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shaders
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Started work on removing vulkan demo code.
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2017-04-10 11:11:17 +03:00 |
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qgl.h
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Removed SF_DISPLAY_LIST surface type.
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2017-03-31 13:38:55 +03:00 |
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tr_animation.c
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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tr_backend.c
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Started work on removing vulkan demo code.
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2017-04-10 11:11:17 +03:00 |
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tr_bsp.c
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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tr_cmds.c
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Started work on removing vulkan demo code.
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2017-04-10 11:11:17 +03:00 |
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tr_curve.c
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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tr_flares.c
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Started work on removing vulkan demo code.
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2017-04-10 11:11:17 +03:00 |
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tr_font.c
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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tr_image.c
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Proper images selection, so animation images work now.
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2017-04-07 16:47:21 +03:00 |
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tr_init.c
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Started work on removing vulkan demo code.
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2017-04-10 11:11:17 +03:00 |
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tr_light.c
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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tr_local.h
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Started work on removing vulkan demo code.
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2017-04-10 11:11:17 +03:00 |
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tr_main.c
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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tr_marks.c
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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tr_mesh.c
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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tr_model.c
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Started work on removing vulkan demo code.
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2017-04-10 11:11:17 +03:00 |
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tr_noise.c
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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tr_public.h
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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tr_scene.c
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First attempt for general frame begin/end vulkan functionality.
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2017-03-23 23:19:44 +02:00 |
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tr_shade_calc.c
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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tr_shade.c
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Create pipelines based on GLS_XXX state.
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2017-04-06 17:26:22 +03:00 |
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tr_shader.c
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Started work on removing vulkan demo code.
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2017-04-10 11:11:17 +03:00 |
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tr_shadows.c
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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tr_sky.c
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Started work on removing vulkan demo code.
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2017-04-10 11:11:17 +03:00 |
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tr_surface.c
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Removed SF_DISPLAY_LIST surface type.
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2017-03-31 13:38:55 +03:00 |
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tr_world.c
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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vk_allocator.cpp
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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vk_allocator.h
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Added vk.h/cpp - it is going to be the main vulkan related module in the renderer.
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2017-03-24 11:52:01 +02:00 |
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vk_demo.cpp
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Vk_Vertex, Vk_Vertex2 - vertex formats for single/multi textured geometry correspondingly.
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2017-04-10 11:46:36 +03:00 |
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vk_demo.h
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Vk_Vertex, Vk_Vertex2 - vertex formats for single/multi textured geometry correspondingly.
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2017-04-10 11:46:36 +03:00 |
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vk_resource_manager.cpp
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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vk_resource_manager.h
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Rename: source -> src.
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2017-03-17 15:28:25 +02:00 |
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vk_utils.cpp
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Specify shaders directly as arrays of bytes in source code.
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2017-04-05 14:26:15 +03:00 |
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vk_utils.h
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Specify shaders directly as arrays of bytes in source code.
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2017-04-05 14:26:15 +03:00 |
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vk.cpp
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Vk_Vertex, Vk_Vertex2 - vertex formats for single/multi textured geometry correspondingly.
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2017-04-10 11:46:36 +03:00 |
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vk.h
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Vk_Vertex, Vk_Vertex2 - vertex formats for single/multi textured geometry correspondingly.
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2017-04-10 11:46:36 +03:00 |