Quake-III-Arena-VS/src/engine/renderer/vk.h
2017-04-28 19:13:24 +03:00

169 lines
5.3 KiB
C

#pragma once
#ifdef _WIN32
#define VK_USE_PLATFORM_WIN32_KHR
#define NOMINMAX
#endif
#include "vulkan/vulkan.h"
const int MAX_SWAPCHAIN_IMAGES = 8;
const int MAX_VK_SAMPLERS = 32;
const int MAX_VK_PIPELINES = 1024;
const int MAX_VK_IMAGES = 2048; // should be the same as MAX_DRAWIMAGES
const int IMAGE_CHUNK_SIZE = 32 * 1024 * 1024;
const int MAX_IMAGE_CHUNKS = 16;
#define VK_CHECK(function_call) { \
VkResult result = function_call; \
if (result < 0) \
ri.Error(ERR_FATAL, "Vulkan error: function %s, error code %d", #function_call, result); \
}
enum class Vk_Shader_Type {
single_texture,
multi_texture_mul,
multi_texture_add
};
struct Vk_Sampler_Def {
bool repeat_texture = false; // clamp/repeat texture addressing mode
int gl_mag_filter = 0; // GL_XXX mag filter
int gl_min_filter = 0; // GL_XXX min filter
};
struct Vk_Pipeline_Def {
Vk_Shader_Type shader_type = Vk_Shader_Type::single_texture;
unsigned int state_bits = 0; // GLS_XXX flags
int face_culling = 0;// cullType_t
bool polygon_offset = false;
bool clipping_plane = false;
bool mirror = false;
};
struct Vk_Image {
VkImage handle = VK_NULL_HANDLE;
VkImageView view = VK_NULL_HANDLE;
// Descriptor set that contains single descriptor used to access the given image.
// It is updated only once during image initialization.
VkDescriptorSet descriptor_set = VK_NULL_HANDLE;
};
//
// Initialization.
//
void vk_create_instance(HWND hwnd); // initializes VK_Instance
void vk_destroy_instance(); // destroys Vk_Instance resources
void vk_destroy_resources(); // destroys Vk_Resources resources
//
// Resources allocation.
//
Vk_Image vk_create_image(int width, int height, int mip_levels, bool repeat_texture);
void vk_upload_image_data(VkImage image, int width, int height, bool mipmap, const uint8_t* rgba_pixels);
void vk_update_descriptor_set(VkDescriptorSet set, VkImageView image_view, bool mipmap, bool repeat_texture);
VkSampler vk_find_sampler(const Vk_Sampler_Def& def);
VkPipeline vk_find_pipeline(const Vk_Pipeline_Def& def);
//
// Rendering setup.
//
VkRect2D vk_get_viewport_rect();
void vk_bind_resources_shared_between_stages();
void vk_bind_stage_specific_resources(VkPipeline pipeline, bool multitexture, bool sky);
void vk_begin_frame();
void vk_end_frame();
// Vulkan specific structures used by the engine.
struct Vk_Instance {
VkInstance instance = VK_NULL_HANDLE;
VkPhysicalDevice physical_device = VK_NULL_HANDLE;
VkSurfaceKHR surface = VK_NULL_HANDLE;
VkSurfaceFormatKHR surface_format = {};
uint32_t queue_family_index = 0;
VkDevice device = VK_NULL_HANDLE;
VkQueue queue = VK_NULL_HANDLE;
VkSwapchainKHR swapchain = VK_NULL_HANDLE;
uint32_t swapchain_image_count = 0;
VkImage swapchain_images[MAX_SWAPCHAIN_IMAGES];
VkImageView swapchain_image_views[MAX_SWAPCHAIN_IMAGES];
VkCommandPool command_pool = VK_NULL_HANDLE;
VkCommandBuffer command_buffer = VK_NULL_HANDLE;
VkImage depth_image = VK_NULL_HANDLE;
VkDeviceMemory depth_image_memory = VK_NULL_HANDLE;
VkImageView depth_image_view = VK_NULL_HANDLE;
VkRenderPass render_pass = VK_NULL_HANDLE;
VkFramebuffer framebuffers[MAX_SWAPCHAIN_IMAGES];
VkDescriptorPool descriptor_pool = VK_NULL_HANDLE;
VkDescriptorSetLayout set_layout = VK_NULL_HANDLE;
VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
VkBuffer vertex_buffer = VK_NULL_HANDLE;
byte* vertex_buffer_ptr = nullptr; // pointer to mapped vertex buffer
int xyz_elements = 0;
int color_st_elements = 0;
VkBuffer index_buffer = VK_NULL_HANDLE;
byte* index_buffer_ptr = nullptr; // pointer to mapped index buffer
VkDeviceSize index_buffer_offset = 0;
// host visible memory that holds both vertex and index data
VkDeviceMemory geometry_buffer_memory = VK_NULL_HANDLE;
VkSemaphore image_acquired = VK_NULL_HANDLE;
uint32_t swapchain_image_index = -1;
VkSemaphore rendering_finished = VK_NULL_HANDLE;
VkFence rendering_finished_fence = VK_NULL_HANDLE;
VkShaderModule single_texture_vs = VK_NULL_HANDLE;
VkShaderModule single_texture_clipping_plane_vs = VK_NULL_HANDLE;
VkShaderModule single_texture_fs = VK_NULL_HANDLE;
VkShaderModule multi_texture_vs = VK_NULL_HANDLE;
VkShaderModule multi_texture_clipping_plane_vs = VK_NULL_HANDLE;
VkShaderModule multi_texture_mul_fs = VK_NULL_HANDLE;
VkShaderModule multi_texture_add_fs = VK_NULL_HANDLE;
VkPipeline skybox_pipeline = VK_NULL_HANDLE;
};
struct Vk_Resources {
//
// Resources.
//
int num_samplers = 0;
Vk_Sampler_Def sampler_defs[MAX_VK_SAMPLERS];
VkSampler samplers[MAX_VK_SAMPLERS];
int num_pipelines = 0;
Vk_Pipeline_Def pipeline_defs[MAX_VK_PIPELINES];
VkPipeline pipelines[MAX_VK_PIPELINES];
Vk_Image images[MAX_VK_IMAGES];
//
// Memory allocations.
//
struct Chunk {
VkDeviceMemory memory = VK_NULL_HANDLE;
VkDeviceSize used = 0;
};
int num_image_chunks = 0;
Chunk image_chunks[MAX_IMAGE_CHUNKS];
// Host visible memory used to copy image data to device local memory.
VkBuffer staging_buffer = VK_NULL_HANDLE;
VkDeviceMemory staging_buffer_memory = VK_NULL_HANDLE;
VkDeviceSize staging_buffer_size = 0;
byte* staging_buffer_ptr = nullptr; // pointer to mapped staging buffer
};