Quake-III-Arena-VS/source/engine/renderer/vk_demo.cpp
2017-03-16 23:01:39 +02:00

818 lines
34 KiB
C++

#include "vk_allocator.h"
#include "vk_resource_manager.h"
#include "vk_demo.h"
#include "vk_init.h"
#include "vk_utils.h"
#include "stb_image.h"
#define TINYOBJLOADER_IMPLEMENTATION
#include "tiny_obj_loader.h"
#include "glm/glm.hpp"
#include "glm/gtc/matrix_transform.hpp"
#include "glm/gtx/hash.hpp"
#include <array>
#include <chrono>
#include <iostream>
#include <functional>
#include <unordered_map>
const std::string model_path = "../../data/model.obj";
const std::string texture_path = "../../data/texture.jpg";
struct Uniform_Buffer_Object {
glm::mat4 model;
glm::mat4 view;
glm::mat4 proj;
};
struct Vertex {
glm::vec3 pos;
glm::vec3 color;
glm::vec2 tex_coord;
bool operator==(const Vertex& other) const {
return pos == other.pos && color == other.color && tex_coord == other.tex_coord;
}
static std::array<VkVertexInputBindingDescription, 1> get_bindings() {
VkVertexInputBindingDescription binding_desc;
binding_desc.binding = 0;
binding_desc.stride = sizeof(Vertex);
binding_desc.inputRate = VK_VERTEX_INPUT_RATE_VERTEX;
return {binding_desc};
}
static std::array<VkVertexInputAttributeDescription, 3> get_attributes() {
VkVertexInputAttributeDescription position_attrib;
position_attrib.location = 0;
position_attrib.binding = 0;
position_attrib.format = VK_FORMAT_R32G32B32_SFLOAT;
position_attrib.offset = offsetof(struct Vertex, pos);
VkVertexInputAttributeDescription color_attrib;
color_attrib.location = 1;
color_attrib.binding = 0;
color_attrib.format = VK_FORMAT_R32G32B32_SFLOAT;
color_attrib.offset = offsetof(struct Vertex, color);
VkVertexInputAttributeDescription tex_coord_attrib;
tex_coord_attrib.location = 2;
tex_coord_attrib.binding = 0;
tex_coord_attrib.format = VK_FORMAT_R32G32_SFLOAT;
tex_coord_attrib.offset = offsetof(struct Vertex, tex_coord);
return {position_attrib, color_attrib, tex_coord_attrib};
}
};
struct Model {
std::vector<Vertex> vertices;
std::vector<uint32_t> indices;
};
namespace std {
template<> struct hash<Vertex> {
size_t operator()(Vertex const& vertex) const {
return ((hash<glm::vec3>()(vertex.pos) ^
(hash<glm::vec3>()(vertex.color) << 1)) >> 1) ^
(hash<glm::vec2>()(vertex.tex_coord) << 1);
}
};
}
static Model load_model() {
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
std::string err;
if (!tinyobj::LoadObj(&attrib, &shapes, &materials, &err, model_path.c_str()))
error("failed to load obj model: " + model_path);
Model model;
std::unordered_map<Vertex, std::size_t> unique_vertices;
for (const auto& shape : shapes) {
for (const auto& index : shape.mesh.indices) {
Vertex vertex;
vertex.pos = {
attrib.vertices[3 * index.vertex_index + 0],
attrib.vertices[3 * index.vertex_index + 1],
attrib.vertices[3 * index.vertex_index + 2]
};
vertex.tex_coord = {
attrib.texcoords[2 * index.texcoord_index + 0],
1.0 - attrib.texcoords[2 * index.texcoord_index + 1]
};
vertex.color = {1.0f, 1.0f, 1.0f};
if (unique_vertices.count(vertex) == 0) {
unique_vertices[vertex] = model.vertices.size();
model.vertices.push_back(vertex);
}
model.indices.push_back((uint32_t)unique_vertices[vertex]);
}
}
return model;
}
static VkFormat find_format_with_features(VkPhysicalDevice physical_device, const std::vector<VkFormat>& candidates, VkImageTiling tiling, VkFormatFeatureFlags features) {
for (VkFormat format : candidates) {
VkFormatProperties properties;
vkGetPhysicalDeviceFormatProperties(physical_device, format, &properties);
if (tiling == VK_IMAGE_TILING_LINEAR && (properties.linearTilingFeatures & features) == features)
return format;
if (tiling == VK_IMAGE_TILING_OPTIMAL && (properties.optimalTilingFeatures & features) == features)
return format;
}
error("failed to find format with requested features");
return VK_FORMAT_UNDEFINED; // never get here
}
static VkFormat find_depth_format(VkPhysicalDevice physical_device) {
return find_format_with_features(physical_device, {VK_FORMAT_D32_SFLOAT, VK_FORMAT_D32_SFLOAT_S8_UINT, VK_FORMAT_D24_UNORM_S8_UINT},
VK_IMAGE_TILING_OPTIMAL, VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT);
}
Vulkan_Demo::Vulkan_Demo(int window_width, int window_height, const SDL_SysWMinfo& window_sys_info)
: window_width(window_width)
, window_height(window_height)
{
initialize_vulkan(window_sys_info);
get_allocator()->initialize(get_physical_device(), get_device());
get_resource_manager()->initialize(get_device());
image_acquired = get_resource_manager()->create_semaphore();
rendering_finished = get_resource_manager()->create_semaphore();
create_command_pool();
create_descriptor_pool();
create_uniform_buffer();
create_texture();
create_texture_sampler();
create_depth_buffer_resources();
create_descriptor_set_layout();
create_descriptor_set();
create_render_pass();
create_framebuffers();
create_pipeline_layout();
create_pipeline();
upload_geometry();
record_render_scene(); // record secondary command buffer before primary ones
record_render_frame();
}
Vulkan_Demo::~Vulkan_Demo() {
VkResult result = vkDeviceWaitIdle(get_device());
if (result < 0)
std::cerr << "vkDeviceWaitIdle returned an error code: " + result;
get_resource_manager()->release_resources();
get_allocator()->deallocate_all();
deinitialize_vulkan();
}
void Vulkan_Demo::create_command_pool() {
VkCommandPoolCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.queueFamilyIndex = get_queue_family_index();
command_pool = get_resource_manager()->create_command_pool(desc);
}
void Vulkan_Demo::create_descriptor_pool() {
std::array<VkDescriptorPoolSize, 2> pool_sizes;
pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
pool_sizes[0].descriptorCount = 1;
pool_sizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
pool_sizes[1].descriptorCount = 1;
VkDescriptorPoolCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.maxSets = 1;
desc.poolSizeCount = static_cast<uint32_t>(pool_sizes.size());
desc.pPoolSizes = pool_sizes.data();
descriptor_pool = get_resource_manager()->create_descriptor_pool(desc);
}
void Vulkan_Demo::create_uniform_buffer() {
auto size = static_cast<VkDeviceSize>(sizeof(Uniform_Buffer_Object));
uniform_staging_buffer = create_permanent_staging_buffer(size, uniform_staging_buffer_memory);
uniform_buffer = create_buffer(size, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT);
}
void Vulkan_Demo::create_texture() {
int image_width, image_height, image_component_count;
auto rgba_pixels = stbi_load(texture_path.c_str(), &image_width, &image_height, &image_component_count, STBI_rgb_alpha);
if (rgba_pixels == nullptr) {
error("failed to load image file");
}
VkImage staging_image = create_staging_texture(image_width, image_height, VK_FORMAT_R8G8B8A8_UNORM, rgba_pixels, 4);
Defer_Action destroy_staging_image([this, &staging_image]() {
vkDestroyImage(get_device(), staging_image, nullptr);
});
stbi_image_free(rgba_pixels);
texture_image = ::create_texture(image_width, image_height, VK_FORMAT_R8G8B8A8_UNORM);
record_and_run_commands(command_pool, get_queue(),
[&staging_image, &image_width, &image_height, this](VkCommandBuffer command_buffer) {
record_image_layout_transition(command_buffer, staging_image, VK_FORMAT_R8G8B8A8_UNORM,
VK_ACCESS_HOST_WRITE_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL);
record_image_layout_transition(command_buffer, texture_image, VK_FORMAT_R8G8B8A8_UNORM,
0, VK_IMAGE_LAYOUT_UNDEFINED, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
// copy staging image's data to device local image
VkImageSubresourceLayers subresource_layers;
subresource_layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
subresource_layers.mipLevel = 0;
subresource_layers.baseArrayLayer = 0;
subresource_layers.layerCount = 1;
VkImageCopy region;
region.srcSubresource = subresource_layers;
region.srcOffset = {0, 0, 0};
region.dstSubresource = subresource_layers;
region.dstOffset = {0, 0, 0};
region.extent.width = image_width;
region.extent.height = image_height;
vkCmdCopyImage(command_buffer,
staging_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL,
texture_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &region);
record_image_layout_transition(command_buffer, texture_image, VK_FORMAT_R8G8B8A8_UNORM,
VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
});
texture_image_view = create_image_view(texture_image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
}
void Vulkan_Demo::create_texture_sampler() {
VkSamplerCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.magFilter = VK_FILTER_LINEAR;
desc.minFilter = VK_FILTER_LINEAR;
desc.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST;
desc.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT;
desc.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT;
desc.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT;
desc.mipLodBias = 0.0f;
desc.anisotropyEnable = VK_TRUE;
desc.maxAnisotropy = 16;
desc.compareEnable = VK_FALSE;
desc.compareOp = VK_COMPARE_OP_ALWAYS;
desc.minLod = 0.0f;
desc.maxLod = 0.0f;
desc.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK;
desc.unnormalizedCoordinates = VK_FALSE;
texture_image_sampler = get_resource_manager()->create_sampler(desc);
}
void Vulkan_Demo::create_depth_buffer_resources() {
VkFormat depth_format = find_depth_format(get_physical_device());
depth_image = create_depth_attachment_image(window_width, window_height, depth_format);
depth_image_view = create_image_view(depth_image, depth_format, VK_IMAGE_ASPECT_DEPTH_BIT);
record_and_run_commands(command_pool, get_queue(), [&depth_format, this](VkCommandBuffer command_buffer) {
record_image_layout_transition(command_buffer, depth_image, depth_format, 0, VK_IMAGE_LAYOUT_UNDEFINED,
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
});
}
void Vulkan_Demo::create_descriptor_set_layout() {
std::array<VkDescriptorSetLayoutBinding, 2> descriptor_bindings;
descriptor_bindings[0].binding = 0;
descriptor_bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_bindings[0].descriptorCount = 1;
descriptor_bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT;
descriptor_bindings[0].pImmutableSamplers = nullptr;
descriptor_bindings[1].binding = 1;
descriptor_bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_bindings[1].descriptorCount = 1;
descriptor_bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT;
descriptor_bindings[1].pImmutableSamplers = nullptr;
VkDescriptorSetLayoutCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.bindingCount = static_cast<uint32_t>(descriptor_bindings.size());
desc.pBindings = descriptor_bindings.data();
descriptor_set_layout = get_resource_manager()->create_descriptor_set_layout(desc);
}
void Vulkan_Demo::create_descriptor_set() {
VkDescriptorSetAllocateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO;
desc.pNext = nullptr;
desc.descriptorPool = descriptor_pool;
desc.descriptorSetCount = 1;
desc.pSetLayouts = &descriptor_set_layout;
VkResult result = vkAllocateDescriptorSets(get_device(), &desc, &descriptor_set);
check_vk_result(result, "vkAllocateDescriptorSets");
VkDescriptorBufferInfo buffer_info;
buffer_info.buffer = uniform_buffer;
buffer_info.offset = 0;
buffer_info.range = sizeof(Uniform_Buffer_Object);
VkDescriptorImageInfo image_info;
image_info.sampler = texture_image_sampler;
image_info.imageView = texture_image_view;
image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
std::array<VkWriteDescriptorSet, 2> descriptor_writes;
descriptor_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_writes[0].pNext = nullptr;
descriptor_writes[0].dstSet = descriptor_set;
descriptor_writes[0].dstBinding = 0;
descriptor_writes[0].dstArrayElement = 0;
descriptor_writes[0].descriptorCount = 1;
descriptor_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptor_writes[0].pImageInfo = nullptr;
descriptor_writes[0].pBufferInfo = &buffer_info;
descriptor_writes[0].pTexelBufferView = nullptr;
descriptor_writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_writes[1].dstSet = descriptor_set;
descriptor_writes[1].dstBinding = 1;
descriptor_writes[1].dstArrayElement = 0;
descriptor_writes[1].descriptorCount = 1;
descriptor_writes[1].pNext = nullptr;
descriptor_writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
descriptor_writes[1].pImageInfo = &image_info;
descriptor_writes[1].pBufferInfo = nullptr;
descriptor_writes[1].pTexelBufferView = nullptr;
vkUpdateDescriptorSets(get_device(), (uint32_t)descriptor_writes.size(), descriptor_writes.data(), 0, nullptr);
}
void Vulkan_Demo::create_render_pass() {
VkAttachmentDescription color_attachment;
color_attachment.flags = 0;
color_attachment.format = get_swapchain_image_format();
color_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
color_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
color_attachment.storeOp = VK_ATTACHMENT_STORE_OP_STORE;
color_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
color_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
color_attachment.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
color_attachment.finalLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
VkAttachmentDescription depth_attachment;
depth_attachment.flags = 0;
depth_attachment.format = find_depth_format(get_physical_device());
depth_attachment.samples = VK_SAMPLE_COUNT_1_BIT;
depth_attachment.loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
depth_attachment.storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depth_attachment.stencilLoadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
depth_attachment.stencilStoreOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
depth_attachment.initialLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
depth_attachment.finalLayout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkAttachmentReference color_attachment_ref;
color_attachment_ref.attachment = 0;
color_attachment_ref.layout = VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
VkAttachmentReference depth_attachment_ref;
depth_attachment_ref.attachment = 1;
depth_attachment_ref.layout = VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
VkSubpassDescription subpass;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.inputAttachmentCount = 0;
subpass.pInputAttachments = nullptr;
subpass.colorAttachmentCount = 1;
subpass.pColorAttachments = &color_attachment_ref;
subpass.pResolveAttachments = nullptr;
subpass.pDepthStencilAttachment = &depth_attachment_ref;
subpass.preserveAttachmentCount = 0;
subpass.pPreserveAttachments = nullptr;
std::array<VkAttachmentDescription, 2> attachments{color_attachment, depth_attachment};
VkRenderPassCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.attachmentCount = static_cast<uint32_t>(attachments.size());
desc.pAttachments = attachments.data();
desc.subpassCount = 1;
desc.pSubpasses = &subpass;
desc.dependencyCount = 0;
desc.pDependencies = nullptr;
render_pass = get_resource_manager()->create_render_pass(desc);
}
void Vulkan_Demo::create_framebuffers() {
std::array<VkImageView, 2> attachments = {VK_NULL_HANDLE, depth_image_view};
VkFramebufferCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_FRAMEBUFFER_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.renderPass = render_pass;
desc.attachmentCount = static_cast<uint32_t>(attachments.size());
desc.pAttachments = attachments.data();
desc.width = window_width;
desc.height = window_height;
desc.layers = 1;
const auto& swapchain_image_views = get_swapchain_image_views();
framebuffers.resize(swapchain_image_views.size());
for (std::size_t i = 0; i < framebuffers.size(); i++) {
attachments[0] = swapchain_image_views[i]; // set color attachment
framebuffers[i] = get_resource_manager()->create_framebuffer(desc);
}
}
void Vulkan_Demo::create_pipeline_layout() {
VkPipelineLayoutCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.setLayoutCount = 1;
desc.pSetLayouts = &descriptor_set_layout;
desc.pushConstantRangeCount = 0;
desc.pPushConstantRanges = nullptr;
pipeline_layout = get_resource_manager()->create_pipeline_layout(desc);
}
void Vulkan_Demo::create_pipeline() {
Shader_Module vertex_shader("../../data/vert.spv");
Shader_Module fragment_shader("../../data/frag.spv");
auto get_shader_stage_desc = [](VkShaderStageFlagBits stage, VkShaderModule shader_module, const char* entry) {
VkPipelineShaderStageCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.stage = stage;
desc.module = shader_module;
desc.pName = entry;
desc.pSpecializationInfo = nullptr;
return desc;
};
std::vector<VkPipelineShaderStageCreateInfo> shader_stages_state {
get_shader_stage_desc(VK_SHADER_STAGE_VERTEX_BIT, vertex_shader.handle, "main"),
get_shader_stage_desc(VK_SHADER_STAGE_FRAGMENT_BIT, fragment_shader.handle, "main")
};
VkPipelineVertexInputStateCreateInfo vertex_input_state;
vertex_input_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;
vertex_input_state.pNext = nullptr;
vertex_input_state.flags = 0;
auto bindings = Vertex::get_bindings();
vertex_input_state.vertexBindingDescriptionCount = (uint32_t)bindings.size();
vertex_input_state.pVertexBindingDescriptions = bindings.data();
auto attribs = Vertex::get_attributes();
vertex_input_state.vertexAttributeDescriptionCount = (uint32_t)attribs.size();
vertex_input_state.pVertexAttributeDescriptions = attribs.data();
VkPipelineInputAssemblyStateCreateInfo input_assembly_state;
input_assembly_state.sType = VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO;
input_assembly_state.pNext = nullptr;
input_assembly_state.flags = 0;
input_assembly_state.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
input_assembly_state.primitiveRestartEnable = VK_FALSE;
VkViewport viewport;
viewport.x = 0.0f;
viewport.y = 0.0f;
viewport.width = (float)window_width;
viewport.height = (float)window_height;
viewport.minDepth = 0.0f;
viewport.maxDepth = 1.0f;
VkRect2D scissor;
scissor.offset = {0, 0};
scissor.extent = {(uint32_t)window_width, (uint32_t)window_height};
VkPipelineViewportStateCreateInfo viewport_state;
viewport_state.sType = VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO;
viewport_state.pNext = nullptr;
viewport_state.flags = 0;
viewport_state.viewportCount = 1;
viewport_state.pViewports = &viewport;
viewport_state.scissorCount = 1;
viewport_state.pScissors = &scissor;
VkPipelineRasterizationStateCreateInfo rasterization_state;
rasterization_state.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterization_state.pNext = nullptr;
rasterization_state.flags = 0;
rasterization_state.depthClampEnable = VK_FALSE;
rasterization_state.rasterizerDiscardEnable = VK_FALSE;
rasterization_state.polygonMode = VK_POLYGON_MODE_FILL;
rasterization_state.cullMode = VK_CULL_MODE_BACK_BIT;
rasterization_state.frontFace = VK_FRONT_FACE_COUNTER_CLOCKWISE;
rasterization_state.depthBiasEnable = VK_FALSE;
rasterization_state.depthBiasConstantFactor = 0.0f;
rasterization_state.depthBiasClamp = 0.0f;
rasterization_state.depthBiasSlopeFactor = 0.0f;
rasterization_state.lineWidth = 1.0f;
VkPipelineMultisampleStateCreateInfo multisample_state;
multisample_state.sType = VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO;
multisample_state.pNext = nullptr;
multisample_state.flags = 0;
multisample_state.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
multisample_state.sampleShadingEnable = VK_FALSE;
multisample_state.minSampleShading = 1.0f;
multisample_state.pSampleMask = nullptr;
multisample_state.alphaToCoverageEnable = VK_FALSE;
multisample_state.alphaToOneEnable = VK_FALSE;
VkPipelineDepthStencilStateCreateInfo depth_stencil_state;
depth_stencil_state.sType = VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO;
depth_stencil_state.pNext = nullptr;
depth_stencil_state.flags = 0;
depth_stencil_state.depthTestEnable = VK_TRUE;
depth_stencil_state.depthWriteEnable = VK_TRUE;
depth_stencil_state.depthCompareOp = VK_COMPARE_OP_LESS;
depth_stencil_state.depthBoundsTestEnable = VK_FALSE;
depth_stencil_state.stencilTestEnable = VK_FALSE;
depth_stencil_state.front = {};
depth_stencil_state.back = {};
depth_stencil_state.minDepthBounds = 0.0;
depth_stencil_state.maxDepthBounds = 0.0;
VkPipelineColorBlendAttachmentState attachment_blend_state;
attachment_blend_state.blendEnable = VK_FALSE;
attachment_blend_state.srcColorBlendFactor = VK_BLEND_FACTOR_ONE;
attachment_blend_state.dstColorBlendFactor = VK_BLEND_FACTOR_ZERO;
attachment_blend_state.colorBlendOp = VK_BLEND_OP_ADD;
attachment_blend_state.srcAlphaBlendFactor = VK_BLEND_FACTOR_ONE;
attachment_blend_state.dstAlphaBlendFactor = VK_BLEND_FACTOR_ZERO;
attachment_blend_state.alphaBlendOp = VK_BLEND_OP_ADD;
attachment_blend_state.colorWriteMask =
VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
VkPipelineColorBlendStateCreateInfo blend_state;
blend_state.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
blend_state.pNext = nullptr;
blend_state.flags = 0;
blend_state.logicOpEnable = VK_FALSE;
blend_state.logicOp = VK_LOGIC_OP_COPY;
blend_state.attachmentCount = 1;
blend_state.pAttachments = &attachment_blend_state;
blend_state.blendConstants[0] = 0.0f;
blend_state.blendConstants[1] = 0.0f;
blend_state.blendConstants[2] = 0.0f;
blend_state.blendConstants[3] = 0.0f;
VkGraphicsPipelineCreateInfo desc;
desc.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
desc.pNext = nullptr;
desc.flags = 0;
desc.stageCount = static_cast<uint32_t>(shader_stages_state.size());
desc.pStages = shader_stages_state.data();
desc.pVertexInputState = &vertex_input_state;
desc.pInputAssemblyState = &input_assembly_state;
desc.pTessellationState = nullptr;
desc.pViewportState = &viewport_state;
desc.pRasterizationState = &rasterization_state;
desc.pMultisampleState = &multisample_state;
desc.pDepthStencilState = &depth_stencil_state;
desc.pColorBlendState = &blend_state;
desc.pDynamicState = nullptr;
desc.layout = pipeline_layout;
desc.renderPass = render_pass;
desc.subpass = 0;
desc.basePipelineHandle = VK_NULL_HANDLE;
desc.basePipelineIndex = -1;
pipeline = get_resource_manager()->create_graphics_pipeline(desc);
}
void Vulkan_Demo::upload_geometry() {
Model model = load_model();
model_indices_count = static_cast<uint32_t>(model.indices.size());
{
const VkDeviceSize size = model.vertices.size() * sizeof(model.vertices[0]);
vertex_buffer = create_buffer(size, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_VERTEX_BUFFER_BIT);
VkBuffer staging_buffer = create_staging_buffer(size, model.vertices.data());
Defer_Action destroy_staging_buffer([&staging_buffer, this]() {
vkDestroyBuffer(get_device(), staging_buffer, nullptr);
});
record_and_run_commands(command_pool, get_queue(), [&staging_buffer, &size, this](VkCommandBuffer command_buffer) {
VkBufferCopy region;
region.srcOffset = 0;
region.dstOffset = 0;
region.size = size;
vkCmdCopyBuffer(command_buffer, staging_buffer, vertex_buffer, 1, &region);
});
}
{
const VkDeviceSize size = model.indices.size() * sizeof(model.indices[0]);
index_buffer = create_buffer(size, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT);
VkBuffer staging_buffer = create_staging_buffer(size, model.indices.data());
Defer_Action destroy_staging_buffer([&staging_buffer, this]() {
vkDestroyBuffer(get_device(), staging_buffer, nullptr);
});
record_and_run_commands(command_pool, get_queue(), [&staging_buffer, &size, this](VkCommandBuffer command_buffer) {
VkBufferCopy region;
region.srcOffset = 0;
region.dstOffset = 0;
region.size = size;
vkCmdCopyBuffer(command_buffer, staging_buffer, index_buffer, 1, &region);
});
}
}
void Vulkan_Demo::record_render_scene() {
VkCommandBufferAllocateInfo alloc_info;
alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
alloc_info.pNext = nullptr;
alloc_info.commandPool = command_pool;
alloc_info.level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
alloc_info.commandBufferCount = 1;
VkResult result = vkAllocateCommandBuffers(get_device(), &alloc_info, &render_scene_command_buffer);
check_vk_result(result, "vkAllocateCommandBuffers");
VkCommandBufferInheritanceInfo inheritance_info;
inheritance_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO;
inheritance_info.pNext = nullptr;
inheritance_info.renderPass = render_pass;
inheritance_info.subpass = 0;
inheritance_info.framebuffer = VK_NULL_HANDLE;
inheritance_info.occlusionQueryEnable = VK_FALSE;
inheritance_info.queryFlags = 0;
inheritance_info.pipelineStatistics = 0;
VkCommandBufferBeginInfo begin_info;
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pNext = nullptr;
begin_info.flags = VK_COMMAND_BUFFER_USAGE_RENDER_PASS_CONTINUE_BIT | VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
begin_info.pInheritanceInfo = &inheritance_info;
result = vkBeginCommandBuffer(render_scene_command_buffer, &begin_info);
check_vk_result(result, "vkBeginCommandBuffer");
const VkDeviceSize offset = 0;
vkCmdBindVertexBuffers(render_scene_command_buffer, 0, 1, &vertex_buffer, &offset);
vkCmdBindIndexBuffer(render_scene_command_buffer, index_buffer, 0, VK_INDEX_TYPE_UINT32);
vkCmdBindDescriptorSets(render_scene_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &descriptor_set, 0, nullptr);
vkCmdBindPipeline(render_scene_command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
vkCmdDrawIndexed(render_scene_command_buffer, model_indices_count, 1, 0, 0, 0);
result = vkEndCommandBuffer(render_scene_command_buffer);
check_vk_result(result, "vkEndCommandBuffer");
}
void Vulkan_Demo::record_render_frame() {
VkCommandBufferAllocateInfo alloc_info;
alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
alloc_info.pNext = nullptr;
alloc_info.commandPool = command_pool;
alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
alloc_info.commandBufferCount = static_cast<uint32_t>(get_swapchain_image_views().size());
render_frame_command_buffers.resize(get_swapchain_image_views().size());
VkResult result = vkAllocateCommandBuffers(get_device(), &alloc_info, render_frame_command_buffers.data());
check_vk_result(result, "vkAllocateCommandBuffers");
VkCommandBufferBeginInfo begin_info;
begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
begin_info.pNext = nullptr;
begin_info.flags = VK_COMMAND_BUFFER_USAGE_SIMULTANEOUS_USE_BIT;
begin_info.pInheritanceInfo = nullptr;
std::array<VkClearValue, 2> clear_values;
clear_values[0].color = {0.3f, 0.2f, 0.1f, 0.0f};
clear_values[1].depthStencil = {1.0, 0};
VkRenderPassBeginInfo render_pass_begin_info;
render_pass_begin_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO;
render_pass_begin_info.pNext = nullptr;
render_pass_begin_info.renderPass = render_pass;
render_pass_begin_info.framebuffer = VK_NULL_HANDLE; // will be initialized later in the recording loop
render_pass_begin_info.renderArea.offset = {0, 0};
render_pass_begin_info.renderArea.extent = {(uint32_t)window_width, (uint32_t)window_height};
render_pass_begin_info.clearValueCount = static_cast<uint32_t>(clear_values.size());
render_pass_begin_info.pClearValues = clear_values.data();
VkBufferMemoryBarrier barrier;
barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER;
barrier.pNext = nullptr;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.buffer = uniform_buffer;
barrier.offset = 0;
barrier.size = sizeof(Uniform_Buffer_Object);
for (std::size_t i = 0; i < render_frame_command_buffers.size(); i++) {
VkResult result = vkBeginCommandBuffer(render_frame_command_buffers[i], &begin_info);
check_vk_result(result, "vkBeginCommandBuffer");
VkBufferCopy region;
region.srcOffset = 0;
region.dstOffset = 0;
region.size = sizeof(Uniform_Buffer_Object);
vkCmdCopyBuffer(render_frame_command_buffers[i], uniform_staging_buffer, uniform_buffer, 1, &region);
vkCmdPipelineBarrier(render_frame_command_buffers[i], VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0,
0, nullptr, 1, &barrier, 0, nullptr);
render_pass_begin_info.framebuffer = framebuffers[i];
vkCmdBeginRenderPass(render_frame_command_buffers[i], &render_pass_begin_info, VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS);
vkCmdExecuteCommands(render_frame_command_buffers[i], 1, &render_scene_command_buffer);
vkCmdEndRenderPass(render_frame_command_buffers[i]);
result = vkEndCommandBuffer(render_frame_command_buffers[i]);
check_vk_result(result, "vkEndCommandBuffer");
}
}
void Vulkan_Demo::update_uniform_buffer() {
static auto start_time = std::chrono::high_resolution_clock::now();
auto current_time = std::chrono::high_resolution_clock::now();
float time = std::chrono::duration_cast<std::chrono::milliseconds>(current_time - start_time).count() / 1000.f;
Uniform_Buffer_Object ubo;
ubo.model = glm::rotate(glm::mat4(), time * glm::radians(30.0f), glm::vec3(0, 1, 0)) *
glm::scale(glm::mat4(), glm::vec3(0.015f));
ubo.view = glm::lookAt(glm::vec3(0.5, 1.4, 2.8), glm::vec3(0, 0.7, 0), glm::vec3(0, 1, 0));
// Vulkan clip space has inverted Y and half Z.
const glm::mat4 clip(
1.0f, 0.0f, 0.0f, 0.0f,
0.0f, -1.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.5f, 0.0f,
0.0f, 0.0f, 0.5f, 1.0f);
ubo.proj = clip * glm::perspective(glm::radians(45.0f), window_width / (float)window_height, 0.1f, 50.0f);
void* data;
VkResult result = vkMapMemory(get_device(), uniform_staging_buffer_memory, 0, sizeof(ubo), 0, &data);
check_vk_result(result, "vkMapMemory");
memcpy(data, &ubo, sizeof(ubo));
vkUnmapMemory(get_device(), uniform_staging_buffer_memory);
}
void Vulkan_Demo::run_frame() {
update_uniform_buffer();
uint32_t swapchain_image_index;
VkResult result = vkAcquireNextImageKHR(get_device(), get_swapchain(), UINT64_MAX, image_acquired, VK_NULL_HANDLE, &swapchain_image_index);
check_vk_result(result, "vkAcquireNextImageKHR");
VkPipelineStageFlags wait_dst_stage_mask = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
VkSubmitInfo submit_info;
submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
submit_info.pNext = nullptr;
submit_info.waitSemaphoreCount = 1;
submit_info.pWaitSemaphores = &image_acquired;
submit_info.pWaitDstStageMask = &wait_dst_stage_mask;
submit_info.commandBufferCount = 1;
submit_info.pCommandBuffers = &render_frame_command_buffers[swapchain_image_index];
submit_info.signalSemaphoreCount = 1;
submit_info.pSignalSemaphores = &rendering_finished;
result = vkQueueSubmit(get_queue(), 1, &submit_info, VK_NULL_HANDLE);
check_vk_result(result, "vkQueueSubmit");
VkSwapchainKHR swapchain = get_swapchain();
VkPresentInfoKHR present_info;
present_info.sType = VK_STRUCTURE_TYPE_PRESENT_INFO_KHR;
present_info.pNext = nullptr;
present_info.waitSemaphoreCount = 1;
present_info.pWaitSemaphores = &rendering_finished;
present_info.swapchainCount = 1;
present_info.pSwapchains = &swapchain;
present_info.pImageIndices = &swapchain_image_index;
present_info.pResults = nullptr;
result = vkQueuePresentKHR(get_queue(), &present_info);
check_vk_result(result, "vkQueuePresentKHR");
}