remove NexuizPack (will be added in next rev as an externals)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@230 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
parent
8e10595ce3
commit
04c6b277dd
|
|
@ -1,28 +0,0 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
|
||||
<!-- generated by Radiant setup, modify at your own risks -->
|
||||
<game
|
||||
type="nexuiz"
|
||||
index="1"
|
||||
name="Nexuiz"
|
||||
enginepath_win32="C:/Program Files/Nexuiz/"
|
||||
enginepath_linux="/usr/share/games/nexuiz/"
|
||||
enginepath_macos="/Applications/Nexuiz"
|
||||
engine_win32="nexuiz-sdl.exe"
|
||||
engine_linux="nexuiz-sdl"
|
||||
engine_macos="Nexuiz.app"
|
||||
prefix=".nexuiz"
|
||||
basegame="data"
|
||||
basegamename="Nexuiz"
|
||||
unknowngamename="Custom Nexuiz modification"
|
||||
shaderpath="scripts"
|
||||
archivetypes="pk3"
|
||||
texturetypes="tga jpg png"
|
||||
modeltypes="md3 mdl md2 ase obj"
|
||||
maptypes="mapq3"
|
||||
shaders="quake3"
|
||||
entityclass="quake3"
|
||||
entityclasstype="def"
|
||||
entities="quake3"
|
||||
brushtypes="quake3"
|
||||
patchtypes="quake3"
|
||||
/>
|
||||
|
|
@ -1,340 +0,0 @@
|
|||
GNU GENERAL PUBLIC LICENSE
|
||||
Version 2, June 1991
|
||||
|
||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The licenses for most software are designed to take away your
|
||||
freedom to share and change it. By contrast, the GNU General Public
|
||||
License is intended to guarantee your freedom to share and change free
|
||||
software--to make sure the software is free for all its users. This
|
||||
General Public License applies to most of the Free Software
|
||||
Foundation's software and to any other program whose authors commit to
|
||||
using it. (Some other Free Software Foundation software is covered by
|
||||
the GNU Library General Public License instead.) You can apply it to
|
||||
your programs, too.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
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|
||||
if you want it, that you can change the software or use pieces of it
|
||||
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|
||||
|
||||
To protect your rights, we need to make restrictions that forbid
|
||||
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|
||||
These restrictions translate to certain responsibilities for you if you
|
||||
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||||
|
||||
For example, if you distribute copies of such a program, whether
|
||||
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|
||||
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|
||||
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|
||||
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|
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
Finally, any free program is threatened constantly by software
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||||
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|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
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||||
|
||||
GNU GENERAL PUBLIC LICENSE
|
||||
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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||||
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||||
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||||
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|
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||||
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||||
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It is not the purpose of this section to induce you to infringe any
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This section is intended to make thoroughly clear what is believed to
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||||
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||||
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||||
END OF TERMS AND CONDITIONS
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How to Apply These Terms to Your New Programs
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If you develop a new program, and you want it to be of the greatest
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To do so, attach the following notices to the program. It is safest
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Also add information on how to contact you by electronic and paper mail.
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|
||||
Gnomovision version 69, Copyright (C) year name of author
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||||
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||||
The hypothetical commands `show w' and `show c' should show the appropriate
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||||
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||||
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||||
|
||||
You should also get your employer (if you work as a programmer) or your
|
||||
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|
||||
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||||
|
||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
||||
|
||||
<signature of Ty Coon>, 1 April 1989
|
||||
Ty Coon, President of Vice
|
||||
|
||||
This General Public License does not permit incorporating your program into
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
|
@ -1,56 +0,0 @@
|
|||
//**********************************************************************//
|
||||
// shaderlist.txt modified for Q3Radiant //
|
||||
// by Eutectic - 13 May 2000 //
|
||||
// //
|
||||
// Rev history: //
|
||||
// 08/11/2000
|
||||
// TTimo - changed liquid to liquids and sky to skies for better //
|
||||
// consistency with the directories and actual shader names //
|
||||
// //
|
||||
// Added the names of the new shader files created as a result //
|
||||
// of the cleanup of the old shader files so Q3Radiant will read //
|
||||
// and display all the shaders in the texture window. //
|
||||
// //
|
||||
// SHADER FILE NAMES ADDED: //
|
||||
// base_door //
|
||||
// gothic_button //
|
||||
// gothic_door //
|
||||
//**********************************************************************//
|
||||
|
||||
// this file lists all the separate shader files
|
||||
|
||||
common
|
||||
dsi
|
||||
e7
|
||||
el3dm1
|
||||
evil3
|
||||
evil4_techtrims
|
||||
evil5
|
||||
evil6
|
||||
evil6_floors
|
||||
evil6_lights
|
||||
evil6_support
|
||||
evil6_trims
|
||||
evil6_walls
|
||||
evil8_base
|
||||
gfx
|
||||
harlequin_sky
|
||||
hell
|
||||
kaznexctf2
|
||||
liquids
|
||||
models
|
||||
museum
|
||||
official_cmp1
|
||||
organics
|
||||
reaper
|
||||
sav-graysky1
|
||||
sav-liquids
|
||||
savdm6ish
|
||||
sfx
|
||||
skies
|
||||
skin
|
||||
stralenex1
|
||||
terrademoQ3
|
||||
test
|
||||
tznex01
|
||||
tznex03
|
||||
File diff suppressed because it is too large
Load Diff
|
|
@ -1,246 +0,0 @@
|
|||
/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
|
||||
Fast firing moderate damage bullet (hitscan) turret.
|
||||
-------- KEYS --------
|
||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
||||
turret_scale_range: 2 = double range, 0.5 = half
|
||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
||||
turret_scale_health: 2 = double health, 0.5 = half
|
||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
||||
target: Defend the position of this entity
|
||||
team: 5=red, 14=blue
|
||||
-------- SPAWNFLAGS --------
|
||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/turrets/radiant/mg.md3"
|
||||
*/
|
||||
|
||||
/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
|
||||
-------- KEYS --------
|
||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
||||
turret_scale_range: 2 = double range, 0.5 = half
|
||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
||||
turret_scale_health: 2 = double health, 0.5 = half
|
||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
||||
target: Defend the position of this entity
|
||||
team: 5=red, 14=blue
|
||||
-------- SPAWNFLAGS --------
|
||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
||||
---------NOTES----------
|
||||
Basic energy cannon
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/turrets/radiant/plasma.md3"
|
||||
*/
|
||||
|
||||
/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
|
||||
basic energy cannon * 2
|
||||
-------- KEYS --------
|
||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
||||
turret_scale_range: 2 = double range, 0.5 = half
|
||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
||||
turret_scale_health: 2 = double health, 0.5 = half
|
||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
||||
target: Defend the position of this entity
|
||||
team: 5=red, 14=blue
|
||||
-------- SPAWNFLAGS --------
|
||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/turrets/radiant/plasma2.md3"
|
||||
*/
|
||||
|
||||
/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
|
||||
Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise.
|
||||
-------- KEYS --------
|
||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
||||
turret_scale_range: 2 = double range, 0.5 = half
|
||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
||||
turret_scale_health: 2 = double health, 0.5 = half
|
||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
||||
target: Defend the position of this entity
|
||||
team: 5=red, 14=blue
|
||||
-------- SPAWNFLAGS --------
|
||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/turrets/radiant/flac.md3"
|
||||
*/
|
||||
|
||||
/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50)
|
||||
6 unguided rockers fired in a rapid burst.
|
||||
-------- KEYS --------
|
||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
||||
turret_scale_range: 2 = double range, 0.5 = half
|
||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
||||
turret_scale_health: 2 = double health, 0.5 = half
|
||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
||||
target: Defend the position of this entity
|
||||
team: 5=red, 14=blue
|
||||
-------- SPAWNFLAGS --------
|
||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/turrets/radiant/mlrs.md3"
|
||||
*/
|
||||
|
||||
/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50)
|
||||
2 guided moderate damage accelerating rockets
|
||||
-------- KEYS --------
|
||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
||||
turret_scale_range: 2 = double range, 0.5 = half
|
||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
||||
turret_scale_health: 2 = double health, 0.5 = half
|
||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
||||
target: Defend the position of this entity
|
||||
team: 5=red, 14=blue
|
||||
-------- SPAWNFLAGS --------
|
||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/turrets/radiant/hellion.md3"
|
||||
*/
|
||||
|
||||
|
||||
/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50)
|
||||
Single powerful rocket with the ability to evade obstacles to find its target. Varied speed.
|
||||
-------- KEYS --------
|
||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
||||
turret_scale_range: 2 = double range, 0.5 = half
|
||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
||||
turret_scale_health: 2 = double health, 0.5 = half
|
||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
||||
target: Defend the position of this entity
|
||||
team: 5=red, 14=blue
|
||||
-------- SPAWNFLAGS --------
|
||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/turrets/radiant/hk.md3"
|
||||
*/
|
||||
|
||||
/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50)
|
||||
Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.
|
||||
-------- KEYS --------
|
||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
||||
turret_scale_range: 2 = double range, 0.5 = half
|
||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
||||
turret_scale_health: 2 = double health, 0.5 = half
|
||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
||||
target: Defend the position of this entity
|
||||
team: 5=red, 14=blue
|
||||
-------- SPAWNFLAGS --------
|
||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/turrets/radiant/tesla.md3"
|
||||
*/
|
||||
|
||||
/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50)
|
||||
Constant beam weapon that will considerably slow its target down while dealing low but constant damage.
|
||||
-------- KEYS --------
|
||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
||||
turret_scale_range: 2 = double range, 0.5 = half
|
||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
||||
turret_scale_health: 2 = double health, 0.5 = half
|
||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
||||
target: Defend the position of this entity
|
||||
team: 5=red, 14=blue
|
||||
-------- SPAWNFLAGS --------
|
||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/turrets/radiant/phaser.md3"
|
||||
*/
|
||||
|
||||
|
||||
/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50)
|
||||
-------- KEYS --------
|
||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
||||
turret_scale_range: 2 = double range, 0.5 = half
|
||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
||||
turret_scale_health: 2 = double health, 0.5 = half
|
||||
team: 5=red, 14=blue
|
||||
-------- SPAWNFLAGS --------
|
||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
||||
---------NOTES----------
|
||||
Supplies neerby energy based turrets with more power so they can fire more often.
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/turrets/radiant/reactor.md3"
|
||||
*/
|
||||
|
||||
/*QUAKED turret_targettrigger (.5 .5 .5) ?
|
||||
Used to feed turrets capable of it with remote target info. currently only turret_hk supports this.
|
||||
*/
|
||||
|
||||
|
||||
/*QUAKED turret_walker (1 0 0) (-32 -32 0) (32 32 50)
|
||||
-----------KEYS------------
|
||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
||||
turret_scale_range: 2 = double range, 0.5 = half
|
||||
turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
|
||||
turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
|
||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
||||
turret_scale_health: 2 = double health, 0.5 = half
|
||||
|
||||
team : 5=red, 14=blue
|
||||
-----------SPAWNFLAGS-----------
|
||||
---------NOTES----------
|
||||
|
||||
A nasty mechanical ceature that will engage longrange target with missiles, midrange with its miniguna and meele things up close and personal.
|
||||
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/turrets/radiant/walker.md3"
|
||||
*/
|
||||
|
||||
|
||||
/*QUAKED turret_ewheel (1 0 0) (-32 -32 0) (32 32 50)
|
||||
-----------KEYS------------
|
||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
||||
turret_scale_range: 2 = double range, 0.5 = half
|
||||
turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
|
||||
turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
|
||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
||||
turret_scale_health: 2 = double health, 0.5 = half
|
||||
|
||||
team : 5=red, 14=blue
|
||||
-----------SPAWNFLAGS-----------
|
||||
---------NOTES----------
|
||||
|
||||
Small, agile and move capable turret.
|
||||
|
||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
||||
model="models/turrets/radiant/ewheel.md3"
|
||||
*/
|
||||
|
||||
|
||||
/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32)
|
||||
-----------KEYS------------
|
||||
target: .targetname of next wapoint in chain.
|
||||
wait: Pause at this point # seconds.
|
||||
-----------SPAWNFLAGS-----------
|
||||
|
||||
---------NOTES----------
|
||||
If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.
|
||||
If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.
|
||||
*/
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
<?xml version="1.0"?>
|
||||
<!--
|
||||
build commands
|
||||
[RadiantPath]: path to Radiant .. C:\Program Files\Gtkradiant
|
||||
[EnginePath]: path to the engine .. C:\quake3\ C:\Program Files\Quake III Arena\ /usr/local/games/quake3/
|
||||
-->
|
||||
<project version="2.0">
|
||||
<var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game nexuiz -fs_basepath "[EnginePath]"<cond value="[GameName]"> -fs_game [GameName]</cond></var>
|
||||
<build name="Q3Map2: (single) BSP">
|
||||
<command>[q3map2] -meta "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="Q3Map2: (single) -vis">
|
||||
<command>[q3map2] -vis "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="Q3Map2: (single) -light, low quality">
|
||||
<command>[q3map2] -light -deluxe -cheapgrid -faster "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="Q3Map2: (single) -light, medium quality">
|
||||
<command>[q3map2] -light -deluxe -fast "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="Q3Map2: (single) -light, high quality">
|
||||
<command>[q3map2] -light -deluxe -fast -samples 3 "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="Q3Map2: (rebuild only entitys) ">
|
||||
<command>[q3map2] -onlyents "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="Q3Map2: (test)">
|
||||
<command>[q3map2] -meta -v -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
||||
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
|
||||
<command>[q3map2] -light -deluxe -fast -samples 3 "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="Q3Map2: (test) fast vis, fast light">
|
||||
<command>[q3map2] -meta -v -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
||||
<command>[q3map2] -vis -saveprt -fast "[MapFile]"</command>
|
||||
<command>[q3map2] -light -deluxe -faster -cheapgrid -filter "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="Q3Map2: (test) fast vis, good light">
|
||||
<command>[q3map2] -meta -v -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
||||
<command>[q3map2] -vis -saveprt -fast "[MapFile]"</command>
|
||||
<command>[q3map2] -light -deluxe -fast -samples 2 "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="Q3Map2: (final) simple lighting">
|
||||
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
||||
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
|
||||
<command>[q3map2] -light -deluxe -fast -patchshadows -samples 2 "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="Q3Map2: (final) long distance lighting">
|
||||
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
||||
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
|
||||
<command>[q3map2] -light -deluxe -patchshadows -samples 3 "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="Q3Map2: (final) + radiosity (Nexuiz 2.4.2 default)">
|
||||
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
||||
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
|
||||
<command>[q3map2] -light -deluxe -patchshadows -samples 3 -bounce 8 -fastbounce -bouncegrid "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="Q3Map2: (final) + highres external lightmaps (Nexuiz 2.5 default, 2.5 required)">
|
||||
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
||||
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
|
||||
<command>[q3map2] -light -deluxe -patchshadows -samples 3 -lightmapsize 512 -bounce 8 -fastbounce -bouncegrid "[MapFile]"</command>
|
||||
</build>
|
||||
<build name="Q3Map2: (final) + ambient occlusion (Nexuiz 2.5 required)">
|
||||
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
||||
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
|
||||
<command>[q3map2] -light -deluxe -patchshadows -samples 3 -lightmapsize 512 -bounce 8 -fastbounce -bouncegrid -dirty -dirtscale 2 "[MapFile]"</command>
|
||||
</build>
|
||||
</project>
|
||||
|
||||
|
|
@ -1,5 +0,0 @@
|
|||
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
|
||||
<!-- generated by Radiant setup, modify at your own risks -->
|
||||
<links>
|
||||
<item name="Nexuiz website" url="http://www.alientrap.org/nexuiz/"/>
|
||||
</links>
|
||||
Loading…
Reference in New Issue
Block a user