else if ( aInfo.plane->dist() > bInfo.plane->dist() ) {
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return true;
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}
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}
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/* then position in world */
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for ( int i = 0; i < 3; i++ )
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{
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if ( aInfo.minmax.mins[ i ] < bInfo.minmax.mins[ i ] ) {
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return false;
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}
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else if ( aInfo.minmax.mins[ i ] > bInfo.minmax.mins[ i ] ) {
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return true;
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}
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}
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/* these are functionally identical (this should almost never happen) */
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return false;
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}
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/* then position in world */
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for ( i = 0; i < 3; i++ )
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{
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if ( aInfo->minmax.mins[ i ] < bInfo->minmax.mins[ i ] ) {
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return 1;
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}
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else if ( aInfo->minmax.mins[ i ] > bInfo->minmax.mins[ i ] ) {
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return -1;
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}
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}
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/* these are functionally identical (this should almost never happen) */
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return 0;
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}
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};
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@ -1079,7 +1066,7 @@ void SetupSurfaceLightmaps( void ){
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maxMapDistance = vector3_length( g_mapMinmax.maxs - g_mapMinmax.mins );
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/* sort the surfaces info list */
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qsort( sortSurfaces, numBSPDrawSurfaces, sizeof( int ), CompareSurfaceInfo );
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std::sort( sortSurfaces, sortSurfaces + numBSPDrawSurfaces, CompareSurfaceInfo() );
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/* allocate a list of surfaces that would go into raw lightmaps */
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numLightSurfaces = 0;
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@ -2205,64 +2192,53 @@ static void FindOutLightmaps( rawLightmap_t *lm, bool fastAllocate ){
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/*
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CompareRawLightmap()
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compare function for qsort()
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CompareRawLightmap
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compare functor for std::sort()
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*/
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static int CompareRawLightmap( const void *a, const void *b ){
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rawLightmap_t *alm, *blm;
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surfaceInfo_t *aInfo, *bInfo;
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int i, min, diff;
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struct CompareRawLightmap
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{
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bool operator()( const int a, const int b ) const {
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int diff;
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/* get lightmaps */
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const rawLightmap_t& alm = rawLightmaps[ a ];
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const rawLightmap_t& blm = rawLightmaps[ b ];
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/* get lightmaps */
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alm = &rawLightmaps[ *( (const int*) a ) ];
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blm = &rawLightmaps[ *( (const int*) b ) ];
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/* get min number of surfaces */
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const int min = std::min( alm.numLightSurfaces, blm.numLightSurfaces );
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/* get min number of surfaces */
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min = std::min( alm->numLightSurfaces, blm->numLightSurfaces );
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/* iterate */
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for ( int i = 0; i < min; i++ )
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{
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/* get surface info */
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const surfaceInfo_t& aInfo = surfaceInfos[ lightSurfaces[ alm.firstLightSurface + i ] ];
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const surfaceInfo_t& bInfo = surfaceInfos[ lightSurfaces[ blm.firstLightSurface + i ] ];
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//#define allocate_bigger_first
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#ifdef allocate_bigger_first
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/* compare size, allocate bigger first */
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// fastAllocate commit part: can kick fps by unique lightmap/shader combinations*=~2 + bigger compile time
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//return -diff; makes packing faster and rough
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diff = ( blm->w * blm->h ) - ( alm->w * alm->h );
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if ( diff != 0 ) {
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return diff;
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}
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#endif
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/* iterate */
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for ( i = 0; i < min; i++ )
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{
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/* get surface info */
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aInfo = &surfaceInfos[ lightSurfaces[ alm->firstLightSurface + i ] ];
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bInfo = &surfaceInfos[ lightSurfaces[ blm->firstLightSurface + i ] ];
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/* compare shader names */
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diff = strcmp( aInfo->si->shader, bInfo->si->shader );
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if ( diff != 0 ) {
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return diff;
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/* compare shader names */
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diff = strcmp( aInfo.si->shader, bInfo.si->shader );
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if ( diff != 0 ) {
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return diff < 0;
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}
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}
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}
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/* test style count */
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diff = 0;
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for ( i = 0; i < MAX_LIGHTMAPS; i++ )
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diff += blm->styles[ i ] - alm->styles[ i ];
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if ( diff ) {
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return diff;
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/* test style count */
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diff = 0;
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for ( int i = 0; i < MAX_LIGHTMAPS; i++ )
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diff += blm.styles[ i ] - alm.styles[ i ];
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if ( diff != 0 ) {
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return diff < 0;
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}
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/* compare size */
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diff = ( blm.w * blm.h ) - ( alm.w * alm.h );
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if ( diff != 0 ) {
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return diff < 0;
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}
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/* must be equivalent */
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return false;
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}
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#ifndef allocate_bigger_first
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/* compare size */
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diff = ( blm->w * blm->h ) - ( alm->w * alm->h );
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if ( diff != 0 ) {
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return diff;
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}
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#endif
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/* must be equivalent */
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return 0;
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}
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};
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void FillOutLightmap( outLightmap_t *olm ){
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int x, y;
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@ -2947,7 +2923,7 @@ void StoreSurfaceLightmaps( bool fastAllocate ){
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/* fill it out and sort it */
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for ( i = 0; i < numRawLightmaps; i++ )
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sortLightmaps[ i ] = i;
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qsort( sortLightmaps, numRawLightmaps, sizeof( int ), CompareRawLightmap );
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std::sort( sortLightmaps, sortLightmaps + numRawLightmaps, CompareRawLightmap() );
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Sys_Printf( "%d.", (int) ( I_FloatTime() - timer_start ) );
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@ -1670,91 +1670,91 @@ static void MetaTrianglesToSurface( int numPossibles, metaTriangle_t *possibles,
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/*
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CompareMetaTriangles()
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compare function for qsort()
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CompareMetaTriangles
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compare functor for std::sort()
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*/
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static int CompareMetaTriangles( const void *a_, const void *b_ ){
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auto a = reinterpret_cast<const metaTriangle_t *>( a_ );
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auto b = reinterpret_cast<const metaTriangle_t *>( b_ );
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struct CompareMetaTriangles
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{
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bool operator()( const metaTriangle_t& a, const metaTriangle_t& b ) const {
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/* shader first */
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if ( a.si < b.si ) {
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return false;
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}
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else if ( a.si > b.si ) {
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return true;
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}
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/* shader first */
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if ( a->si < b->si ) {
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return 1;
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}
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else if ( a->si > b->si ) {
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return -1;
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}
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/* then fog */
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else if ( a.fogNum < b.fogNum ) {
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return false;
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}
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else if ( a.fogNum > b.fogNum ) {
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return true;
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}
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/* then fog */
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else if ( a->fogNum < b->fogNum ) {
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return 1;
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}
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else if ( a->fogNum > b->fogNum ) {
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return -1;
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}
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/* then plane */
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#if 0
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else if ( npDegrees == 0.0f && !a.si->nonplanar &&
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a.planeNum >= 0 && a.planeNum >= 0 ) {
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if ( a.plane.dist() < b.plane.dist() ) {
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return false;
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}
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else if ( a.plane.dist() > b.plane.dist() ) {
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return true;
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}
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else if ( a.plane.normal()[ 0 ] < b.plane.normal()[ 0 ] ) {
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return false;
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}
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else if ( a.plane.normal()[ 0 ] > b.plane.normal()[ 0 ] ) {
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return true;
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}
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else if ( a.plane.normal()[ 1 ] < b.plane.normal()[ 1 ] ) {
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return false;
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}
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else if ( a.plane.normal()[ 1 ] > b.plane.normal()[ 1 ] ) {
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return true;
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}
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else if ( a.plane.normal()[ 2 ] < b.plane.normal()[ 2 ] ) {
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return false;
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}
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else if ( a.plane.normal()[ 2 ] > b.plane.normal()[ 2 ] ) {
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return true;
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}
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}
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#endif
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/* then plane */
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#if 0
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else if ( npDegrees == 0.0f && !a->si->nonplanar &&
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a->planeNum >= 0 && a->planeNum >= 0 ) {
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if ( a->plane.dist() < b->plane.dist() ) {
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return 1;
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}
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else if ( a->plane.dist() > b->plane.dist() ) {
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return -1;
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}
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else if ( a->plane.normal()[ 0 ] < b->plane.normal()[ 0 ] ) {
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return 1;
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}
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else if ( a->plane.normal()[ 0 ] > b->plane.normal()[ 0 ] ) {
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return -1;
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}
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else if ( a->plane.normal()[ 1 ] < b->plane.normal()[ 1 ] ) {
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return 1;
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}
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else if ( a->plane.normal()[ 1 ] > b->plane.normal()[ 1 ] ) {
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return -1;
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}
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else if ( a->plane.normal()[ 2 ] < b->plane.normal()[ 2 ] ) {
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return 1;
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}
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else if ( a->plane.normal()[ 2 ] > b->plane.normal()[ 2 ] ) {
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return -1;
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}
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}
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#endif
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/* then position in world */
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/* then position in world */
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/* find mins */
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Vector3 aMins( 999999, 999999, 999999 );
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Vector3 bMins( 999999, 999999, 999999 );
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for ( int i = 0; i < 3; i++ )
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{
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const int av = a->indexes[ i ];
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const int bv = b->indexes[ i ];
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for ( int j = 0; j < 3; j++ )
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/* find mins */
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Vector3 aMins( 999999, 999999, 999999 );
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Vector3 bMins( 999999, 999999, 999999 );
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for ( int i = 0; i < 3; i++ )
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{
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value_minimize( aMins[ j ], metaVerts[ av ].xyz[ j ] );
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value_minimize( bMins[ j ], metaVerts[ bv ].xyz[ j ] );
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const int av = a.indexes[ i ];
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const int bv = b.indexes[ i ];
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for ( int j = 0; j < 3; j++ )
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{
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value_minimize( aMins[ j ], metaVerts[ av ].xyz[ j ] );
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value_minimize( bMins[ j ], metaVerts[ bv ].xyz[ j ] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* test it */
|
||||
for ( int i = 0; i < 3; i++ )
|
||||
{
|
||||
if ( aMins[ i ] < bMins[ i ] ) {
|
||||
return 1;
|
||||
/* test it */
|
||||
for ( int i = 0; i < 3; i++ )
|
||||
{
|
||||
if ( aMins[ i ] < bMins[ i ] ) {
|
||||
return false;
|
||||
}
|
||||
else if ( aMins[ i ] > bMins[ i ] ) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if ( aMins[ i ] > bMins[ i ] ) {
|
||||
return -1;
|
||||
}
|
||||
}
|
||||
|
||||
/* functionally equivalent */
|
||||
return 0;
|
||||
}
|
||||
/* functionally equivalent */
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
|
||||
|
|
@ -1777,7 +1777,7 @@ void MergeMetaTriangles( void ){
|
|||
Sys_FPrintf( SYS_VRB, "--- MergeMetaTriangles ---\n" );
|
||||
|
||||
/* sort the triangles by shader major, fognum minor */
|
||||
qsort( metaTriangles, numMetaTriangles, sizeof( metaTriangle_t ), CompareMetaTriangles );
|
||||
std::sort( metaTriangles, metaTriangles + numMetaTriangles, CompareMetaTriangles() );
|
||||
|
||||
/* init pacifier */
|
||||
fOld = -1;
|
||||
|
|
|
|||
|
|
@ -557,29 +557,6 @@ bool FixBrokenSurface( mapDrawSurface_t *ds ){
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
EdgeCompare
|
||||
================
|
||||
*/
|
||||
int EdgeCompare( const void *elem1, const void *elem2 ) {
|
||||
const float d1 = reinterpret_cast<const originalEdge_t *>( elem1 )->length;
|
||||
const float d2 = reinterpret_cast<const originalEdge_t *>( elem2 )->length;
|
||||
|
||||
if ( d1 < d2 ) {
|
||||
return -1;
|
||||
}
|
||||
if ( d1 > d2 ) {
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
FixTJunctions
|
||||
call after the surface list has been pruned
|
||||
|
|
@ -637,7 +614,9 @@ void FixTJunctions( entity_t *ent ){
|
|||
axialEdgeLines = numEdgeLines;
|
||||
|
||||
// sort the non-axial edges by length
|
||||
qsort( originalEdges, numOriginalEdges, sizeof( originalEdges[0] ), EdgeCompare );
|
||||
std::sort( originalEdges, originalEdges + numOriginalEdges, []( const originalEdge_t& a, const originalEdge_t& b ){
|
||||
return a.length < b.length;
|
||||
} );
|
||||
|
||||
// add the non-axial edges, longest first
|
||||
// this gives the most accurate edge description
|
||||
|
|
|
|||
|
|
@ -81,25 +81,15 @@ void prl( leaf_t *l ){
|
|||
the earlier information.
|
||||
=============
|
||||
*/
|
||||
int PComp( const void *a, const void *b ){
|
||||
if ( ( *(const vportal_t *const *)a )->nummightsee == ( *(const vportal_t *const *)b )->nummightsee ) {
|
||||
return 0;
|
||||
}
|
||||
if ( ( *(const vportal_t *const *)a )->nummightsee < ( *(const vportal_t *const *)b )->nummightsee ) {
|
||||
return -1;
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
void SortPortals( void ){
|
||||
int i;
|
||||
|
||||
for ( i = 0 ; i < numportals * 2 ; i++ )
|
||||
for ( int i = 0 ; i < numportals * 2 ; i++ )
|
||||
sorted_portals[i] = &portals[i];
|
||||
|
||||
if ( nosort ) {
|
||||
return;
|
||||
if ( !nosort ) {
|
||||
std::sort( sorted_portals, sorted_portals + numportals * 2, []( vportal_t* const & a, vportal_t* const & b ){
|
||||
return a->nummightsee < b->nummightsee;
|
||||
} );
|
||||
}
|
||||
qsort( sorted_portals, numportals * 2, sizeof( sorted_portals[0] ), PComp );
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user