/* =========================================================================== Copyright (C) 1999-2005 Id Software, Inc. This file is part of Quake III Arena source code. Quake III Arena source code is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. Quake III Arena source code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Foobar; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA =========================================================================== */ #include "../../game/q_shared.h" #include "../qcommon/qcommon.h" #include "win_local.h" #include #include #include #include #include #include #include #include #include /* ================ Sys_Milliseconds ================ */ int sys_timeBase; int Sys_Milliseconds (void) { int sys_curtime; static qboolean initialized = qfalse; if (!initialized) { sys_timeBase = timeGetTime(); initialized = qtrue; } sys_curtime = timeGetTime() - sys_timeBase; return sys_curtime; } /* ================ Sys_SnapVector ================ */ void Sys_SnapVector( float *v ) { v[0] = (int)v[0]; v[1] = (int)v[1]; v[2] = (int)v[2]; } /* ** ** Disable all optimizations temporarily so this code works correctly! ** */ #pragma optimize( "", off ) /* ** -------------------------------------------------------------------------------- ** ** PROCESSOR STUFF ** ** -------------------------------------------------------------------------------- */ int Sys_GetProcessorId( void ) { return CPUID_GENERIC; } /* ** ** Re-enable optimizations back to what they were ** */ #pragma optimize( "", on ) //============================================ char *Sys_GetCurrentUser( void ) { static char s_userName[1024]; unsigned long size = sizeof( s_userName ); if ( !GetUserName( s_userName, &size ) ) strcpy( s_userName, "player" ); if ( !s_userName[0] ) { strcpy( s_userName, "player" ); } return s_userName; } char *Sys_DefaultHomePath(void) { return NULL; } char *Sys_DefaultInstallPath(void) { return Sys_Cwd(); }