41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
#pragma once
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#include "vk_utils.h"
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#include <vector>
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class Resource_Manager {
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public:
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void initialize(VkDevice device);
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void release_resources();
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VkSemaphore create_semaphore();
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VkCommandPool create_command_pool(const VkCommandPoolCreateInfo& desc);
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VkDescriptorPool create_descriptor_pool(const VkDescriptorPoolCreateInfo& desc);
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VkBuffer create_buffer(const VkBufferCreateInfo& desc);
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VkImage create_image(const VkImageCreateInfo& desc);
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VkImageView create_image_view(const VkImageViewCreateInfo& desc);
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VkSampler create_sampler(const VkSamplerCreateInfo& desc);
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VkRenderPass create_render_pass(const VkRenderPassCreateInfo& desc);
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VkFramebuffer create_framebuffer(const VkFramebufferCreateInfo& desc);
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VkDescriptorSetLayout create_descriptor_set_layout(const VkDescriptorSetLayoutCreateInfo& desc);
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VkPipelineLayout create_pipeline_layout(const VkPipelineLayoutCreateInfo& desc);
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VkPipeline create_graphics_pipeline(const VkGraphicsPipelineCreateInfo& desc);
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private:
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VkDevice device = VK_NULL_HANDLE;
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std::vector<VkSemaphore> semaphores;
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std::vector<VkCommandPool> command_pools;
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std::vector<VkDescriptorPool> descriptor_pools;
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std::vector<VkBuffer> buffers;
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std::vector<VkImage> images;
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std::vector<VkImageView> image_views;
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std::vector<VkSampler> samplers;
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std::vector<VkDescriptorSetLayout> descriptor_set_layouts;
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std::vector<VkRenderPass> render_passes;
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std::vector<VkFramebuffer> framebuffers;
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std::vector<VkPipelineLayout> pipeline_layouts;
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std::vector<VkPipeline> graphics_pipelines;
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};
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Resource_Manager* get_resource_manager();
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