Quake-III-Arena-VS/data/multi_texture.vert
2017-04-03 14:40:32 +03:00

28 lines
655 B
GLSL

#version 450
layout(binding = 0) uniform Uniform_Buffer_Object {
mat4 model;
mat4 view;
mat4 proj;
} ubo;
layout(location = 0) in vec3 in_position;
layout(location = 1) in vec3 in_color;
layout(location = 2) in vec2 in_tex_coord;
layout(location = 3) in vec2 in_tex_coord2;
layout(location = 0) out vec3 frag_color;
layout(location = 1) out vec2 frag_tex_coord;
layout(location = 2) out vec2 frag_tex_coord2;
out gl_PerVertex {
vec4 gl_Position;
};
void main() {
gl_Position = ubo.proj * ubo.view * ubo.model * vec4(in_position, 1.0);
frag_color = in_color;
frag_tex_coord = in_tex_coord;
frag_tex_coord2 = in_tex_coord2;
}