Quake-III-Arena-VS/src/engine/renderer
2017-04-10 11:46:36 +03:00
..
shaders Started work on removing vulkan demo code. 2017-04-10 11:11:17 +03:00
qgl.h Removed SF_DISPLAY_LIST surface type. 2017-03-31 13:38:55 +03:00
tr_animation.c Rename: source -> src. 2017-03-17 15:28:25 +02:00
tr_backend.c Started work on removing vulkan demo code. 2017-04-10 11:11:17 +03:00
tr_bsp.c Rename: source -> src. 2017-03-17 15:28:25 +02:00
tr_cmds.c Started work on removing vulkan demo code. 2017-04-10 11:11:17 +03:00
tr_curve.c Rename: source -> src. 2017-03-17 15:28:25 +02:00
tr_flares.c Started work on removing vulkan demo code. 2017-04-10 11:11:17 +03:00
tr_font.c Rename: source -> src. 2017-03-17 15:28:25 +02:00
tr_image.c Proper images selection, so animation images work now. 2017-04-07 16:47:21 +03:00
tr_init.c Started work on removing vulkan demo code. 2017-04-10 11:11:17 +03:00
tr_light.c Rename: source -> src. 2017-03-17 15:28:25 +02:00
tr_local.h Started work on removing vulkan demo code. 2017-04-10 11:11:17 +03:00
tr_main.c Rename: source -> src. 2017-03-17 15:28:25 +02:00
tr_marks.c Rename: source -> src. 2017-03-17 15:28:25 +02:00
tr_mesh.c Rename: source -> src. 2017-03-17 15:28:25 +02:00
tr_model.c Started work on removing vulkan demo code. 2017-04-10 11:11:17 +03:00
tr_noise.c Rename: source -> src. 2017-03-17 15:28:25 +02:00
tr_public.h Rename: source -> src. 2017-03-17 15:28:25 +02:00
tr_scene.c First attempt for general frame begin/end vulkan functionality. 2017-03-23 23:19:44 +02:00
tr_shade_calc.c Rename: source -> src. 2017-03-17 15:28:25 +02:00
tr_shade.c Create pipelines based on GLS_XXX state. 2017-04-06 17:26:22 +03:00
tr_shader.c Started work on removing vulkan demo code. 2017-04-10 11:11:17 +03:00
tr_shadows.c Rename: source -> src. 2017-03-17 15:28:25 +02:00
tr_sky.c Started work on removing vulkan demo code. 2017-04-10 11:11:17 +03:00
tr_surface.c Removed SF_DISPLAY_LIST surface type. 2017-03-31 13:38:55 +03:00
tr_world.c Rename: source -> src. 2017-03-17 15:28:25 +02:00
vk_allocator.cpp Rename: source -> src. 2017-03-17 15:28:25 +02:00
vk_allocator.h Added vk.h/cpp - it is going to be the main vulkan related module in the renderer. 2017-03-24 11:52:01 +02:00
vk_demo.cpp Vk_Vertex, Vk_Vertex2 - vertex formats for single/multi textured geometry correspondingly. 2017-04-10 11:46:36 +03:00
vk_demo.h Vk_Vertex, Vk_Vertex2 - vertex formats for single/multi textured geometry correspondingly. 2017-04-10 11:46:36 +03:00
vk_resource_manager.cpp Rename: source -> src. 2017-03-17 15:28:25 +02:00
vk_resource_manager.h Rename: source -> src. 2017-03-17 15:28:25 +02:00
vk_utils.cpp Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
vk_utils.h Specify shaders directly as arrays of bytes in source code. 2017-04-05 14:26:15 +03:00
vk.cpp Vk_Vertex, Vk_Vertex2 - vertex formats for single/multi textured geometry correspondingly. 2017-04-10 11:46:36 +03:00
vk.h Vk_Vertex, Vk_Vertex2 - vertex formats for single/multi textured geometry correspondingly. 2017-04-10 11:46:36 +03:00