remove NexuizPack (will be added in next rev as an externals)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@230 61c419a2-8eb2-4b30-bcec-8cead039b335
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parent
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@ -1,28 +0,0 @@
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<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
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<!-- generated by Radiant setup, modify at your own risks -->
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<game
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type="nexuiz"
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index="1"
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name="Nexuiz"
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enginepath_win32="C:/Program Files/Nexuiz/"
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enginepath_linux="/usr/share/games/nexuiz/"
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enginepath_macos="/Applications/Nexuiz"
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engine_win32="nexuiz-sdl.exe"
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engine_linux="nexuiz-sdl"
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engine_macos="Nexuiz.app"
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prefix=".nexuiz"
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basegame="data"
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basegamename="Nexuiz"
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unknowngamename="Custom Nexuiz modification"
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shaderpath="scripts"
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archivetypes="pk3"
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texturetypes="tga jpg png"
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modeltypes="md3 mdl md2 ase obj"
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||||||
maptypes="mapq3"
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shaders="quake3"
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||||||
entityclass="quake3"
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entityclasstype="def"
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entities="quake3"
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brushtypes="quake3"
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patchtypes="quake3"
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||||||
/>
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||||||
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@ -1,340 +0,0 @@
|
||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
Version 2, June 1991
|
|
||||||
|
|
||||||
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
|
|
||||||
59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
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|
||||||
of this license document, but changing it is not allowed.
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|
||||||
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|
||||||
Preamble
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|
||||||
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|
||||||
The licenses for most software are designed to take away your
|
|
||||||
freedom to share and change it. By contrast, the GNU General Public
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|
||||||
License is intended to guarantee your freedom to share and change free
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|
||||||
software--to make sure the software is free for all its users. This
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|
||||||
General Public License applies to most of the Free Software
|
|
||||||
Foundation's software and to any other program whose authors commit to
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|
||||||
using it. (Some other Free Software Foundation software is covered by
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|
||||||
the GNU Library General Public License instead.) You can apply it to
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|
||||||
your programs, too.
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|
||||||
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|
||||||
When we speak of free software, we are referring to freedom, not
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have the freedom to distribute copies of free software (and charge for
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in new free programs; and that you know you can do these things.
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To protect your rights, we need to make restrictions that forbid
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These restrictions translate to certain responsibilities for you if you
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For example, if you distribute copies of such a program, whether
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We protect your rights with two steps: (1) copyright the software, and
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Finally, any free program is threatened constantly by software
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The precise terms and conditions for copying, distribution and
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||||||
modification follow.
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||||||
GNU GENERAL PUBLIC LICENSE
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TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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||||||
0. This License applies to any program or other work which contains
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||||||
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Activities other than copying, distribution and modification are not
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You may charge a fee for the physical act of transferring a copy, and
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These requirements apply to the modified work as a whole. If
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Thus, it is not the intent of this section to claim rights or contest
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distributed under the terms of Sections 1 and 2 above on a medium
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customarily used for software interchange; or,
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c) Accompany it with the information you received as to the offer
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to distribute corresponding source code. (This alternative is
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allowed only for noncommercial distribution and only if you
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received the program in object code or executable form with such
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an offer, in accord with Subsection b above.)
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The source code for a work means the preferred form of the work for
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code means all the source code for all modules it contains, plus any
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control compilation and installation of the executable. However, as a
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special exception, the source code distributed need not include
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anything that is normally distributed (in either source or binary
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form) with the major components (compiler, kernel, and so on) of the
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itself accompanies the executable.
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If distribution of executable or object code is made by offering
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access to copy the source code from the same place counts as
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distribution of the source code, even though third parties are not
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4. You may not copy, modify, sublicense, or distribute the Program
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However, parties who have received copies, or rights, from you under
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You are not responsible for enforcing compliance by third parties to
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distribute so as to satisfy simultaneously your obligations under this
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If any portion of this section is held invalid or unenforceable under
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It is not the purpose of this section to induce you to infringe any
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This section is intended to make thoroughly clear what is believed to
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PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
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END OF TERMS AND CONDITIONS
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How to Apply These Terms to Your New Programs
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If you develop a new program, and you want it to be of the greatest
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|
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To do so, attach the following notices to the program. It is safest
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||||||
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|
||||||
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|
||||||
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|
||||||
<one line to give the program's name and a brief idea of what it does.>
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|
||||||
Copyright (C) <year> <name of author>
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|
||||||
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|
||||||
This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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||||||
the Free Software Foundation; either version 2 of the License, or
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|
||||||
(at your option) any later version.
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||||||
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|
||||||
This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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|
||||||
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|
||||||
You should have received a copy of the GNU General Public License
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|
||||||
along with this program; if not, write to the Free Software
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|
||||||
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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|
||||||
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|
||||||
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|
||||||
Also add information on how to contact you by electronic and paper mail.
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|
||||||
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|
||||||
If the program is interactive, make it output a short notice like this
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|
||||||
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|
||||||
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|
||||||
Gnomovision version 69, Copyright (C) year name of author
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|
||||||
Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
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|
||||||
This is free software, and you are welcome to redistribute it
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|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, the commands you use may
|
|
||||||
be called something other than `show w' and `show c'; they could even be
|
|
||||||
mouse-clicks or menu items--whatever suits your program.
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or your
|
|
||||||
school, if any, to sign a "copyright disclaimer" for the program, if
|
|
||||||
necessary. Here is a sample; alter the names:
|
|
||||||
|
|
||||||
Yoyodyne, Inc., hereby disclaims all copyright interest in the program
|
|
||||||
`Gnomovision' (which makes passes at compilers) written by James Hacker.
|
|
||||||
|
|
||||||
<signature of Ty Coon>, 1 April 1989
|
|
||||||
Ty Coon, President of Vice
|
|
||||||
|
|
||||||
This General Public License does not permit incorporating your program into
|
|
||||||
proprietary programs. If your program is a subroutine library, you may
|
|
||||||
consider it more useful to permit linking proprietary applications with the
|
|
||||||
library. If this is what you want to do, use the GNU Library General
|
|
||||||
Public License instead of this License.
|
|
||||||
|
|
@ -1,56 +0,0 @@
|
||||||
//**********************************************************************//
|
|
||||||
// shaderlist.txt modified for Q3Radiant //
|
|
||||||
// by Eutectic - 13 May 2000 //
|
|
||||||
// //
|
|
||||||
// Rev history: //
|
|
||||||
// 08/11/2000
|
|
||||||
// TTimo - changed liquid to liquids and sky to skies for better //
|
|
||||||
// consistency with the directories and actual shader names //
|
|
||||||
// //
|
|
||||||
// Added the names of the new shader files created as a result //
|
|
||||||
// of the cleanup of the old shader files so Q3Radiant will read //
|
|
||||||
// and display all the shaders in the texture window. //
|
|
||||||
// //
|
|
||||||
// SHADER FILE NAMES ADDED: //
|
|
||||||
// base_door //
|
|
||||||
// gothic_button //
|
|
||||||
// gothic_door //
|
|
||||||
//**********************************************************************//
|
|
||||||
|
|
||||||
// this file lists all the separate shader files
|
|
||||||
|
|
||||||
common
|
|
||||||
dsi
|
|
||||||
e7
|
|
||||||
el3dm1
|
|
||||||
evil3
|
|
||||||
evil4_techtrims
|
|
||||||
evil5
|
|
||||||
evil6
|
|
||||||
evil6_floors
|
|
||||||
evil6_lights
|
|
||||||
evil6_support
|
|
||||||
evil6_trims
|
|
||||||
evil6_walls
|
|
||||||
evil8_base
|
|
||||||
gfx
|
|
||||||
harlequin_sky
|
|
||||||
hell
|
|
||||||
kaznexctf2
|
|
||||||
liquids
|
|
||||||
models
|
|
||||||
museum
|
|
||||||
official_cmp1
|
|
||||||
organics
|
|
||||||
reaper
|
|
||||||
sav-graysky1
|
|
||||||
sav-liquids
|
|
||||||
savdm6ish
|
|
||||||
sfx
|
|
||||||
skies
|
|
||||||
skin
|
|
||||||
stralenex1
|
|
||||||
terrademoQ3
|
|
||||||
test
|
|
||||||
tznex01
|
|
||||||
tznex03
|
|
||||||
File diff suppressed because it is too large
Load Diff
|
|
@ -1,246 +0,0 @@
|
||||||
/*QUAKED turret_machinegun (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
|
|
||||||
Fast firing moderate damage bullet (hitscan) turret.
|
|
||||||
-------- KEYS --------
|
|
||||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
|
||||||
turret_scale_range: 2 = double range, 0.5 = half
|
|
||||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
|
||||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
|
||||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
|
||||||
turret_scale_health: 2 = double health, 0.5 = half
|
|
||||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
|
||||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
|
||||||
target: Defend the position of this entity
|
|
||||||
team: 5=red, 14=blue
|
|
||||||
-------- SPAWNFLAGS --------
|
|
||||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
|
||||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
|
||||||
model="models/turrets/radiant/mg.md3"
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*QUAKED turret_plasma (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
|
|
||||||
-------- KEYS --------
|
|
||||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
|
||||||
turret_scale_range: 2 = double range, 0.5 = half
|
|
||||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
|
||||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
|
||||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
|
||||||
turret_scale_health: 2 = double health, 0.5 = half
|
|
||||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
|
||||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
|
||||||
target: Defend the position of this entity
|
|
||||||
team: 5=red, 14=blue
|
|
||||||
-------- SPAWNFLAGS --------
|
|
||||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
|
||||||
---------NOTES----------
|
|
||||||
Basic energy cannon
|
|
||||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
|
||||||
model="models/turrets/radiant/plasma.md3"
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*QUAKED turret_plasma_dual (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
|
|
||||||
basic energy cannon * 2
|
|
||||||
-------- KEYS --------
|
|
||||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
|
||||||
turret_scale_range: 2 = double range, 0.5 = half
|
|
||||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
|
||||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
|
||||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
|
||||||
turret_scale_health: 2 = double health, 0.5 = half
|
|
||||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
|
||||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
|
||||||
target: Defend the position of this entity
|
|
||||||
team: 5=red, 14=blue
|
|
||||||
-------- SPAWNFLAGS --------
|
|
||||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
|
||||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
|
||||||
model="models/turrets/radiant/plasma2.md3"
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*QUAKED turret_flac (1 0 0) (-32 -32 0) (32 32 50) - PILLAR
|
|
||||||
Only kills missiles, rockets, grenadelauncher & electro secondaries to be precise.
|
|
||||||
-------- KEYS --------
|
|
||||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
|
||||||
turret_scale_range: 2 = double range, 0.5 = half
|
|
||||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
|
||||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
|
||||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
|
||||||
turret_scale_health: 2 = double health, 0.5 = half
|
|
||||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
|
||||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
|
||||||
target: Defend the position of this entity
|
|
||||||
team: 5=red, 14=blue
|
|
||||||
-------- SPAWNFLAGS --------
|
|
||||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
|
||||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
|
||||||
model="models/turrets/radiant/flac.md3"
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*QUAKED turret_mlrs (1 0 0) (-32 -32 0) (32 32 50)
|
|
||||||
6 unguided rockers fired in a rapid burst.
|
|
||||||
-------- KEYS --------
|
|
||||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
|
||||||
turret_scale_range: 2 = double range, 0.5 = half
|
|
||||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
|
||||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
|
||||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
|
||||||
turret_scale_health: 2 = double health, 0.5 = half
|
|
||||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
|
||||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
|
||||||
target: Defend the position of this entity
|
|
||||||
team: 5=red, 14=blue
|
|
||||||
-------- SPAWNFLAGS --------
|
|
||||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
|
||||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
|
||||||
model="models/turrets/radiant/mlrs.md3"
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*QUAKED turret_hellion (1 0 0) (-32 -32 0) (32 32 50)
|
|
||||||
2 guided moderate damage accelerating rockets
|
|
||||||
-------- KEYS --------
|
|
||||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
|
||||||
turret_scale_range: 2 = double range, 0.5 = half
|
|
||||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
|
||||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
|
||||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
|
||||||
turret_scale_health: 2 = double health, 0.5 = half
|
|
||||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
|
||||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
|
||||||
target: Defend the position of this entity
|
|
||||||
team: 5=red, 14=blue
|
|
||||||
-------- SPAWNFLAGS --------
|
|
||||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
|
||||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
|
||||||
model="models/turrets/radiant/hellion.md3"
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
/*QUAKED turret_hk (1 0 0) (-32 -32 0) (32 32 50)
|
|
||||||
Single powerful rocket with the ability to evade obstacles to find its target. Varied speed.
|
|
||||||
-------- KEYS --------
|
|
||||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
|
||||||
turret_scale_range: 2 = double range, 0.5 = half
|
|
||||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
|
||||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
|
||||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
|
||||||
turret_scale_health: 2 = double health, 0.5 = half
|
|
||||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
|
||||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
|
||||||
target: Defend the position of this entity
|
|
||||||
team: 5=red, 14=blue
|
|
||||||
-------- SPAWNFLAGS --------
|
|
||||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
|
||||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
|
||||||
model="models/turrets/radiant/hk.md3"
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*QUAKED turret_tesla (1 0 0) (-32 -32 0) (32 32 50)
|
|
||||||
Fires a lightning bolt that will jump to up to 10 targets if they are close enough to each other. Missiles included.
|
|
||||||
-------- KEYS --------
|
|
||||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
|
||||||
turret_scale_range: 2 = double range, 0.5 = half
|
|
||||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
|
||||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
|
||||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
|
||||||
turret_scale_health: 2 = double health, 0.5 = half
|
|
||||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
|
||||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
|
||||||
target: Defend the position of this entity
|
|
||||||
team: 5=red, 14=blue
|
|
||||||
-------- SPAWNFLAGS --------
|
|
||||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
|
||||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
|
||||||
model="models/turrets/radiant/tesla.md3"
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*QUAKED turret_phaser (1 0 0) (-32 -32 0) (32 32 50)
|
|
||||||
Constant beam weapon that will considerably slow its target down while dealing low but constant damage.
|
|
||||||
-------- KEYS --------
|
|
||||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
|
||||||
turret_scale_range: 2 = double range, 0.5 = half
|
|
||||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
|
||||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
|
||||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
|
||||||
turret_scale_health: 2 = double health, 0.5 = half
|
|
||||||
master_name: This turret controls what all turrets with master_nameof set to this aim at
|
|
||||||
master_nameof: Dont select own targets, use the target of the turret with this master_name
|
|
||||||
target: Defend the position of this entity
|
|
||||||
team: 5=red, 14=blue
|
|
||||||
-------- SPAWNFLAGS --------
|
|
||||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
|
||||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
|
||||||
model="models/turrets/radiant/phaser.md3"
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
/*QUAKED turret_fusionreactor (1 0 0) (-32 -32 0) (32 32 50)
|
|
||||||
-------- KEYS --------
|
|
||||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
|
||||||
turret_scale_range: 2 = double range, 0.5 = half
|
|
||||||
turret_scale_refire: 2 = double refire (SLOWER!), 0.5 = half (FASTER!)
|
|
||||||
turret_scale_ammo: 2 = double ammo carry & regen, 0.5 = half ammo carry & regen
|
|
||||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
|
||||||
turret_scale_health: 2 = double health, 0.5 = half
|
|
||||||
team: 5=red, 14=blue
|
|
||||||
-------- SPAWNFLAGS --------
|
|
||||||
PILLAR: Adds a supporting pillar under this turret, for turrets on terrain/uneven surfaces. (only for visuals)
|
|
||||||
---------NOTES----------
|
|
||||||
Supplies neerby energy based turrets with more power so they can fire more often.
|
|
||||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
|
||||||
model="models/turrets/radiant/reactor.md3"
|
|
||||||
*/
|
|
||||||
|
|
||||||
/*QUAKED turret_targettrigger (.5 .5 .5) ?
|
|
||||||
Used to feed turrets capable of it with remote target info. currently only turret_hk supports this.
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
/*QUAKED turret_walker (1 0 0) (-32 -32 0) (32 32 50)
|
|
||||||
-----------KEYS------------
|
|
||||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
|
||||||
turret_scale_range: 2 = double range, 0.5 = half
|
|
||||||
turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
|
|
||||||
turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
|
|
||||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
|
||||||
turret_scale_health: 2 = double health, 0.5 = half
|
|
||||||
|
|
||||||
team : 5=red, 14=blue
|
|
||||||
-----------SPAWNFLAGS-----------
|
|
||||||
---------NOTES----------
|
|
||||||
|
|
||||||
A nasty mechanical ceature that will engage longrange target with missiles, midrange with its miniguna and meele things up close and personal.
|
|
||||||
|
|
||||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
|
||||||
model="models/turrets/radiant/walker.md3"
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
/*QUAKED turret_ewheel (1 0 0) (-32 -32 0) (32 32 50)
|
|
||||||
-----------KEYS------------
|
|
||||||
turret_scale_damage: 2 = double damage, 0.5 = half
|
|
||||||
turret_scale_range: 2 = double range, 0.5 = half
|
|
||||||
turret_scale_refire: 2 = doubble refire (SLOWER!), 0.5 = half (FASTER!)
|
|
||||||
turret_scale_ammo: 2 = doubble ammo carry & regen, 0.5 = half ammo carry & regen
|
|
||||||
turret_scale_aim: 2 = aim twice as fast, 0,5 = aim at half speed
|
|
||||||
turret_scale_health: 2 = double health, 0.5 = half
|
|
||||||
|
|
||||||
team : 5=red, 14=blue
|
|
||||||
-----------SPAWNFLAGS-----------
|
|
||||||
---------NOTES----------
|
|
||||||
|
|
||||||
Small, agile and move capable turret.
|
|
||||||
|
|
||||||
-------- MODEL FOR RADIANT ONLY - DO NOT SET THIS AS A KEY --------
|
|
||||||
model="models/turrets/radiant/ewheel.md3"
|
|
||||||
*/
|
|
||||||
|
|
||||||
|
|
||||||
/*QUAKED turret_checkpoint (1 0 1) (-32 -32 -32) (32 32 32)
|
|
||||||
-----------KEYS------------
|
|
||||||
target: .targetname of next wapoint in chain.
|
|
||||||
wait: Pause at this point # seconds.
|
|
||||||
-----------SPAWNFLAGS-----------
|
|
||||||
|
|
||||||
---------NOTES----------
|
|
||||||
If a loop is of targets are formed, any unit entering this loop will patrol it indefinitly.
|
|
||||||
If the checkpoint chain in not looped, the unit will go "Roaming" when the last point is reached.
|
|
||||||
*/
|
|
||||||
|
|
@ -1,68 +0,0 @@
|
||||||
<?xml version="1.0"?>
|
|
||||||
<!--
|
|
||||||
build commands
|
|
||||||
[RadiantPath]: path to Radiant .. C:\Program Files\Gtkradiant
|
|
||||||
[EnginePath]: path to the engine .. C:\quake3\ C:\Program Files\Quake III Arena\ /usr/local/games/quake3/
|
|
||||||
-->
|
|
||||||
<project version="2.0">
|
|
||||||
<var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game nexuiz -fs_basepath "[EnginePath]"<cond value="[GameName]"> -fs_game [GameName]</cond></var>
|
|
||||||
<build name="Q3Map2: (single) BSP">
|
|
||||||
<command>[q3map2] -meta "[MapFile]"</command>
|
|
||||||
</build>
|
|
||||||
<build name="Q3Map2: (single) -vis">
|
|
||||||
<command>[q3map2] -vis "[MapFile]"</command>
|
|
||||||
</build>
|
|
||||||
<build name="Q3Map2: (single) -light, low quality">
|
|
||||||
<command>[q3map2] -light -deluxe -cheapgrid -faster "[MapFile]"</command>
|
|
||||||
</build>
|
|
||||||
<build name="Q3Map2: (single) -light, medium quality">
|
|
||||||
<command>[q3map2] -light -deluxe -fast "[MapFile]"</command>
|
|
||||||
</build>
|
|
||||||
<build name="Q3Map2: (single) -light, high quality">
|
|
||||||
<command>[q3map2] -light -deluxe -fast -samples 3 "[MapFile]"</command>
|
|
||||||
</build>
|
|
||||||
<build name="Q3Map2: (rebuild only entitys) ">
|
|
||||||
<command>[q3map2] -onlyents "[MapFile]"</command>
|
|
||||||
</build>
|
|
||||||
<build name="Q3Map2: (test)">
|
|
||||||
<command>[q3map2] -meta -v -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -light -deluxe -fast -samples 3 "[MapFile]"</command>
|
|
||||||
</build>
|
|
||||||
<build name="Q3Map2: (test) fast vis, fast light">
|
|
||||||
<command>[q3map2] -meta -v -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -vis -saveprt -fast "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -light -deluxe -faster -cheapgrid -filter "[MapFile]"</command>
|
|
||||||
</build>
|
|
||||||
<build name="Q3Map2: (test) fast vis, good light">
|
|
||||||
<command>[q3map2] -meta -v -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -vis -saveprt -fast "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -light -deluxe -fast -samples 2 "[MapFile]"</command>
|
|
||||||
</build>
|
|
||||||
<build name="Q3Map2: (final) simple lighting">
|
|
||||||
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -light -deluxe -fast -patchshadows -samples 2 "[MapFile]"</command>
|
|
||||||
</build>
|
|
||||||
<build name="Q3Map2: (final) long distance lighting">
|
|
||||||
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -light -deluxe -patchshadows -samples 3 "[MapFile]"</command>
|
|
||||||
</build>
|
|
||||||
<build name="Q3Map2: (final) + radiosity (Nexuiz 2.4.2 default)">
|
|
||||||
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -light -deluxe -patchshadows -samples 3 -bounce 8 -fastbounce -bouncegrid "[MapFile]"</command>
|
|
||||||
</build>
|
|
||||||
<build name="Q3Map2: (final) + highres external lightmaps (Nexuiz 2.5 default, 2.5 required)">
|
|
||||||
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -light -deluxe -patchshadows -samples 3 -lightmapsize 512 -bounce 8 -fastbounce -bouncegrid "[MapFile]"</command>
|
|
||||||
</build>
|
|
||||||
<build name="Q3Map2: (final) + ambient occlusion (Nexuiz 2.5 required)">
|
|
||||||
<command>[q3map2] -meta -v -samplesize 8 -minsamplesize 4 -mv 1000000 -mi 6000000 "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
|
|
||||||
<command>[q3map2] -light -deluxe -patchshadows -samples 3 -lightmapsize 512 -bounce 8 -fastbounce -bouncegrid -dirty -dirtscale 2 "[MapFile]"</command>
|
|
||||||
</build>
|
|
||||||
</project>
|
|
||||||
|
|
||||||
|
|
@ -1,5 +0,0 @@
|
||||||
<?xml version="1.0" encoding="iso-8859-1" standalone="yes"?>
|
|
||||||
<!-- generated by Radiant setup, modify at your own risks -->
|
|
||||||
<links>
|
|
||||||
<item name="Nexuiz website" url="http://www.alientrap.org/nexuiz/"/>
|
|
||||||
</links>
|
|
||||||
Loading…
Reference in New Issue
Block a user