The cradle of Quake III Arena
Go to file
Artem Kharytoniuk 3b4ceffda6 Update README.md
2017-03-13 14:53:55 +02:00
config/visual-studio Renamed visual studio projects folder: vs2015 -> visual-studio. 2017-03-13 13:45:06 +02:00
source Replaced jpeg-6 with stb_image/tiny_jpeg 2017-03-04 13:49:30 +02:00
third_party Added SDL static library. 2017-03-13 13:46:58 +02:00
tools/bin Moved tools binaries to tools folder 2016-07-12 00:12:51 +03:00
.gitignore Renamed visual studio projects folder: vs2015 -> visual-studio. 2017-03-13 13:45:06 +02:00
COPYING.txt The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00
README.md Update README.md 2017-03-13 14:53:55 +02:00
README.txt The Quake III Arena sources as originally released under the GPL license on August 20, 2005. 2012-01-31 13:41:34 -06:00
Screenshot.jpg Added README.md 2014-05-09 23:51:29 +03:00

Welcome to the Quake 3 source code!

Quake 3 is one of my favourite games. This repository is created in order to allow me to enjoy both this game and its source code in a world of chaning standards. I do not modify gameplay code or do the changes that are invariant to gameplay.

The general direction is towards simplification rather than complexity, so the codebase should be easy to build, executable does not require additional shared libraries to work, no crazy oop or multi-layered abstractions in the code (until I need this, since there is no absolute rules). Only windows platform is supported.

The screeenshot below has no relation to this codebase - just a random screenshot from my early programming experiments. Still it is here to stay.

Screenshot