#include "vk_allocator.h" #include "vk_resource_manager.h" #include "vk_demo.h" #include "vk.h" #include "vk_utils.h" #include "stb_image.h" #include #include #include #include #include #include "tr_local.h" struct Uniform_Buffer_Object { float mvp[16]; }; FILE* logfile; Vulkan_Demo::Vulkan_Demo(int window_width, int window_height) : window_width(window_width) , window_height(window_height) { logfile = fopen("vk_dev.log", "w"); image_acquired = get_resource_manager()->create_semaphore(); rendering_finished = get_resource_manager()->create_semaphore(); VkFenceCreateInfo fence_desc; fence_desc.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO; fence_desc.pNext = nullptr; fence_desc.flags = VK_FENCE_CREATE_SIGNALED_BIT; VkResult result = vkCreateFence(vk_instance.device, &fence_desc, nullptr, &rendering_finished_fence); check_vk_result(result, "vkCreateFence"); create_descriptor_pool(); create_uniform_buffer(); create_texture_sampler(); create_descriptor_set_layout(); create_pipeline_layout(); upload_geometry(); } void Vulkan_Demo::create_descriptor_pool() { std::array pool_sizes; pool_sizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; pool_sizes[0].descriptorCount = 1024; pool_sizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; pool_sizes[1].descriptorCount = 1024; VkDescriptorPoolCreateInfo desc; desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO; desc.pNext = nullptr; desc.flags = 0; desc.maxSets = 1024; desc.poolSizeCount = static_cast(pool_sizes.size()); desc.pPoolSizes = pool_sizes.data(); descriptor_pool = get_resource_manager()->create_descriptor_pool(desc); } void Vulkan_Demo::create_uniform_buffer() { auto size = static_cast(sizeof(Uniform_Buffer_Object)) * 1024; uniform_staging_buffer = create_permanent_staging_buffer(size, uniform_staging_buffer_memory); uniform_buffer = create_buffer(size, VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT); VkPhysicalDeviceProperties props; vkGetPhysicalDeviceProperties(vk_instance.physical_device, &props); VkDeviceSize offset_align = props.limits.minUniformBufferOffsetAlignment; tess_ubo_offset_step = (uint32_t)((sizeof(Uniform_Buffer_Object) + offset_align - 1) / offset_align * offset_align); } VkImage Vulkan_Demo::create_texture(const uint8_t* pixels, int bytes_per_pixel, int image_width, int image_height, VkImageView& image_view) { VkImage staging_image = create_staging_texture(image_width, image_height, bytes_per_pixel == 3 ? VK_FORMAT_R8G8B8_UNORM : VK_FORMAT_R8G8B8A8_UNORM, pixels, bytes_per_pixel); Defer_Action destroy_staging_image([this, &staging_image]() { vkDestroyImage(vk_instance.device, staging_image, nullptr); }); VkImage texture_image = ::create_texture(image_width, image_height, bytes_per_pixel == 3 ? VK_FORMAT_R8G8B8_UNORM : VK_FORMAT_R8G8B8A8_UNORM); record_and_run_commands(vk_instance.command_pool, vk_instance.queue, [&texture_image, &staging_image, &image_width, &image_height, this](VkCommandBuffer command_buffer) { record_image_layout_transition(command_buffer, staging_image, VK_FORMAT_R8G8B8A8_UNORM, VK_ACCESS_HOST_WRITE_BIT, VK_IMAGE_LAYOUT_PREINITIALIZED, VK_ACCESS_TRANSFER_READ_BIT, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); record_image_layout_transition(command_buffer, texture_image, VK_FORMAT_R8G8B8A8_UNORM, 0, VK_IMAGE_LAYOUT_UNDEFINED, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); // copy staging image's data to device local image VkImageSubresourceLayers subresource_layers; subresource_layers.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; subresource_layers.mipLevel = 0; subresource_layers.baseArrayLayer = 0; subresource_layers.layerCount = 1; VkImageCopy region; region.srcSubresource = subresource_layers; region.srcOffset = {0, 0, 0}; region.dstSubresource = subresource_layers; region.dstOffset = {0, 0, 0}; region.extent.width = image_width; region.extent.height = image_height; vkCmdCopyImage(command_buffer, staging_image, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL, texture_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion); record_image_layout_transition(command_buffer, texture_image, VK_FORMAT_R8G8B8A8_UNORM, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); }); image_view = create_image_view(texture_image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT); return texture_image; } void Vulkan_Demo::create_texture_sampler() { VkSamplerCreateInfo desc; desc.sType = VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO; desc.pNext = nullptr; desc.flags = 0; desc.magFilter = VK_FILTER_LINEAR; desc.minFilter = VK_FILTER_LINEAR; desc.mipmapMode = VK_SAMPLER_MIPMAP_MODE_NEAREST; desc.addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT; desc.addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT; desc.addressModeW = VK_SAMPLER_ADDRESS_MODE_REPEAT; desc.mipLodBias = 0.0f; desc.anisotropyEnable = VK_TRUE; desc.maxAnisotropy = 16; desc.compareEnable = VK_FALSE; desc.compareOp = VK_COMPARE_OP_ALWAYS; desc.minLod = 0.0f; desc.maxLod = 0.0f; desc.borderColor = VK_BORDER_COLOR_INT_OPAQUE_BLACK; desc.unnormalizedCoordinates = VK_FALSE; texture_image_sampler = get_resource_manager()->create_sampler(desc); } void Vulkan_Demo::create_descriptor_set_layout() { std::array descriptor_bindings; descriptor_bindings[0].binding = 0; descriptor_bindings[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; descriptor_bindings[0].descriptorCount = 1; descriptor_bindings[0].stageFlags = VK_SHADER_STAGE_VERTEX_BIT; descriptor_bindings[0].pImmutableSamplers = nullptr; descriptor_bindings[1].binding = 1; descriptor_bindings[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; descriptor_bindings[1].descriptorCount = 1; descriptor_bindings[1].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; descriptor_bindings[1].pImmutableSamplers = nullptr; descriptor_bindings[2].binding = 2; descriptor_bindings[2].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; descriptor_bindings[2].descriptorCount = 1; descriptor_bindings[2].stageFlags = VK_SHADER_STAGE_FRAGMENT_BIT; descriptor_bindings[2].pImmutableSamplers = nullptr; VkDescriptorSetLayoutCreateInfo desc; desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO; desc.pNext = nullptr; desc.flags = 0; desc.bindingCount = static_cast(descriptor_bindings.size()); desc.pBindings = descriptor_bindings.data(); descriptor_set_layout = get_resource_manager()->create_descriptor_set_layout(desc); } void Vulkan_Demo::create_image_descriptor_set(const image_t* image) { VkDescriptorSetAllocateInfo desc; desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; desc.pNext = nullptr; desc.descriptorPool = descriptor_pool; desc.descriptorSetCount = 1; desc.pSetLayouts = &descriptor_set_layout; VkDescriptorSet set; VkResult result = vkAllocateDescriptorSets(vk_instance.device, &desc, &set); check_vk_result(result, "vkAllocateDescriptorSets"); VkDescriptorImageInfo image_info; image_info.sampler = texture_image_sampler; image_info.imageView = image->vk_image_view; image_info.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; std::array descriptor_writes; descriptor_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descriptor_writes[0].dstSet = set; descriptor_writes[0].dstBinding = 1; descriptor_writes[0].dstArrayElement = 0; descriptor_writes[0].descriptorCount = 1; descriptor_writes[0].pNext = nullptr; descriptor_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; descriptor_writes[0].pImageInfo = &image_info; descriptor_writes[0].pBufferInfo = nullptr; descriptor_writes[0].pTexelBufferView = nullptr; vkUpdateDescriptorSets(vk_instance.device, (uint32_t)descriptor_writes.size(), descriptor_writes.data(), 0, nullptr); update_ubo_descriptor(set); image_descriptor_sets[image] = set; } void Vulkan_Demo::create_multitexture_descriptor_set(const image_t* image, const image_t* image2) { VkDescriptorSetAllocateInfo desc; desc.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO; desc.pNext = nullptr; desc.descriptorPool = descriptor_pool; desc.descriptorSetCount = 1; desc.pSetLayouts = &descriptor_set_layout; VkDescriptorSet set; VkResult result = vkAllocateDescriptorSets(vk_instance.device, &desc, &set); check_vk_result(result, "vkAllocateDescriptorSets"); VkDescriptorImageInfo image_info[2]; image_info[0].sampler = texture_image_sampler; image_info[0].imageView = image->vk_image_view; image_info[0].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; image_info[1].sampler = texture_image_sampler; image_info[1].imageView = image2->vk_image_view; image_info[1].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; std::array descriptor_writes; descriptor_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descriptor_writes[0].dstSet = set; descriptor_writes[0].dstBinding = 1; descriptor_writes[0].dstArrayElement = 0; descriptor_writes[0].descriptorCount = 1; descriptor_writes[0].pNext = nullptr; descriptor_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; descriptor_writes[0].pImageInfo = &image_info[0]; descriptor_writes[0].pBufferInfo = nullptr; descriptor_writes[0].pTexelBufferView = nullptr; descriptor_writes[1].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descriptor_writes[1].dstSet = set; descriptor_writes[1].dstBinding = 2; descriptor_writes[1].dstArrayElement = 0; descriptor_writes[1].descriptorCount = 1; descriptor_writes[1].pNext = nullptr; descriptor_writes[1].descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; descriptor_writes[1].pImageInfo = &image_info[1]; descriptor_writes[1].pBufferInfo = nullptr; descriptor_writes[1].pTexelBufferView = nullptr; vkUpdateDescriptorSets(vk_instance.device, (uint32_t)descriptor_writes.size(), descriptor_writes.data(), 0, nullptr); update_ubo_descriptor(set); auto images = std::make_pair(image, image2); multitexture_descriptor_sets[images] = set; } void Vulkan_Demo::create_pipeline_layout() { VkPipelineLayoutCreateInfo desc; desc.sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO; desc.pNext = nullptr; desc.flags = 0; desc.setLayoutCount = 1; desc.pSetLayouts = &descriptor_set_layout; desc.pushConstantRangeCount = 0; desc.pPushConstantRanges = nullptr; pipeline_layout = get_resource_manager()->create_pipeline_layout(desc); } void Vulkan_Demo::upload_geometry() { { VkBufferCreateInfo desc; desc.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; desc.pNext = nullptr; desc.flags = 0; desc.size = 16 * 1024 * 1024; desc.usage = VK_BUFFER_USAGE_VERTEX_BUFFER_BIT; desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE; desc.queueFamilyIndexCount = 0; desc.pQueueFamilyIndices = nullptr; tess_vertex_buffer = get_resource_manager()->create_buffer(desc); tess_vertex_buffer_memory = get_allocator()->allocate_staging_memory(tess_vertex_buffer); VkResult result = vkBindBufferMemory(vk_instance.device, tess_vertex_buffer, tess_vertex_buffer_memory, 0); check_vk_result(result, "vkBindBufferMemory"); } { VkBufferCreateInfo desc; desc.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO; desc.pNext = nullptr; desc.flags = 0; desc.size = 16 * 1024 * 1024; desc.usage = VK_BUFFER_USAGE_INDEX_BUFFER_BIT; desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE; desc.queueFamilyIndexCount = 0; desc.pQueueFamilyIndices = nullptr; tess_index_buffer = get_resource_manager()->create_buffer(desc); tess_index_buffer_memory = get_allocator()->allocate_staging_memory(tess_index_buffer); VkResult result = vkBindBufferMemory(vk_instance.device, tess_index_buffer, tess_index_buffer_memory, 0); check_vk_result(result, "vkBindBufferMemory"); } } void Vulkan_Demo::update_ubo_descriptor(VkDescriptorSet set) { VkDescriptorBufferInfo buffer_info; buffer_info.buffer = uniform_buffer; buffer_info.offset = 0; buffer_info.range = sizeof(Uniform_Buffer_Object); std::array descriptor_writes; descriptor_writes[0].sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; descriptor_writes[0].pNext = nullptr; descriptor_writes[0].dstSet = set; descriptor_writes[0].dstBinding = 0; descriptor_writes[0].dstArrayElement = 0; descriptor_writes[0].descriptorCount = 1; descriptor_writes[0].descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC; descriptor_writes[0].pImageInfo = nullptr; descriptor_writes[0].pBufferInfo = &buffer_info; descriptor_writes[0].pTexelBufferView = nullptr; vkUpdateDescriptorSets(vk_instance.device, (uint32_t)descriptor_writes.size(), descriptor_writes.data(), 0, nullptr); } void Vulkan_Demo::update_uniform_buffer() { Uniform_Buffer_Object ubo; if (backEnd.projection2D) { float mvp0 = 2.0f / glConfig.vidWidth; float mvp5 = 2.0f / glConfig.vidHeight; ubo.mvp[0] = mvp0; ubo.mvp[1] = 0.0f; ubo.mvp[2] = 0.0f; ubo.mvp[3] = 0.0f; ubo.mvp[4] = 0.0f; ubo.mvp[5] = mvp5; ubo.mvp[6] = 0.0f; ubo.mvp[7] = 0.0f; ubo.mvp[8] = 0.0f; ubo.mvp[9] = 0.0f; ubo.mvp[10] = 1.0f; ubo.mvp[11] = 0.0f; ubo.mvp[12] = -1.0f; ubo.mvp[13] = -1.0f; ubo.mvp[14] = 0.0f; ubo.mvp[15] = 1.0f; } else { const float* p = backEnd.viewParms.projectionMatrix; // update q3's proj matrix (opengl) to vulkan conventions: z - [0, 1] instead of [-1, 1] and invert y direction float zNear = r_znear->value; float zFar = tr.viewParms.zFar; float p10 = -zFar / (zFar - zNear); float p14 = -zFar*zNear / (zFar - zNear); float p5 = -p[5]; float proj[16] = { p[0], p[1], p[2], p[3], p[4], p5, p[6], p[7], p[8], p[9], p10, p[11], p[12], p[13], p14, p[15] }; extern void myGlMultMatrix( const float *a, const float *b, float *out ); myGlMultMatrix(backEnd.or.modelMatrix, proj, ubo.mvp); } void* data; VkResult result = vkMapMemory(vk_instance.device, uniform_staging_buffer_memory, tess_ubo_offset, sizeof(ubo), 0, &data); check_vk_result(result, "vkMapMemory"); memcpy(data, &ubo, sizeof(ubo)); vkUnmapMemory(vk_instance.device, uniform_staging_buffer_memory); } void Vulkan_Demo::begin_frame() { fprintf(logfile, "begin_frame\n"); fflush(logfile); VkBufferCopy region; region.srcOffset = 0; region.dstOffset = 0; region.size = sizeof(Uniform_Buffer_Object) * 1024; vkCmdCopyBuffer(vk_instance.command_buffer, uniform_staging_buffer, uniform_buffer, 1, ®ion); VkBufferMemoryBarrier barrier; barrier.sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER; barrier.pNext = nullptr; barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT; barrier.dstAccessMask = VK_ACCESS_UNIFORM_READ_BIT; barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED; barrier.buffer = uniform_buffer; barrier.offset = 0; barrier.size = sizeof(Uniform_Buffer_Object) * 1024; vkCmdPipelineBarrier(vk_instance.command_buffer, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_PIPELINE_STAGE_VERTEX_INPUT_BIT, 0, 0, nullptr, 1, &barrier, 0, nullptr); std::array clear_values; clear_values[0].color = {1.0f, 0.3f, 0.3f, 0.0f}; clear_values[1].depthStencil = {1.0, 0}; VkRenderPassBeginInfo render_pass_begin_info; render_pass_begin_info.sType = VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO; render_pass_begin_info.pNext = nullptr; render_pass_begin_info.renderPass = vk_instance.render_pass; render_pass_begin_info.framebuffer = vk_instance.framebuffers[swapchain_image_index]; render_pass_begin_info.renderArea.offset = {0, 0}; render_pass_begin_info.renderArea.extent = {(uint32_t)window_width, (uint32_t)window_height}; render_pass_begin_info.clearValueCount = static_cast(clear_values.size()); render_pass_begin_info.pClearValues = clear_values.data(); vkCmdBeginRenderPass(vk_instance.command_buffer, &render_pass_begin_info, VK_SUBPASS_CONTENTS_INLINE); tess_vertex_buffer_offset = 0; tess_index_buffer_offset = 0; tess_ubo_offset = 0; glState.vk_dirty_attachments = false; } void Vulkan_Demo::end_frame() { fprintf(logfile, "end_frame (vb_size %d, ib_size %d, ubo_size %d)\n", (int)tess_vertex_buffer_offset, (int)tess_index_buffer_offset, (int)tess_ubo_offset); fflush(logfile); vkCmdEndRenderPass(vk_instance.command_buffer); } void Vulkan_Demo::render_tess(const shaderStage_t* stage) { fprintf(logfile, "render_tess (vert %d, inds %d)\n", tess.numVertexes, tess.numIndexes); fflush(logfile); void* data; VkResult result = vkMapMemory(vk_instance.device, tess_vertex_buffer_memory, tess_vertex_buffer_offset, tess.numVertexes * sizeof(Vk_Vertex), 0, &data); check_vk_result(result, "vkMapMemory"); Vk_Vertex* v = (Vk_Vertex*)data; for (int i = 0; i < tess.numVertexes; i++, v++) { v->pos[0] = tess.xyz[i][0]; v->pos[1] = tess.xyz[i][1]; v->pos[2] = tess.xyz[i][2]; v->color[0] = tess.svars.colors[i][0] / 255.0f; v->color[1] = tess.svars.colors[i][1] / 255.0f; v->color[2] = tess.svars.colors[i][2] / 255.0f; v->color[3] = tess.svars.colors[i][3] / 255.0f; v->st[0] = tess.svars.texcoords[0][i][0]; v->st[1] = tess.svars.texcoords[0][i][1]; } vkUnmapMemory(vk_instance.device, tess_vertex_buffer_memory); result = vkMapMemory(vk_instance.device, tess_index_buffer_memory, tess_index_buffer_offset, tess.numIndexes * sizeof(uint32_t), 0, &data); check_vk_result(result, "vkMapMemory"); uint32_t* ind = (uint32_t*)data; for (int i = 0; i < tess.numIndexes; i++, ind++) { *ind = tess.indexes[i]; } vkUnmapMemory(vk_instance.device, tess_index_buffer_memory); const VkDeviceSize offset = 0; vkCmdBindVertexBuffers(vk_instance.command_buffer, 0, 1, &tess_vertex_buffer, &tess_vertex_buffer_offset); vkCmdBindIndexBuffer(vk_instance.command_buffer, tess_index_buffer, tess_index_buffer_offset, VK_INDEX_TYPE_UINT32); image_t* image = glState.vk_current_images[0]; VkDescriptorSet set = image_descriptor_sets[image]; update_uniform_buffer(); vkCmdBindDescriptorSets(vk_instance.command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &set, 1, &tess_ubo_offset); tess_ubo_offset += tess_ubo_offset_step; vkCmdBindPipeline(vk_instance.command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, stage->vk_pipeline); VkRect2D r = vk_get_viewport_rect(); vkCmdSetScissor(vk_instance.command_buffer, 0, 1, &r); VkViewport viewport; viewport.x = (float)r.offset.x; viewport.y = (float)r.offset.y; viewport.width = (float)r.extent.width; viewport.height = (float)r.extent.height; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; vkCmdSetViewport(vk_instance.command_buffer, 0, 1, &viewport); if (tess.shader->polygonOffset) { vkCmdSetDepthBias(vk_instance.command_buffer, r_offsetUnits->value, 0.0f, r_offsetFactor->value); } vkCmdDrawIndexed(vk_instance.command_buffer, tess.numIndexes, 1, 0, 0, 0); tess_vertex_buffer_offset += tess.numVertexes * sizeof(Vk_Vertex); tess_index_buffer_offset += tess.numIndexes * sizeof(uint32_t); glState.vk_dirty_attachments = true; } void Vulkan_Demo::render_tess_multi(const shaderStage_t* stage) { fprintf(logfile, "render_tess_multi (vert %d, inds %d)\n", tess.numVertexes, tess.numIndexes); fflush(logfile); void* data; VkResult result = vkMapMemory(vk_instance.device, tess_vertex_buffer_memory, tess_vertex_buffer_offset, tess.numVertexes * sizeof(Vk_Vertex2), 0, &data); check_vk_result(result, "vkMapMemory"); Vk_Vertex2* v = (Vk_Vertex2*)data; for (int i = 0; i < tess.numVertexes; i++, v++) { v->pos[0] = tess.xyz[i][0]; v->pos[1] = tess.xyz[i][1]; v->pos[2] = tess.xyz[i][2]; v->color[0] = tess.svars.colors[i][0] / 255.0f; v->color[1] = tess.svars.colors[i][1] / 255.0f; v->color[2] = tess.svars.colors[i][2] / 255.0f; v->color[3] = tess.svars.colors[i][3] / 255.0f; v->st[0] = tess.svars.texcoords[0][i][0]; v->st[1] = tess.svars.texcoords[0][i][1]; v->st2[0] = tess.svars.texcoords[1][i][0]; v->st2[1] = tess.svars.texcoords[1][i][1]; } vkUnmapMemory(vk_instance.device, tess_vertex_buffer_memory); result = vkMapMemory(vk_instance.device, tess_index_buffer_memory, tess_index_buffer_offset, tess.numIndexes * sizeof(uint32_t), 0, &data); check_vk_result(result, "vkMapMemory"); uint32_t* ind = (uint32_t*)data; for (int i = 0; i < tess.numIndexes; i++, ind++) { *ind = tess.indexes[i]; } vkUnmapMemory(vk_instance.device, tess_index_buffer_memory); const VkDeviceSize offset = 0; vkCmdBindVertexBuffers(vk_instance.command_buffer, 0, 1, &tess_vertex_buffer, &tess_vertex_buffer_offset); vkCmdBindIndexBuffer(vk_instance.command_buffer, tess_index_buffer, tess_index_buffer_offset, VK_INDEX_TYPE_UINT32); image_t* image = glState.vk_current_images[0]; image_t* image2 = glState.vk_current_images[1]; auto images = std::make_pair(image, image2); auto it = multitexture_descriptor_sets.find(images); if (it == multitexture_descriptor_sets.cend()) { create_multitexture_descriptor_set(image, image2); it = multitexture_descriptor_sets.find(images); } auto set = it->second; update_uniform_buffer(); vkCmdBindDescriptorSets(vk_instance.command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline_layout, 0, 1, &set, 1, &tess_ubo_offset); tess_ubo_offset += tess_ubo_offset_step; vkCmdBindPipeline(vk_instance.command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, stage->vk_pipeline); VkRect2D r = vk_get_viewport_rect(); vkCmdSetScissor(vk_instance.command_buffer, 0, 1, &r); VkViewport viewport; viewport.x = (float)r.offset.x; viewport.y = (float)r.offset.y; viewport.width = (float)r.extent.width; viewport.height = (float)r.extent.height; viewport.minDepth = 0.0f; viewport.maxDepth = 1.0f; vkCmdSetViewport(vk_instance.command_buffer, 0, 1, &viewport); if (tess.shader->polygonOffset) { vkCmdSetDepthBias(vk_instance.command_buffer, r_offsetUnits->value, 0.0f, r_offsetFactor->value); } vkCmdDrawIndexed(vk_instance.command_buffer, tess.numIndexes, 1, 0, 0, 0); tess_vertex_buffer_offset += tess.numVertexes * sizeof(Vk_Vertex2); tess_index_buffer_offset += tess.numIndexes * sizeof(uint32_t); glState.vk_dirty_attachments = true; }