remove NexuizPack (will be added in next rev as an externals)

git-svn-id: svn://svn.icculus.org/netradiant/trunk@230 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
divverent 2009-03-26 15:48:25 +00:00
parent 8e10595ce3
commit 04c6b277dd
7 changed files with 0 additions and 2183 deletions

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<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- generated by Radiant setup, modify at your own risks -->
<game
type="nexuiz"
index="1"
name="Nexuiz"
enginepath_win32="C:/Program Files/Nexuiz/"
enginepath_linux="/usr/share/games/nexuiz/"
enginepath_macos="/Applications/Nexuiz"
engine_win32="nexuiz-sdl.exe"
engine_linux="nexuiz-sdl"
engine_macos="Nexuiz.app"
prefix=".nexuiz"
basegame="data"
basegamename="Nexuiz"
unknowngamename="Custom Nexuiz modification"
shaderpath="scripts"
archivetypes="pk3"
texturetypes="tga jpg png"
modeltypes="md3 mdl md2 ase obj"
maptypes="mapq3"
shaders="quake3"
entityclass="quake3"
entityclasstype="def"
entities="quake3"
brushtypes="quake3"
patchtypes="quake3"
/>

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@ -1,340 +0,0 @@
GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
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convey the exclusion of warranty; and each file should have at least
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<one line to give the program's name and a brief idea of what it does.>
Copyright (C) <year> <name of author>
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This program is distributed in the hope that it will be useful,
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Also add information on how to contact you by electronic and paper mail.
If the program is interactive, make it output a short notice like this
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Gnomovision version 69, Copyright (C) year name of author
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
This is free software, and you are welcome to redistribute it
under certain conditions; type `show c' for details.
The hypothetical commands `show w' and `show c' should show the appropriate
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You should also get your employer (if you work as a programmer) or your
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necessary. Here is a sample; alter the names:
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
`Gnomovision' (which makes passes at compilers) written by James Hacker.
<signature of Ty Coon>, 1 April 1989
Ty Coon, President of Vice
This General Public License does not permit incorporating your program into
proprietary programs. If your program is a subroutine library, you may
consider it more useful to permit linking proprietary applications with the
library. If this is what you want to do, use the GNU Library General
Public License instead of this License.

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@ -1,56 +0,0 @@
//**********************************************************************//
// shaderlist.txt modified for Q3Radiant //
// by Eutectic - 13 May 2000 //
// //
// Rev history: //
// 08/11/2000
// TTimo - changed liquid to liquids and sky to skies for better //
// consistency with the directories and actual shader names //
// //
// Added the names of the new shader files created as a result //
// of the cleanup of the old shader files so Q3Radiant will read //
// and display all the shaders in the texture window. //
// //
// SHADER FILE NAMES ADDED: //
// base_door //
// gothic_button //
// gothic_door //
//**********************************************************************//
// this file lists all the separate shader files
common
dsi
e7
el3dm1
evil3
evil4_techtrims
evil5
evil6
evil6_floors
evil6_lights
evil6_support
evil6_trims
evil6_walls
evil8_base
gfx
harlequin_sky
hell
kaznexctf2
liquids
models
museum
official_cmp1
organics
reaper
sav-graysky1
sav-liquids
savdm6ish
sfx
skies
skin
stralenex1
terrademoQ3
test
tznex01
tznex03

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@ -1,246 +0,0 @@
/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
Fast firing moderate damage bullet (hitscan) turret.
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
turret_scale_range: 2 = double range, 0.5 = half
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
master_name: This turret controls what all turrets with master_nameof set to this aim at
master_nameof: Dont select own targets, use the target of the turret with this master_name
target: Defend the position of this entity
team: 5=red, 14=blue
-------- SPAWNFLAGS --------
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/turrets/radiant/mg.md3"
*/
/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
turret_scale_range: 2 = double range, 0.5 = half
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
master_name: This turret controls what all turrets with master_nameof set to this aim at
master_nameof: Dont select own targets, use the target of the turret with this master_name
target: Defend the position of this entity
team: 5=red, 14=blue
-------- SPAWNFLAGS --------
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
---------NOTES----------
Basic energy cannon
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/turrets/radiant/plasma.md3"
*/
/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
basic energy cannon * 2
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
turret_scale_range: 2 = double range, 0.5 = half
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
master_name: This turret controls what all turrets with master_nameof set to this aim at
master_nameof: Dont select own targets, use the target of the turret with this master_name
target: Defend the position of this entity
team: 5=red, 14=blue
-------- SPAWNFLAGS --------
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/turrets/radiant/plasma2.md3"
*/
/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise.
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
turret_scale_range: 2 = double range, 0.5 = half
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
master_name: This turret controls what all turrets with master_nameof set to this aim at
master_nameof: Dont select own targets, use the target of the turret with this master_name
target: Defend the position of this entity
team: 5=red, 14=blue
-------- SPAWNFLAGS --------
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/turrets/radiant/flac.md3"
*/
/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50)
6 unguided rockers fired in a rapid burst.
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
turret_scale_range: 2 = double range, 0.5 = half
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
master_name: This turret controls what all turrets with master_nameof set to this aim at
master_nameof: Dont select own targets, use the target of the turret with this master_name
target: Defend the position of this entity
team: 5=red, 14=blue
-------- SPAWNFLAGS --------
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/turrets/radiant/mlrs.md3"
*/
/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50)
2 guided moderate damage accelerating rockets
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
turret_scale_range: 2 = double range, 0.5 = half
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
master_name: This turret controls what all turrets with master_nameof set to this aim at
master_nameof: Dont select own targets, use the target of the turret with this master_name
target: Defend the position of this entity
team: 5=red, 14=blue
-------- SPAWNFLAGS --------
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/turrets/radiant/hellion.md3"
*/
/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50)
Single powerful rocket with the ability to evade obstacles to find its target. Varied speed.
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
turret_scale_range: 2 = double range, 0.5 = half
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
master_name: This turret controls what all turrets with master_nameof set to this aim at
master_nameof: Dont select own targets, use the target of the turret with this master_name
target: Defend the position of this entity
team: 5=red, 14=blue
-------- SPAWNFLAGS --------
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/turrets/radiant/hk.md3"
*/
/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50)
Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
turret_scale_range: 2 = double range, 0.5 = half
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
master_name: This turret controls what all turrets with master_nameof set to this aim at
master_nameof: Dont select own targets, use the target of the turret with this master_name
target: Defend the position of this entity
team: 5=red, 14=blue
-------- SPAWNFLAGS --------
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/turrets/radiant/tesla.md3"
*/
/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50)
Constant beam weapon that will considerably slow its target down while dealing low but constant damage.
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
turret_scale_range: 2 = double range, 0.5 = half
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
master_name: This turret controls what all turrets with master_nameof set to this aim at
master_nameof: Dont select own targets, use the target of the turret with this master_name
target: Defend the position of this entity
team: 5=red, 14=blue
-------- SPAWNFLAGS --------
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/turrets/radiant/phaser.md3"
*/
/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50)
-------- KEYS --------
turret_scale_damage: 2 = double damage, 0.5 = half
turret_scale_range: 2 = double range, 0.5 = half
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
team: 5=red, 14=blue
-------- SPAWNFLAGS --------
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
---------NOTES----------
Supplies neerby energy based turrets with more power so they can fire more often.
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/turrets/radiant/reactor.md3"
*/
/*QUAKED turret_targettrigger (.5 .5 .5) ?
Used to feed turrets capable of it with remote target info. currently only turret_hk supports this.
*/
/*QUAKED turret_walker (1 0 0) (-32 -32 0) (32 32 50)
-----------KEYS------------
turret_scale_damage: 2 = double damage, 0.5 = half
turret_scale_range: 2 = double range, 0.5 = half
turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
team : 5=red, 14=blue
-----------SPAWNFLAGS-----------
---------NOTES----------
A nasty mechanical ceature that will engage longrange target with missiles, midrange with its miniguna and meele things up close and personal.
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/turrets/radiant/walker.md3"
*/
/*QUAKED turret_ewheel (1 0 0) (-32 -32 0) (32 32 50)
-----------KEYS------------
turret_scale_damage: 2 = double damage, 0.5 = half
turret_scale_range: 2 = double range, 0.5 = half
turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
turret_scale_health: 2 = double health, 0.5 = half
team : 5=red, 14=blue
-----------SPAWNFLAGS-----------
---------NOTES----------
Small, agile and move capable turret.
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
model="models/turrets/radiant/ewheel.md3"
*/
/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32)
-----------KEYS------------
target: .targetname of next wapoint in chain.
wait: Pause at this point # seconds.
-----------SPAWNFLAGS-----------
---------NOTES----------
If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.
If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.
*/

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@ -1,68 +0,0 @@
<?xml version="1.0"?>
<!--
build commands
[RadiantPath]: path to Radiant .. C:\Program Files\Gtkradiant
[EnginePath]: path to the engine .. C:\quake3\ C:\Program Files\Quake III Arena\ /usr/local/games/quake3/
-->
<project version="2.0">
<var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game nexuiz -fs_basepath "[EnginePath]"<cond value="[GameName]"> -fs_game [GameName]</cond></var>
<build name="Q3Map2: (single) BSP">
<command>[q3map2] -meta "[MapFile]"</command>
</build>
<build name="Q3Map2: (single) -vis">
<command>[q3map2] -vis "[MapFile]"</command>
</build>
<build name="Q3Map2: (single) -light, low quality">
<command>[q3map2] -light -deluxe -cheapgrid -faster "[MapFile]"</command>
</build>
<build name="Q3Map2: (single) -light, medium quality">
<command>[q3map2] -light -deluxe -fast "[MapFile]"</command>
</build>
<build name="Q3Map2: (single) -light, high quality">
<command>[q3map2] -light -deluxe -fast -samples 3 "[MapFile]"</command>
</build>
<build name="Q3Map2: (rebuild only entitys) ">
<command>[q3map2] -onlyents "[MapFile]"</command>
</build>
<build name="Q3Map2: (test)">
<command>[q3map2] -meta -v -mv 1000000 -mi 6000000 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -deluxe -fast -samples 3 "[MapFile]"</command>
</build>
<build name="Q3Map2: (test) fast vis, fast light">
<command>[q3map2] -meta -v -mv 1000000 -mi 6000000 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt -fast "[MapFile]"</command>
<command>[q3map2] -light -deluxe -faster -cheapgrid -filter "[MapFile]"</command>
</build>
<build name="Q3Map2: (test) fast vis, good light">
<command>[q3map2] -meta -v -mv 1000000 -mi 6000000 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt -fast "[MapFile]"</command>
<command>[q3map2] -light -deluxe -fast -samples 2 "[MapFile]"</command>
</build>
<build name="Q3Map2: (final) simple lighting">
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -deluxe -fast -patchshadows -samples 2 "[MapFile]"</command>
</build>
<build name="Q3Map2: (final) long distance lighting">
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -deluxe -patchshadows -samples 3 "[MapFile]"</command>
</build>
<build name="Q3Map2: (final) + radiosity (Nexuiz 2.4.2 default)">
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -deluxe -patchshadows -samples 3 -bounce 8 -fastbounce -bouncegrid "[MapFile]"</command>
</build>
<build name="Q3Map2: (final) + highres external lightmaps (Nexuiz 2.5 default, 2.5 required)">
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -deluxe -patchshadows -samples 3 -lightmapsize 512 -bounce 8 -fastbounce -bouncegrid "[MapFile]"</command>
</build>
<build name="Q3Map2: (final) + ambient occlusion (Nexuiz 2.5 required)">
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
<command>[q3map2] -light -deluxe -patchshadows -samples 3 -lightmapsize 512 -bounce 8 -fastbounce -bouncegrid -dirty -dirtscale 2 "[MapFile]"</command>
</build>
</project>

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@ -1,5 +0,0 @@
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
<!-- generated by Radiant setup, modify at your own risks -->
<links>
<item name="Nexuiz website" url="http://www.alientrap.org/nexuiz/"/>
</links>