merge gtkgensurf from ZeroRadiant trunk

git-svn-id: svn://svn.icculus.org/netradiant/trunk@408 61c419a2-8eb2-4b30-bcec-8cead039b335
This commit is contained in:
divverent 2010-01-04 10:38:49 +00:00
parent 187727f4c3
commit 0163475e2c
5 changed files with 154 additions and 158 deletions

View File

@ -77,86 +77,89 @@ void GenerateBitmapMapping ()
static unsigned char* OpenBitmapFile ()
{
int bmWidth;
int bmHeight;
unsigned char bmPlanes;
unsigned char bmBitsPixel;
unsigned char m1,m2;
unsigned long sizeimage;
short res1,res2;
long filesize, pixoff;
long bmisize, compression;
long xscale, yscale;
long colors, impcol;
unsigned long m_bytesRead = 0;
#define INVALID_FORMAT do{\
fprintf(stderr,"%s:%d: Error file '%s' is malformed.\n",__FILE__,__LINE__,gbmp.name);\
fclose(fp);\
return NULL;\
}while(0);
int32_t bmWidth;
int32_t bmHeight;
uint16_t bmPlanes;
uint16_t bmBitsPixel;
uint8_t m1,m2;
uint32_t sizeimage;
int16_t res1,res2;
int32_t filesize, pixoff;
int32_t bmisize, compression;
int32_t xscale, yscale;
int32_t colors, impcol;
uint32_t m_bytesRead = 0;
unsigned char *image;
FILE *fp;
fp = fopen (gbmp.name, "rb");
if (fp == NULL)
return NULL;
{
fprintf(stderr,"Error: Invalid filename '%s'\n",gbmp.name);
return NULL;
}
long rc;
rc = fread(&m1, 1, 1, fp);
m_bytesRead++;
if (rc == -1)
{
fclose(fp);
return NULL;
}
INVALID_FORMAT;
rc = fread(&m2, 1, 1, fp);
m_bytesRead++;
if ((m1 != 'B') || (m2 != 'M'))
{
fclose(fp);
return NULL;
}
INVALID_FORMAT;
rc = fread((long*)&(filesize),4,1,fp); m_bytesRead+=4;
if (rc != 1) { fclose(fp); return NULL; }
rc = fread((uint32_t*)&(filesize),4,1,fp); m_bytesRead+=4;
if (rc != 1) INVALID_FORMAT;
rc = fread((int*)&(res1),2,1,fp); m_bytesRead+=2;
if (rc != 1) { fclose(fp); return NULL; }
rc = fread((uint16_t*)&(res1),2,1,fp); m_bytesRead+=2;
if (rc != 1) INVALID_FORMAT;
rc = fread((int*)&(res2),2,1,fp); m_bytesRead+=2;
if (rc != 1) { fclose(fp); return NULL; }
rc = fread((uint16_t*)&(res2),2,1,fp); m_bytesRead+=2;
if (rc != 1) INVALID_FORMAT;
rc = fread((long*)&(pixoff),4,1,fp); m_bytesRead+=4;
if (rc != 1) { fclose(fp); return NULL; }
rc = fread((uint32_t*)&(pixoff),4,1,fp); m_bytesRead+=4;
if (rc != 1) INVALID_FORMAT;
rc = fread((long*)&(bmisize),4,1,fp); m_bytesRead+=4;
if (rc != 1) { fclose(fp); return NULL; }
rc = fread((uint32_t*)&(bmisize),4,1,fp); m_bytesRead+=4;
if (rc != 1) INVALID_FORMAT;
rc = fread((long *)&(bmWidth),4,1,fp); m_bytesRead+=4;
if (rc != 1) { fclose(fp); return NULL; }
rc = fread((uint32_t *)&(bmWidth),4,1,fp); m_bytesRead+=4;
if (rc != 1) INVALID_FORMAT;
rc = fread((long*)&(bmHeight),4,1,fp); m_bytesRead+=4;
if (rc != 1) { fclose(fp); return NULL; }
rc = fread((uint32_t*)&(bmHeight),4,1,fp); m_bytesRead+=4;
if (rc != 1) INVALID_FORMAT;
rc = fread((int*)&(bmPlanes),2,1,fp); m_bytesRead+=2;
if (rc != 1) { fclose(fp); return NULL; }
rc = fread((uint16_t*)&(bmPlanes),2,1,fp); m_bytesRead+=2;
if (rc != 1) INVALID_FORMAT;
rc = fread((int*)&(bmBitsPixel),2,1,fp); m_bytesRead+=2;
if (rc != 1) { fclose(fp); return NULL; }
rc = fread((uint16_t*)&(bmBitsPixel),2,1,fp); m_bytesRead+=2;
if (rc != 1) INVALID_FORMAT;
rc = fread((long*)&(compression),4,1,fp); m_bytesRead+=4;
if (rc != 1) { fclose(fp); return NULL; }
rc = fread((uint32_t*)&(compression),4,1,fp); m_bytesRead+=4;
if (rc != 1) INVALID_FORMAT;
rc = fread((long*)&(sizeimage),4,1,fp); m_bytesRead+=4;
if (rc != 1) {fclose(fp); return NULL; }
rc = fread((uint32_t*)&(sizeimage),4,1,fp); m_bytesRead+=4;
if (rc != 1) INVALID_FORMAT;
rc = fread((long*)&(xscale),4,1,fp); m_bytesRead+=4;
if (rc != 1) { fclose(fp); return NULL; }
rc = fread((uint32_t*)&(xscale),4,1,fp); m_bytesRead+=4;
if (rc != 1) INVALID_FORMAT;
rc = fread((long*)&(yscale),4,1,fp); m_bytesRead+=4;
if (rc != 1) { fclose(fp); return NULL; }
rc = fread((uint32_t*)&(yscale),4,1,fp); m_bytesRead+=4;
if (rc != 1) INVALID_FORMAT;
rc = fread((long*)&(colors),4,1,fp); m_bytesRead+=4;
if (rc != 1) { fclose(fp); return NULL; }
rc = fread((uint32_t*)&(colors),4,1,fp); m_bytesRead+=4;
if (rc != 1) INVALID_FORMAT;
rc = fread((long*)&(impcol),4,1,fp); m_bytesRead+=4;
if (rc != 1) { fclose(fp); return NULL; }
rc = fread((uint32_t*)&(impcol),4,1,fp); m_bytesRead+=4;
if (rc != 1) INVALID_FORMAT;
if (bmBitsPixel != 8)
{
@ -180,40 +183,35 @@ static unsigned char* OpenBitmapFile ()
m_bytesRead++;
if (rc!=1)
{
fclose(fp);
return NULL;
INVALID_FORMAT;
}
rc = fread(&g, 1, 1, fp);
m_bytesRead++;
if (rc!=1)
{
fclose(fp);
return NULL;
INVALID_FORMAT;
}
rc = fread(&r, 1, 1, fp);
m_bytesRead++;
if (rc != 1)
{
fclose(fp);
return NULL;
INVALID_FORMAT;
}
rc = fread(&dummy, 1, 1, fp);
m_bytesRead++;
if (rc != 1)
{
fclose(fp);
return NULL;
INVALID_FORMAT;
}
}
}
if ((long)m_bytesRead > pixoff)
{
fclose(fp);
return NULL;
INVALID_FORMAT;
}
while ((long)m_bytesRead < pixoff)
@ -231,8 +229,6 @@ static unsigned char* OpenBitmapFile ()
if (image != NULL)
{
gbmp.width = w;
gbmp.height = h;
unsigned char* outbuf = image;
long row = 0;
long rowOffset = 0;
@ -261,8 +257,7 @@ static unsigned char* OpenBitmapFile ()
if (fread(&inbyte,1,1,fp) != 1)
{
free(image);
fclose(fp);
return NULL;
INVALID_FORMAT;
}
m_bytesRead++;
}
@ -283,8 +278,7 @@ static unsigned char* OpenBitmapFile ()
if (fread(&dummy,1,1,fp)!=1)
{
free(image);
fclose(fp);
return NULL;
INVALID_FORMAT;
}
m_bytesRead++;
}
@ -402,15 +396,21 @@ static unsigned char* OpenBitmapFile ()
}
}
fclose(fp);
gbmp.width = w;
gbmp.height = h;
if(gbmp.colors)
free(gbmp.colors);
gbmp.colors = image;
return image;
}
bool OpenBitmap ()
{
if (gbmp.colors)
free (gbmp.colors);
gbmp.colors = OpenBitmapFile ();
OpenBitmapFile ();
if (!gbmp.colors)
{

View File

@ -47,7 +47,7 @@ void MakeDecimatedMap(int *NumNodes, int *NumTris, NODE **pNode, TRI **pTri)
int Bisect(NODE *, int, int, int);
void CalcAngles(NODE *, int *, float *);
void EdgeOnSide(int *, int *, int *);
int tricall(int, NODE *, int *, TRI **, TRI **, char *);
int tricall(int, NODE *, int *, TRI **, TRI **, const char *);
int CheckBorders(int *,int,NODE *,int *,TRI **);
float biggesterror;
@ -195,7 +195,7 @@ void MakeDecimatedMap(int *NumNodes, int *NumTris, NODE **pNode, TRI **pTri)
Tri = *pTri;
// Sliver-check along borders. Since borders are often linear, the errors
// along borders will often be zero, so no new points will be added. This
// tends to produce long, thin brushes. For all border triangles, check
// tends to produce long, thin brushes. For all border triangles, check
// that minimum angle isn't less than SLIVER_ANGLE. If it is, add another
// vertex.
while(CheckBorders(&NumNodesUsed,NumNodes[0],Node,NumTris,pTri) > 0)
@ -323,9 +323,8 @@ void MakeDecimatedMap(int *NumNodes, int *NumTris, NODE **pNode, TRI **pTri)
/* tricall Takes an array of nodes, spits out an array of triangles */
/* */
/*****************************************************************************/
int tricall(int NumNodes, NODE *Node, int *NumTris, TRI **inTri, TRI **Tri, LPSTR Options)
int tricall(int NumNodes, NODE *Node, int *NumTris, TRI **inTri, TRI **Tri, const char *Options)
{
struct triangulateio in, out;
int i, N;
int NumUsedNodes;
@ -426,18 +425,18 @@ int tricall(int NumNodes, NODE *Node, int *NumTris, TRI **inTri, TRI **Tri, LPST
/* Make necessary initializations */
out.pointlist = (REAL *) NULL; /* Not needed if -N switch used. */
out.pointattributelist = (REAL *) NULL; /* Not needed if -N switch used or
out.pointattributelist = (REAL *) NULL; /* Not needed if -N switch used or
number of point attributes is zero: */
out.pointmarkerlist = (int *) NULL; /* Not needed if -N or -B switch used. */
out.trianglelist = (int *) NULL; /* Not needed if -E switch used. */
out.triangleattributelist = (REAL *) NULL; /* Not needed if -E switch used or
number of triangle attributes is
out.triangleattributelist = (REAL *) NULL; /* Not needed if -E switch used or
number of triangle attributes is
zero: */
out.trianglearealist = (REAL *) NULL;
out.neighborlist = (int *) NULL; /* Needed only if -n switch used. */
out.segmentlist = (int *) NULL; /* Needed only if segments are output
out.segmentlist = (int *) NULL; /* Needed only if segments are output
(-p or -c) and -P not used: */
out.segmentmarkerlist = (int *) NULL; /* Needed only if segments are output
out.segmentmarkerlist = (int *) NULL; /* Needed only if segments are output
(-p or -c) and -P and -B not used: */
out.edgelist = (int *) NULL; /* Needed only if -e switch used. */
out.edgemarkerlist = (int *) NULL; /* Needed if -e used and -B not used. */
@ -715,7 +714,7 @@ void MakeBrushes(int NumTris, NODE *Node, TRI *Tri,bool surf,
if(UseDetail) contents += CONTENTS_DETAIL;
if(UseLadder) contents += CONTENTS_LADDER;
}
OpenFuncGroup();
for(i=0; i<NumTris; i++)
{
@ -725,11 +724,11 @@ void MakeBrushes(int NumTris, NODE *Node, TRI *Tri,bool surf,
brush.face[0].v[0][0] = Node[Tri[i].v[0]].p[0];
brush.face[0].v[0][1] = Node[Tri[i].v[0]].p[1];
brush.face[0].v[0][2] = Node[Tri[i].v[0]].p[2];
brush.face[0].v[1][0] = Node[Tri[i].v[2]].p[0];
brush.face[0].v[1][1] = Node[Tri[i].v[2]].p[1];
brush.face[0].v[1][2] = Node[Tri[i].v[2]].p[2];
brush.face[0].v[2][0] = Node[Tri[i].v[1]].p[0];
brush.face[0].v[2][1] = Node[Tri[i].v[1]].p[1];
brush.face[0].v[2][2] = Node[Tri[i].v[1]].p[2];
@ -778,50 +777,50 @@ void MakeBrushes(int NumTris, NODE *Node, TRI *Tri,bool surf,
brush.face[1].v[0][0] = Node[Tri[i].v[0]].p[0];
brush.face[1].v[0][1] = (float)backface;
brush.face[1].v[0][2] = Node[Tri[i].v[0]].p[2];
brush.face[1].v[1][0] = Node[Tri[i].v[1]].p[0];
brush.face[1].v[1][1] = (float)backface;
brush.face[1].v[1][2] = Node[Tri[i].v[1]].p[2];
brush.face[1].v[2][0] = Node[Tri[i].v[2]].p[0];
brush.face[1].v[2][1] = (float)backface;
brush.face[1].v[2][2] = Node[Tri[i].v[2]].p[2];
// 0-1 side
brush.face[2].v[0][0] = Node[Tri[i].v[0]].p[0];
brush.face[2].v[0][1] = Node[Tri[i].v[0]].p[1];
brush.face[2].v[0][2] = Node[Tri[i].v[0]].p[2];
brush.face[2].v[1][0] = Node[Tri[i].v[1]].p[0];
brush.face[2].v[1][1] = Node[Tri[i].v[1]].p[1];
brush.face[2].v[1][2] = Node[Tri[i].v[1]].p[2];
brush.face[2].v[2][0] = Node[Tri[i].v[1]].p[0];
brush.face[2].v[2][1] = (float)backface;
brush.face[2].v[2][2] = Node[Tri[i].v[1]].p[2];
// 1-2 side
brush.face[3].v[0][0] = Node[Tri[i].v[1]].p[0];
brush.face[3].v[0][1] = Node[Tri[i].v[1]].p[1];
brush.face[3].v[0][2] = Node[Tri[i].v[1]].p[2];
brush.face[3].v[1][0] = Node[Tri[i].v[2]].p[0];
brush.face[3].v[1][1] = Node[Tri[i].v[2]].p[1];
brush.face[3].v[1][2] = Node[Tri[i].v[2]].p[2];
brush.face[3].v[2][0] = Node[Tri[i].v[2]].p[0];
brush.face[3].v[2][1] = (float)backface;
brush.face[3].v[2][2] = Node[Tri[i].v[2]].p[2];
// 2-0 side
brush.face[4].v[0][0] = Node[Tri[i].v[2]].p[0];
brush.face[4].v[0][1] = Node[Tri[i].v[2]].p[1];
brush.face[4].v[0][2] = Node[Tri[i].v[2]].p[2];
brush.face[4].v[1][0] = Node[Tri[i].v[0]].p[0];
brush.face[4].v[1][1] = Node[Tri[i].v[0]].p[1];
brush.face[4].v[1][2] = Node[Tri[i].v[0]].p[2];
brush.face[4].v[2][0] = Node[Tri[i].v[0]].p[0];
brush.face[4].v[2][1] = (float)backface;
brush.face[4].v[2][2] = Node[Tri[i].v[0]].p[2];
@ -832,50 +831,50 @@ void MakeBrushes(int NumTris, NODE *Node, TRI *Tri,bool surf,
brush.face[1].v[0][0] = (float)backface;
brush.face[1].v[0][1] = Node[Tri[i].v[0]].p[1];
brush.face[1].v[0][2] = Node[Tri[i].v[0]].p[2];
brush.face[1].v[1][0] = (float)backface;
brush.face[1].v[1][1] = Node[Tri[i].v[1]].p[1];
brush.face[1].v[1][2] = Node[Tri[i].v[1]].p[2];
brush.face[1].v[2][0] = (float)backface;
brush.face[1].v[2][1] = Node[Tri[i].v[2]].p[1];
brush.face[1].v[2][2] = Node[Tri[i].v[2]].p[2];
// 0-1 side
brush.face[2].v[0][0] = Node[Tri[i].v[0]].p[0];
brush.face[2].v[0][1] = Node[Tri[i].v[0]].p[1];
brush.face[2].v[0][2] = Node[Tri[i].v[0]].p[2];
brush.face[2].v[1][0] = Node[Tri[i].v[1]].p[0];
brush.face[2].v[1][1] = Node[Tri[i].v[1]].p[1];
brush.face[2].v[1][2] = Node[Tri[i].v[1]].p[2];
brush.face[2].v[2][0] = (float)backface;
brush.face[2].v[2][1] = Node[Tri[i].v[1]].p[1];
brush.face[2].v[2][2] = Node[Tri[i].v[1]].p[2];
// 1-2 side
brush.face[3].v[0][0] = Node[Tri[i].v[1]].p[0];
brush.face[3].v[0][1] = Node[Tri[i].v[1]].p[1];
brush.face[3].v[0][2] = Node[Tri[i].v[1]].p[2];
brush.face[3].v[1][0] = Node[Tri[i].v[2]].p[0];
brush.face[3].v[1][1] = Node[Tri[i].v[2]].p[1];
brush.face[3].v[1][2] = Node[Tri[i].v[2]].p[2];
brush.face[3].v[2][0] = (float)backface;
brush.face[3].v[2][1] = Node[Tri[i].v[2]].p[1];
brush.face[3].v[2][2] = Node[Tri[i].v[2]].p[2];
// 2-0 side
brush.face[4].v[0][0] = Node[Tri[i].v[2]].p[0];
brush.face[4].v[0][1] = Node[Tri[i].v[2]].p[1];
brush.face[4].v[0][2] = Node[Tri[i].v[2]].p[2];
brush.face[4].v[1][0] = Node[Tri[i].v[0]].p[0];
brush.face[4].v[1][1] = Node[Tri[i].v[0]].p[1];
brush.face[4].v[1][2] = Node[Tri[i].v[0]].p[2];
brush.face[4].v[2][0] = (float)backface;
brush.face[4].v[2][1] = Node[Tri[i].v[0]].p[1];
brush.face[4].v[2][2] = Node[Tri[i].v[0]].p[2];
@ -885,55 +884,55 @@ void MakeBrushes(int NumTris, NODE *Node, TRI *Tri,bool surf,
brush.face[1].v[0][0] = Node[Tri[i].v[0]].p[0];
brush.face[1].v[0][1] = Node[Tri[i].v[0]].p[1];
brush.face[1].v[0][2] = (float)backface;
brush.face[1].v[1][0] = Node[Tri[i].v[1]].p[0];
brush.face[1].v[1][1] = Node[Tri[i].v[1]].p[1];
brush.face[1].v[1][2] = (float)backface;
brush.face[1].v[2][0] = Node[Tri[i].v[2]].p[0];
brush.face[1].v[2][1] = Node[Tri[i].v[2]].p[1];
brush.face[1].v[2][2] = (float)backface;
// 0-1 side
brush.face[2].v[0][0] = Node[Tri[i].v[0]].p[0];
brush.face[2].v[0][1] = Node[Tri[i].v[0]].p[1];
brush.face[2].v[0][2] = Node[Tri[i].v[0]].p[2];
brush.face[2].v[1][0] = Node[Tri[i].v[1]].p[0];
brush.face[2].v[1][1] = Node[Tri[i].v[1]].p[1];
brush.face[2].v[1][2] = Node[Tri[i].v[1]].p[2];
brush.face[2].v[2][0] = Node[Tri[i].v[1]].p[0];
brush.face[2].v[2][1] = Node[Tri[i].v[1]].p[1];
brush.face[2].v[2][2] = (float)backface;
// 1-2 side
brush.face[3].v[0][0] = Node[Tri[i].v[1]].p[0];
brush.face[3].v[0][1] = Node[Tri[i].v[1]].p[1];
brush.face[3].v[0][2] = Node[Tri[i].v[1]].p[2];
brush.face[3].v[1][0] = Node[Tri[i].v[2]].p[0];
brush.face[3].v[1][1] = Node[Tri[i].v[2]].p[1];
brush.face[3].v[1][2] = Node[Tri[i].v[2]].p[2];
brush.face[3].v[2][0] = Node[Tri[i].v[2]].p[0];
brush.face[3].v[2][1] = Node[Tri[i].v[2]].p[1];
brush.face[3].v[2][2] = (float)backface;
// 2-0 side
brush.face[4].v[0][0] = Node[Tri[i].v[2]].p[0];
brush.face[4].v[0][1] = Node[Tri[i].v[2]].p[1];
brush.face[4].v[0][2] = Node[Tri[i].v[2]].p[2];
brush.face[4].v[1][0] = Node[Tri[i].v[0]].p[0];
brush.face[4].v[1][1] = Node[Tri[i].v[0]].p[1];
brush.face[4].v[1][2] = Node[Tri[i].v[0]].p[2];
brush.face[4].v[2][0] = Node[Tri[i].v[0]].p[0];
brush.face[4].v[2][1] = Node[Tri[i].v[0]].p[1];
brush.face[4].v[2][2] = (float)backface;
}
for(j=0; j<5; j++)
{
strcpy(brush.face[j].texture,
@ -1052,10 +1051,10 @@ void MapOut(int NumNodes,int NumTris, NODE *Node, TRI *Tri)
default:
front = MoreThan(zmax,32.);
}
for(i=0; i<NumTris; i++)
Tri[i].flag = 0;
switch(Plane)
{
case PLANE_XZ0:
@ -1075,7 +1074,7 @@ void MapOut(int NumNodes,int NumTris, NODE *Node, TRI *Tri)
j1 = 0;
j2 = 1;
}
brush.Number = 0;
brush.NumFaces = 6;
MaxHints = NH*NV-1;
@ -1131,41 +1130,41 @@ void MapOut(int NumNodes,int NumTris, NODE *Node, TRI *Tri)
brush.face[0].v[0][0] = Node[q[2]].p[0];
brush.face[0].v[0][1] = (float)front;
brush.face[0].v[0][2] = Node[q[2]].p[2];
brush.face[0].v[1][0] = Node[q[1]].p[0];
brush.face[0].v[1][1] = (float)front;
brush.face[0].v[1][2] = Node[q[1]].p[2];
brush.face[0].v[2][0] = Node[q[0]].p[0];
brush.face[0].v[2][1] = (float)front;
brush.face[0].v[2][2] = Node[q[0]].p[2];
// back
brush.face[1].v[0][0] = Node[q[0]].p[0];
brush.face[1].v[0][1] = (float)backface;
brush.face[1].v[0][2] = Node[q[0]].p[2];
brush.face[1].v[1][0] = Node[q[1]].p[0];
brush.face[1].v[1][1] = (float)backface;
brush.face[1].v[1][2] = Node[q[1]].p[2];
brush.face[1].v[2][0] = Node[q[2]].p[0];
brush.face[1].v[2][1] = (float)backface;
brush.face[1].v[2][2] = Node[q[2]].p[2];
for(k0=0; k0<brush.NumFaces-2; k0++)
{
k =k0+2;
k1=(k0+1) % (brush.NumFaces-2);
brush.face[k].v[0][0] = Node[q[k0]].p[0];
brush.face[k].v[0][1] = (float)front;
brush.face[k].v[0][2] = Node[q[k0]].p[2];
brush.face[k].v[1][0] = Node[q[k1]].p[0];
brush.face[k].v[1][1] = (float)front;
brush.face[k].v[1][2] = Node[q[k1]].p[2];
brush.face[k].v[2][0] = Node[q[k1]].p[0];
brush.face[k].v[2][1] = (float)backface;
brush.face[k].v[2][2] = Node[q[k1]].p[2];
@ -1177,41 +1176,41 @@ void MapOut(int NumNodes,int NumTris, NODE *Node, TRI *Tri)
brush.face[0].v[0][0] = (float)front;
brush.face[0].v[0][1] = Node[q[2]].p[1];
brush.face[0].v[0][2] = Node[q[2]].p[2];
brush.face[0].v[1][0] = (float)front;
brush.face[0].v[1][1] = Node[q[1]].p[1];
brush.face[0].v[1][2] = Node[q[1]].p[2];
brush.face[0].v[2][0] = (float)front;
brush.face[0].v[2][1] = Node[q[0]].p[1];
brush.face[0].v[2][2] = Node[q[0]].p[2];
// back
brush.face[1].v[0][0] = (float)backface;
brush.face[1].v[0][1] = Node[q[0]].p[1];
brush.face[1].v[0][2] = Node[q[0]].p[2];
brush.face[1].v[1][0] = (float)backface;
brush.face[1].v[1][1] = Node[q[1]].p[1];
brush.face[1].v[1][2] = Node[q[1]].p[2];
brush.face[1].v[2][0] = (float)backface;
brush.face[1].v[2][1] = Node[q[2]].p[1];
brush.face[1].v[2][2] = Node[q[2]].p[2];
for(k0=0; k0<brush.NumFaces-2; k0++)
{
k =k0+2;
k1=(k0+1) % (brush.NumFaces-2);
brush.face[k].v[0][0] = (float)front;
brush.face[k].v[0][1] = Node[q[k0]].p[1];
brush.face[k].v[0][2] = Node[q[k0]].p[2];
brush.face[k].v[1][0] = (float)front;
brush.face[k].v[1][1] = Node[q[k1]].p[1];
brush.face[k].v[1][2] = Node[q[k1]].p[2];
brush.face[k].v[2][0] = (float)backface;
brush.face[k].v[2][1] = Node[q[k1]].p[1];
brush.face[k].v[2][2] = Node[q[k1]].p[2];
@ -1222,41 +1221,41 @@ void MapOut(int NumNodes,int NumTris, NODE *Node, TRI *Tri)
brush.face[0].v[0][0] = Node[q[2]].p[0];
brush.face[0].v[0][1] = Node[q[2]].p[1];
brush.face[0].v[0][2] = (float)front;
brush.face[0].v[1][0] = Node[q[1]].p[0];
brush.face[0].v[1][1] = Node[q[1]].p[1];
brush.face[0].v[1][2] = (float)front;
brush.face[0].v[2][0] = Node[q[0]].p[0];
brush.face[0].v[2][1] = Node[q[0]].p[1];
brush.face[0].v[2][2] = (float)front;
// back
brush.face[1].v[0][0] = Node[q[0]].p[0];
brush.face[1].v[0][1] = Node[q[0]].p[1];
brush.face[1].v[0][2] = (float)backface;
brush.face[1].v[1][0] = Node[q[1]].p[0];
brush.face[1].v[1][1] = Node[q[1]].p[1];
brush.face[1].v[1][2] = (float)backface;
brush.face[1].v[2][0] = Node[q[2]].p[0];
brush.face[1].v[2][1] = Node[q[2]].p[1];
brush.face[1].v[2][2] = (float)backface;
for(k0=0; k0<brush.NumFaces-2; k0++)
{
k =k0+2;
k1=(k0+1) % (brush.NumFaces-2);
brush.face[k].v[0][0] = Node[q[k0]].p[0];
brush.face[k].v[0][1] = Node[q[k0]].p[1];
brush.face[k].v[0][2] = (float)front;
brush.face[k].v[1][0] = Node[q[k1]].p[0];
brush.face[k].v[1][1] = Node[q[k1]].p[1];
brush.face[k].v[1][2] = (float)front;
brush.face[k].v[2][0] = Node[q[k1]].p[0];
brush.face[k].v[2][1] = Node[q[k1]].p[1];
brush.face[k].v[2][2] = (float)backface;

View File

@ -176,7 +176,7 @@ void texfont_init ()
int i, j, x, y;
float inv = 1.0f/128;
char *charlines[16] = {
const char *charlines[16] = {
"abcdefghijklmn", "opqrstuvwxyz0", "123456789ABC", "DEFGHIJKLMN",
"OPQRSTUVWX", "YZ,.!;:<>/?{}@$%", "&*()-+=_[] #" };
unsigned char lefts[7][17] = {

View File

@ -890,11 +890,6 @@ static gint bitmap_file_entryfocusout(GtkWidget* widget, GdkEventFocus* event, g
strcpy (filename, gtk_entry_get_text (GTK_ENTRY(widget)));
if(strcmp (filename,gbmp.name))
{
if (gbmp.colors)
{
free(gbmp.colors);
gbmp.colors=NULL;
}
strcpy (gbmp.name,filename);
if (strlen(gbmp.name) )
OpenBitmap ();
@ -1389,10 +1384,10 @@ GtkWidget* create_main_dialog ()
GtkObject *adj;
GSList *group;
int i;
char *games[] = { "Quake 2", "Half-Life", "SiN", "Heretic 2", "Kingpin", "Genesis3D", "Quake 3 Arena" };
char *waveforms[] = { "Alternating hill/valley", "Cylindrical left-to-right", "Cylindrical top-to-bottom",
const char *games[] = { "Quake 2", "Half-Life", "SiN", "Heretic 2", "Kingpin", "Genesis3D", "Quake 3 Arena" };
const char *waveforms[] = { "Alternating hill/valley", "Cylindrical left-to-right", "Cylindrical top-to-bottom",
"From bitmap", "Fractal" };
char *orientations[] = { "Ground surface", "Ceiling", "Wall facing 0", "Wall facing 90",
const char *orientations[] = { "Ground surface", "Ceiling", "Wall facing 0", "Wall facing 90",
"Wall facing 180","Wall facing 270" };
g_pWnd = dlg = gtk_window_new (GTK_WINDOW_TOPLEVEL);

View File

@ -133,11 +133,12 @@ bool GenSurfInit ()
else */
Game = QUAKE3;
ReadIniFile (gszIni);
if (g_pWnd == NULL)
g_pWnd = create_main_dialog ();
ReadIniFile (gszIni);
return true;
}
@ -291,9 +292,10 @@ void ReadIniFile (const char *file)
if(!strlen(Texture[GENESIS3D][0])) strcpy(Texture[GENESIS3D][0],"textures/rock13");
if(!strlen(Texture[QUAKE3][0])) strcpy(Texture[QUAKE3][0], "textures/organics/grass3");
if(!strlen(Texture[QUAKE3][1])) strcpy(Texture[QUAKE3][1], "textures/common/caulk");
strcpy (gbmp.name, g_FuncTable.m_pfnProfileLoadString (file, "Bitmap","Filename",""));
gbmp.colors = NULL;
if (strlen(gbmp.name))
OpenBitmap ();
@ -321,7 +323,7 @@ varargs versions of all text functions.
FIXME: make this buffer size safe someday
============
*/
char *va (char *format, ...)
char *va (const char *format, ...)
{
va_list argptr;
static char string[1024];