Old features cleanup: GL_ARB_multitexture is not optional anymore, always use qglDrawElements for rendering.

This commit is contained in:
Artem Kharytoniuk 2017-03-20 20:35:11 +02:00
parent a4a5920a93
commit fa40b3b8ce
9 changed files with 35 additions and 274 deletions

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@ -1,4 +1,7 @@
Removed cvars: Removed cvars:
* r_colorbits (use desktop color depth by default) * r_allowExtensions
* r_maskMinidriver
* r_allowSoftwareGL * r_allowSoftwareGL
* r_colorbits (use desktop color depth by default)
* r_ext_multitexture (mandatory feature)
* r_maskMinidriver
* r_primitives (always use qglDrawElements)

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@ -506,12 +506,6 @@ static bool GLW_SetMode(int mode, qboolean fullscreen) {
*/ */
static void GLW_InitExtensions( void ) static void GLW_InitExtensions( void )
{ {
if ( !r_allowExtensions->integer )
{
ri.Printf( PRINT_ALL, "*** IGNORING OPENGL EXTENSIONS ***\n" );
return;
}
ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" ); ri.Printf( PRINT_ALL, "Initializing OpenGL extensions\n" );
// GL_S3_s3tc // GL_S3_s3tc
@ -567,42 +561,22 @@ static void GLW_InitExtensions( void )
} }
// GL_ARB_multitexture // GL_ARB_multitexture
qglMultiTexCoord2fARB = NULL;
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL;
if ( strstr( glConfig.extensions_string, "GL_ARB_multitexture" ) )
{ {
if ( r_ext_multitexture->integer ) if (!strstr(glConfig.extensions_string, "GL_ARB_multitexture"))
{ ri.Error(ERR_FATAL, "GL_ARB_multitexture not found");
qglMultiTexCoord2fARB = ( PFNGLMULTITEXCOORD2FARBPROC ) qwglGetProcAddress( "glMultiTexCoord2fARB" );
qglActiveTextureARB = ( PFNGLACTIVETEXTUREARBPROC ) qwglGetProcAddress( "glActiveTextureARB" );
qglClientActiveTextureARB = ( PFNGLCLIENTACTIVETEXTUREARBPROC ) qwglGetProcAddress( "glClientActiveTextureARB" );
if ( qglActiveTextureARB ) qglActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)qwglGetProcAddress("glActiveTextureARB");
{ qglClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)qwglGetProcAddress("glClientActiveTextureARB");
qglGetIntegerv( GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures );
if ( glConfig.maxActiveTextures > 1 ) if (!qglActiveTextureARB || !qglClientActiveTextureARB)
{ ri.Error(ERR_FATAL, "GL_ARB_multitexture: could not initialize function pointers");
ri.Printf( PRINT_ALL, "...using GL_ARB_multitexture\n" );
} qglGetIntegerv(GL_MAX_ACTIVE_TEXTURES_ARB, &glConfig.maxActiveTextures);
else
{ if (glConfig.maxActiveTextures < 2)
qglMultiTexCoord2fARB = NULL; ri.Error(ERR_FATAL, "GL_ARB_multitexture: < 2 texture units");
qglActiveTextureARB = NULL;
qglClientActiveTextureARB = NULL; ri.Printf(PRINT_ALL, "...using GL_ARB_multitexture\n");
ri.Printf( PRINT_ALL, "...not using GL_ARB_multitexture, < 2 texture units\n" );
}
}
}
else
{
ri.Printf( PRINT_ALL, "...ignoring GL_ARB_multitexture\n" );
}
}
else
{
ri.Printf( PRINT_ALL, "...GL_ARB_multitexture not found\n" );
} }
// GL_EXT_compiled_vertex_array // GL_EXT_compiled_vertex_array
@ -695,7 +669,7 @@ void GLimp_Init( void )
// create the window and set up the context // create the window and set up the context
if (!GLW_SetMode(r_mode->integer, (qboolean)r_fullscreen->integer)) if (!GLW_SetMode(r_mode->integer, (qboolean)r_fullscreen->integer))
{ {
ri.Error(ERR_FATAL, "...WARNING: could not set the given mode (%d)\n", r_mode->integer); ri.Error(ERR_FATAL, "GLW_SetMode - could not set the given mode (%d)\n", r_mode->integer);
} }
// get our config strings // get our config strings

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@ -3565,7 +3565,6 @@ qboolean QGL_Init( const char *dllname )
qwglSwapIntervalEXT = 0; qwglSwapIntervalEXT = 0;
qglActiveTextureARB = 0; qglActiveTextureARB = 0;
qglClientActiveTextureARB = 0; qglClientActiveTextureARB = 0;
qglMultiTexCoord2fARB = 0;
qglLockArraysEXT = 0; qglLockArraysEXT = 0;
qglUnlockArraysEXT = 0; qglUnlockArraysEXT = 0;

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@ -147,7 +147,6 @@ typedef void (APIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum target);
// extensions will be function pointers on all platforms // extensions will be function pointers on all platforms
extern void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
extern void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); extern void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
extern void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); extern void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );

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@ -764,16 +764,13 @@ image_t *R_CreateImage( const char *name, const byte *pic, int width, int height
image->wrapClampMode = glWrapClampMode; image->wrapClampMode = glWrapClampMode;
// lightmaps are always allocated on TMU 1 // lightmaps are always allocated on TMU 1
if ( qglActiveTextureARB && isLightmap ) { if (isLightmap) {
image->TMU = 1; image->TMU = 1;
} else { } else {
image->TMU = 0; image->TMU = 0;
} }
if ( qglActiveTextureARB ) { GL_SelectTexture(image->TMU);
GL_SelectTexture( image->TMU );
}
GL_Bind(image); GL_Bind(image);
Upload32( (unsigned *)pic, image->width, image->height, Upload32( (unsigned *)pic, image->width, image->height,
@ -1870,14 +1867,10 @@ void R_DeleteTextures( void ) {
Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) ); Com_Memset( glState.currenttextures, 0, sizeof( glState.currenttextures ) );
if ( qglBindTexture ) { if ( qglBindTexture ) {
if ( qglActiveTextureARB ) {
GL_SelectTexture( 1 ); GL_SelectTexture( 1 );
qglBindTexture( GL_TEXTURE_2D, 0 ); qglBindTexture( GL_TEXTURE_2D, 0 );
GL_SelectTexture( 0 ); GL_SelectTexture( 0 );
qglBindTexture( GL_TEXTURE_2D, 0 ); qglBindTexture( GL_TEXTURE_2D, 0 );
} else {
qglBindTexture( GL_TEXTURE_2D, 0 );
}
} }
} }

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@ -73,11 +73,8 @@ cvar_t *r_facePlaneCull;
cvar_t *r_showcluster; cvar_t *r_showcluster;
cvar_t *r_nocurves; cvar_t *r_nocurves;
cvar_t *r_allowExtensions;
cvar_t *r_ext_compressed_textures; cvar_t *r_ext_compressed_textures;
cvar_t *r_ext_gamma_control; cvar_t *r_ext_gamma_control;
cvar_t *r_ext_multitexture;
cvar_t *r_ext_compiled_vertex_array; cvar_t *r_ext_compiled_vertex_array;
cvar_t *r_ext_texture_env_add; cvar_t *r_ext_texture_env_add;
@ -87,7 +84,6 @@ cvar_t *r_logFile;
cvar_t *r_stencilbits; cvar_t *r_stencilbits;
cvar_t *r_depthbits; cvar_t *r_depthbits;
cvar_t *r_stereo; cvar_t *r_stereo;
cvar_t *r_primitives;
cvar_t *r_texturebits; cvar_t *r_texturebits;
cvar_t *r_drawBuffer; cvar_t *r_drawBuffer;
@ -147,7 +143,6 @@ int max_polys;
cvar_t *r_maxpolyverts; cvar_t *r_maxpolyverts;
int max_polyverts; int max_polyverts;
void ( APIENTRY * qglMultiTexCoord2fARB )( GLenum texture, GLfloat s, GLfloat t );
void ( APIENTRY * qglActiveTextureARB )( GLenum texture ); void ( APIENTRY * qglActiveTextureARB )( GLenum texture );
void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture ); void ( APIENTRY * qglClientActiveTextureARB )( GLenum texture );
@ -707,15 +702,12 @@ void GL_SetDefaultState( void )
qglColor4f (1,1,1,1); qglColor4f (1,1,1,1);
// initialize downstream texture unit if we're running // initialize downstream texture unit
// in a multitexture environment
if ( qglActiveTextureARB ) {
GL_SelectTexture( 1 ); GL_SelectTexture( 1 );
GL_TextureMode( r_textureMode->string ); GL_TextureMode( r_textureMode->string );
GL_TexEnv( GL_MODULATE ); GL_TexEnv( GL_MODULATE );
qglDisable( GL_TEXTURE_2D ); qglDisable( GL_TEXTURE_2D );
GL_SelectTexture( 0 ); GL_SelectTexture( 0 );
}
qglEnable(GL_TEXTURE_2D); qglEnable(GL_TEXTURE_2D);
GL_TextureMode( r_textureMode->string ); GL_TextureMode( r_textureMode->string );
@ -779,35 +771,9 @@ void GfxInfo_f( void )
} }
ri.Printf( PRINT_ALL, "CPU: %s\n", sys_cpustring->string ); ri.Printf( PRINT_ALL, "CPU: %s\n", sys_cpustring->string );
// rendering primitives
{
int primitives;
// default is to use triangles if compiled vertex arrays are present
ri.Printf( PRINT_ALL, "rendering primitives: " );
primitives = r_primitives->integer;
if ( primitives == 0 ) {
if ( qglLockArraysEXT ) {
primitives = 2;
} else {
primitives = 1;
}
}
if ( primitives == -1 ) {
ri.Printf( PRINT_ALL, "none\n" );
} else if ( primitives == 2 ) {
ri.Printf( PRINT_ALL, "single glDrawElements\n" );
} else if ( primitives == 1 ) {
ri.Printf( PRINT_ALL, "multiple glArrayElement\n" );
} else if ( primitives == 3 ) {
ri.Printf( PRINT_ALL, "multiple glColor4ubv + glTexCoord2fv + glVertex3fv\n" );
}
}
ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string ); ri.Printf( PRINT_ALL, "texturemode: %s\n", r_textureMode->string );
ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer ); ri.Printf( PRINT_ALL, "picmip: %d\n", r_picmip->integer );
ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer ); ri.Printf( PRINT_ALL, "texture bits: %d\n", r_texturebits->integer );
ri.Printf( PRINT_ALL, "multitexture: %s\n", enablestrings[qglActiveTextureARB != 0] );
ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] ); ri.Printf( PRINT_ALL, "compiled vertex arrays: %s\n", enablestrings[qglLockArraysEXT != 0 ] );
ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] ); ri.Printf( PRINT_ALL, "texenv add: %s\n", enablestrings[glConfig.textureEnvAddAvailable != 0] );
ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] ); ri.Printf( PRINT_ALL, "compressed textures: %s\n", enablestrings[glConfig.textureCompression!=TC_NONE] );
@ -834,10 +800,8 @@ void R_Register( void )
// latched and archived variables // latched and archived variables
// //
r_glDriver = ri.Cvar_Get( "r_glDriver", OPENGL_DRIVER_NAME, CVAR_ARCHIVE | CVAR_LATCH ); r_glDriver = ri.Cvar_Get( "r_glDriver", OPENGL_DRIVER_NAME, CVAR_ARCHIVE | CVAR_LATCH );
r_allowExtensions = ri.Cvar_Get( "r_allowExtensions", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_compressed_textures = ri.Cvar_Get( "r_ext_compressed_textures", "0", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH ); r_ext_gamma_control = ri.Cvar_Get( "r_ext_gamma_control", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_multitexture = ri.Cvar_Get( "r_ext_multitexture", "1", CVAR_ARCHIVE | CVAR_LATCH );
r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH); r_ext_compiled_vertex_array = ri.Cvar_Get( "r_ext_compiled_vertex_array", "1", CVAR_ARCHIVE | CVAR_LATCH);
#ifdef __linux__ // broken on linux #ifdef __linux__ // broken on linux
r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "0", CVAR_ARCHIVE | CVAR_LATCH); r_ext_texture_env_add = ri.Cvar_Get( "r_ext_texture_env_add", "0", CVAR_ARCHIVE | CVAR_LATCH);
@ -915,8 +879,6 @@ void R_Register( void )
r_railCoreWidth = ri.Cvar_Get( "r_railCoreWidth", "6", CVAR_ARCHIVE ); r_railCoreWidth = ri.Cvar_Get( "r_railCoreWidth", "6", CVAR_ARCHIVE );
r_railSegmentLength = ri.Cvar_Get( "r_railSegmentLength", "32", CVAR_ARCHIVE ); r_railSegmentLength = ri.Cvar_Get( "r_railSegmentLength", "32", CVAR_ARCHIVE );
r_primitives = ri.Cvar_Get( "r_primitives", "0", CVAR_ARCHIVE );
r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.6", CVAR_CHEAT ); r_ambientScale = ri.Cvar_Get( "r_ambientScale", "0.6", CVAR_CHEAT );
r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT ); r_directedScale = ri.Cvar_Get( "r_directedScale", "1", CVAR_CHEAT );

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@ -999,11 +999,6 @@ extern cvar_t *r_measureOverdraw; // enables stencil buffer overdraw measuremen
extern cvar_t *r_lodbias; // push/pull LOD transitions extern cvar_t *r_lodbias; // push/pull LOD transitions
extern cvar_t *r_lodscale; extern cvar_t *r_lodscale;
extern cvar_t *r_primitives; // "0" = based on compiled vertex array existance
// "1" = glDrawElemet tristrips
// "2" = glDrawElements triangles
// "-1" = no drawing
extern cvar_t *r_inGameVideo; // controls whether in game video should be draw extern cvar_t *r_inGameVideo; // controls whether in game video should be draw
extern cvar_t *r_fastsky; // controls whether sky should be cleared or drawn extern cvar_t *r_fastsky; // controls whether sky should be cleared or drawn
extern cvar_t *r_drawSun; // controls drawing of sun quad extern cvar_t *r_drawSun; // controls drawing of sun quad
@ -1027,11 +1022,9 @@ extern cvar_t *r_gamma;
extern cvar_t *r_displayRefresh; // optional display refresh option extern cvar_t *r_displayRefresh; // optional display refresh option
extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities extern cvar_t *r_ignorehwgamma; // overrides hardware gamma capabilities
extern cvar_t *r_allowExtensions; // global enable/disable of OpenGL extensions
extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions extern cvar_t *r_ext_compressed_textures; // these control use of specific extensions
extern cvar_t *r_ext_gamma_control; extern cvar_t *r_ext_gamma_control;
extern cvar_t *r_ext_texenv_op; extern cvar_t *r_ext_texenv_op;
extern cvar_t *r_ext_multitexture;
extern cvar_t *r_ext_compiled_vertex_array; extern cvar_t *r_ext_compiled_vertex_array;
extern cvar_t *r_ext_texture_env_add; extern cvar_t *r_ext_texture_env_add;

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@ -30,173 +30,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
This file deals with applying shaders to surface data in the tess struct. This file deals with applying shaders to surface data in the tess struct.
*/ */
/*
================
R_ArrayElementDiscrete
This is just for OpenGL conformance testing, it should never be the fastest
================
*/
static void APIENTRY R_ArrayElementDiscrete( GLint index ) {
qglColor4ubv( tess.svars.colors[ index ] );
if ( glState.currenttmu ) {
qglMultiTexCoord2fARB( 0, tess.svars.texcoords[ 0 ][ index ][0], tess.svars.texcoords[ 0 ][ index ][1] );
qglMultiTexCoord2fARB( 1, tess.svars.texcoords[ 1 ][ index ][0], tess.svars.texcoords[ 1 ][ index ][1] );
} else {
qglTexCoord2fv( tess.svars.texcoords[ 0 ][ index ] );
}
qglVertex3fv( tess.xyz[ index ] );
}
/*
===================
R_DrawStripElements
===================
*/
static int c_vertexes; // for seeing how long our average strips are
static int c_begins;
static void R_DrawStripElements( int numIndexes, const glIndex_t *indexes, void ( APIENTRY *element )(GLint) ) {
int i;
int last[3] = { -1, -1, -1 };
qboolean even;
c_begins++;
if ( numIndexes <= 0 ) {
return;
}
qglBegin( GL_TRIANGLE_STRIP );
// prime the strip
element( indexes[0] );
element( indexes[1] );
element( indexes[2] );
c_vertexes += 3;
last[0] = indexes[0];
last[1] = indexes[1];
last[2] = indexes[2];
even = qfalse;
for ( i = 3; i < numIndexes; i += 3 )
{
// odd numbered triangle in potential strip
if ( !even )
{
// check previous triangle to see if we're continuing a strip
if ( ( (int)indexes[i+0] == last[2] ) && ( (int)indexes[i+1] == last[1] ) )
{
element( indexes[i+2] );
c_vertexes++;
assert( indexes[i+2] < tess.numVertexes );
even = qtrue;
}
// otherwise we're done with this strip so finish it and start
// a new one
else
{
qglEnd();
qglBegin( GL_TRIANGLE_STRIP );
c_begins++;
element( indexes[i+0] );
element( indexes[i+1] );
element( indexes[i+2] );
c_vertexes += 3;
even = qfalse;
}
}
else
{
// check previous triangle to see if we're continuing a strip
if ( ( last[2] == (int)indexes[i+1] ) && ( last[0] == (int)indexes[i+0] ) )
{
element( indexes[i+2] );
c_vertexes++;
even = qfalse;
}
// otherwise we're done with this strip so finish it and start
// a new one
else
{
qglEnd();
qglBegin( GL_TRIANGLE_STRIP );
c_begins++;
element( indexes[i+0] );
element( indexes[i+1] );
element( indexes[i+2] );
c_vertexes += 3;
even = qfalse;
}
}
// cache the last three vertices
last[0] = indexes[i+0];
last[1] = indexes[i+1];
last[2] = indexes[i+2];
}
qglEnd();
}
/* /*
================== ==================
R_DrawElements R_DrawElements
Optionally performs our own glDrawElements that looks for strip conditions
instead of using the single glDrawElements call that may be inefficient
without compiled vertex arrays.
================== ==================
*/ */
static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) { static void R_DrawElements( int numIndexes, const glIndex_t *indexes ) {
int primitives; qglDrawElements(GL_TRIANGLES, numIndexes, GL_INDEX_TYPE, indexes);
primitives = r_primitives->integer;
// default is to use triangles if compiled vertex arrays are present
if ( primitives == 0 ) {
if ( qglLockArraysEXT ) {
primitives = 2;
} else {
primitives = 1;
}
}
if ( primitives == 2 ) {
qglDrawElements( GL_TRIANGLES,
numIndexes,
GL_INDEX_TYPE,
indexes );
return;
}
if ( primitives == 1 ) {
R_DrawStripElements( numIndexes, indexes, qglArrayElement );
return;
}
if ( primitives == 3 ) {
R_DrawStripElements( numIndexes, indexes, R_ArrayElementDiscrete );
return;
}
// anything else will cause no drawing
} }
/* /*
============================================================= =============================================================

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@ -1748,10 +1748,6 @@ static qboolean CollapseMultitexture( void ) {
int i; int i;
textureBundle_t tmpBundle; textureBundle_t tmpBundle;
if ( !qglActiveTextureARB ) {
return qfalse;
}
// make sure both stages are active // make sure both stages are active
if ( !stages[0].active || !stages[1].active ) { if ( !stages[0].active || !stages[1].active ) {
return qfalse; return qfalse;