Staging buffer memory allocation.
Also removed the last piece of demo project code!
This commit is contained in:
parent
8f15de3cdc
commit
f2f0cea494
|
|
@ -104,7 +104,6 @@
|
|||
<ClCompile Include="..\..\src\engine\renderer\shaders\spirv\multi_texture_vert.cpp" />
|
||||
<ClCompile Include="..\..\src\engine\renderer\shaders\spirv\single_texture_frag.cpp" />
|
||||
<ClCompile Include="..\..\src\engine\renderer\shaders\spirv\single_texture_vert.cpp" />
|
||||
<ClCompile Include="..\..\src\engine\renderer\vk_allocator.cpp" />
|
||||
<ClCompile Include="..\..\src\engine\renderer\tr_animation.c" />
|
||||
<ClCompile Include="..\..\src\engine\renderer\tr_backend.c" />
|
||||
<ClCompile Include="..\..\src\engine\renderer\tr_bsp.c" />
|
||||
|
|
@ -136,7 +135,6 @@
|
|||
<ItemGroup>
|
||||
<ClInclude Include="..\..\src\engine\qcommon\cm_public.h" />
|
||||
<ClInclude Include="..\..\src\engine\platform\glw_win.h" />
|
||||
<ClInclude Include="..\..\src\engine\renderer\vk_allocator.h" />
|
||||
<ClInclude Include="..\..\src\engine\renderer\vk.h" />
|
||||
<ClInclude Include="..\..\src\game\q_shared.h" />
|
||||
<ClInclude Include="..\..\src\engine\qcommon\qcommon.h" />
|
||||
|
|
|
|||
|
|
@ -92,9 +92,6 @@
|
|||
<ClCompile Include="..\..\src\engine\platform\win_qgl.c">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\engine\renderer\vk_allocator.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\engine\renderer\vk.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
|
|
@ -148,9 +145,6 @@
|
|||
<ClInclude Include="..\..\src\cgame\tr_types.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\engine\renderer\vk_allocator.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\engine\renderer\vk.h">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClInclude>
|
||||
|
|
|
|||
|
|
@ -736,8 +736,8 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
|
|||
Vk_Image& vk_image = tr.vk_resources.images[tr.scratchImage[client]->index];
|
||||
vkDestroyImage(vk.device, vk_image.image, nullptr);
|
||||
vkDestroyImageView(vk.device, vk_image.image_view, nullptr);
|
||||
vk_image.image = vk_create_cinematic_image(cols, rows, vk_image.staging_buffer, vk_image.image_view);
|
||||
vk_update_cinematic_image(vk_image.image, vk_image.staging_buffer, cols, rows, data);
|
||||
vk_image.image = vk_create_cinematic_image(cols, rows, vk_image.image_view);
|
||||
vk_update_cinematic_image(vk_image.image, cols, rows, data);
|
||||
|
||||
VkDescriptorImageInfo image_info;
|
||||
image_info.sampler = vk.sampler;
|
||||
|
|
@ -765,7 +765,7 @@ void RE_StretchRaw (int x, int y, int w, int h, int cols, int rows, const byte *
|
|||
|
||||
// VULKAN
|
||||
const Vk_Image& vk_image = tr.vk_resources.images[tr.scratchImage[client]->index];
|
||||
vk_update_cinematic_image(vk_image.image, vk_image.staging_buffer, cols, rows, data);
|
||||
vk_update_cinematic_image(vk_image.image, cols, rows, data);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,10 +1,9 @@
|
|||
#include "tr_local.h"
|
||||
|
||||
#include "vk_allocator.h"
|
||||
|
||||
#include <algorithm>
|
||||
#include <chrono>
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
|
||||
FILE* vk_log_file;
|
||||
|
||||
|
|
@ -492,25 +491,46 @@ static void allocate_and_bind_image_memory(VkImage image) {
|
|||
VK_CHECK(vkBindImageMemory(vk.device, image, chunk->memory, chunk->used - memory_requirements.size));
|
||||
}
|
||||
|
||||
static void ensure_allocation_for_staging_buffer(VkBuffer buffer) {
|
||||
VkMemoryRequirements memory_requirements;
|
||||
vkGetBufferMemoryRequirements(vk.device, buffer, &memory_requirements);
|
||||
static void ensure_staging_buffer_allocation(VkDeviceSize size) {
|
||||
if (tr.vk_resources.staging_buffer_size >= size)
|
||||
return;
|
||||
|
||||
if (tr.vk_resources.texture_staging_memory_size < memory_requirements.size) {
|
||||
if (tr.vk_resources.texture_staging_memory != VK_NULL_HANDLE) {
|
||||
vkFreeMemory(vk.device, tr.vk_resources.texture_staging_memory, nullptr);
|
||||
}
|
||||
if (tr.vk_resources.staging_buffer != VK_NULL_HANDLE)
|
||||
vkDestroyBuffer(vk.device, tr.vk_resources.staging_buffer, nullptr);
|
||||
|
||||
if (tr.vk_resources.staging_buffer_memory != VK_NULL_HANDLE)
|
||||
vkFreeMemory(vk.device, tr.vk_resources.staging_buffer_memory, nullptr);
|
||||
|
||||
tr.vk_resources.staging_buffer_size = size;
|
||||
|
||||
VkBufferCreateInfo buffer_desc;
|
||||
buffer_desc.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
buffer_desc.pNext = nullptr;
|
||||
buffer_desc.flags = 0;
|
||||
buffer_desc.size = size;
|
||||
buffer_desc.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
buffer_desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
buffer_desc.queueFamilyIndexCount = 0;
|
||||
buffer_desc.pQueueFamilyIndices = nullptr;
|
||||
VK_CHECK(vkCreateBuffer(vk.device, &buffer_desc, nullptr, &tr.vk_resources.staging_buffer));
|
||||
|
||||
VkMemoryRequirements memory_requirements;
|
||||
vkGetBufferMemoryRequirements(vk.device, tr.vk_resources.staging_buffer, &memory_requirements);
|
||||
|
||||
uint32_t memory_type = find_memory_type(vk.physical_device, memory_requirements.memoryTypeBits,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
|
||||
VkMemoryAllocateInfo alloc_info;
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
alloc_info.pNext = nullptr;
|
||||
alloc_info.allocationSize = memory_requirements.size;
|
||||
alloc_info.memoryTypeIndex = find_memory_type(vk.physical_device, memory_requirements.memoryTypeBits,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
alloc_info.memoryTypeIndex = memory_type;
|
||||
VK_CHECK(vkAllocateMemory(vk.device, &alloc_info, nullptr, &tr.vk_resources.staging_buffer_memory));
|
||||
VK_CHECK(vkBindBufferMemory(vk.device, tr.vk_resources.staging_buffer, tr.vk_resources.staging_buffer_memory, 0));
|
||||
|
||||
VK_CHECK(vkAllocateMemory(vk.device, &alloc_info, nullptr, &tr.vk_resources.texture_staging_memory));
|
||||
tr.vk_resources.texture_staging_memory_size = memory_requirements.size;
|
||||
}
|
||||
void* data;
|
||||
VK_CHECK(vkMapMemory(vk.device, tr.vk_resources.staging_buffer_memory, 0, VK_WHOLE_SIZE, 0, &data));
|
||||
tr.vk_resources.staging_buffer_ptr = (byte*)data;
|
||||
}
|
||||
|
||||
static void deallocate_image_chunks() {
|
||||
|
|
@ -864,7 +884,6 @@ void vk_deinitialize() {
|
|||
fclose(vk_log_file);
|
||||
vk_log_file = nullptr;
|
||||
|
||||
get_allocator()->deallocate_all();
|
||||
deallocate_image_chunks();
|
||||
|
||||
vkDestroyImage(vk.device, vk.depth_image, nullptr);
|
||||
|
|
@ -931,27 +950,8 @@ static void record_buffer_memory_barrier(VkCommandBuffer cb, VkBuffer buffer,
|
|||
VkImage vk_create_texture(const uint8_t* rgba_pixels, int image_width, int image_height, VkImageView& image_view) {
|
||||
int image_size = image_width * image_height * 4;
|
||||
|
||||
// create staging buffer
|
||||
VkBufferCreateInfo buffer_desc;
|
||||
buffer_desc.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
buffer_desc.pNext = nullptr;
|
||||
buffer_desc.flags = 0;
|
||||
buffer_desc.size = image_size;
|
||||
buffer_desc.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
buffer_desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
buffer_desc.queueFamilyIndexCount = 0;
|
||||
buffer_desc.pQueueFamilyIndices = nullptr;
|
||||
|
||||
VkBuffer staging_buffer;
|
||||
VK_CHECK(vkCreateBuffer(vk.device, &buffer_desc, nullptr, &staging_buffer));
|
||||
|
||||
ensure_allocation_for_staging_buffer(staging_buffer);
|
||||
VK_CHECK(vkBindBufferMemory(vk.device, staging_buffer, tr.vk_resources.texture_staging_memory, 0));
|
||||
|
||||
void* buffer_data;
|
||||
VK_CHECK(vkMapMemory(vk.device, tr.vk_resources.texture_staging_memory, 0, image_size, 0, &buffer_data));
|
||||
Com_Memcpy(buffer_data, rgba_pixels, image_size);
|
||||
vkUnmapMemory(vk.device, tr.vk_resources.texture_staging_memory);
|
||||
ensure_staging_buffer_allocation(image_size);
|
||||
Com_Memcpy(tr.vk_resources.staging_buffer_ptr, rgba_pixels, image_size);
|
||||
|
||||
// create texture image
|
||||
VkImageCreateInfo desc;
|
||||
|
|
@ -979,9 +979,9 @@ VkImage vk_create_texture(const uint8_t* rgba_pixels, int image_width, int image
|
|||
|
||||
// copy buffer's content to texture
|
||||
record_and_run_commands(vk.command_pool, vk.queue,
|
||||
[&texture_image, &staging_buffer, &image_width, &image_height](VkCommandBuffer command_buffer) {
|
||||
[&texture_image, &image_width, &image_height](VkCommandBuffer command_buffer) {
|
||||
|
||||
record_buffer_memory_barrier(command_buffer, staging_buffer,
|
||||
record_buffer_memory_barrier(command_buffer, tr.vk_resources.staging_buffer,
|
||||
VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
|
||||
|
||||
|
|
@ -999,35 +999,17 @@ VkImage vk_create_texture(const uint8_t* rgba_pixels, int image_width, int image
|
|||
region.imageOffset = VkOffset3D{ 0, 0, 0 };
|
||||
region.imageExtent = VkExtent3D{ (uint32_t)image_width, (uint32_t)image_height, 1 };
|
||||
|
||||
vkCmdCopyBufferToImage(command_buffer, staging_buffer, texture_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
vkCmdCopyBufferToImage(command_buffer, tr.vk_resources.staging_buffer, texture_image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
|
||||
record_image_layout_transition(command_buffer, texture_image, VK_FORMAT_R8G8B8A8_UNORM,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
});
|
||||
|
||||
vkDestroyBuffer(vk.device, staging_buffer, nullptr);
|
||||
|
||||
image_view = create_image_view(texture_image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
return texture_image;
|
||||
}
|
||||
|
||||
VkImage vk_create_cinematic_image(int width, int height, Vk_Staging_Buffer& staging_buffer, VkImageView& image_view) {
|
||||
VkBufferCreateInfo buffer_desc;
|
||||
buffer_desc.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO;
|
||||
buffer_desc.pNext = nullptr;
|
||||
buffer_desc.flags = 0;
|
||||
buffer_desc.size = width * height * 4;
|
||||
buffer_desc.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT;
|
||||
buffer_desc.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
|
||||
buffer_desc.queueFamilyIndexCount = 0;
|
||||
buffer_desc.pQueueFamilyIndices = nullptr;
|
||||
|
||||
VkBuffer buffer;
|
||||
VK_CHECK(vkCreateBuffer(vk.device, &buffer_desc, nullptr, &buffer));
|
||||
|
||||
VkDeviceMemory buffer_memory = get_allocator()->allocate_staging_memory(buffer);
|
||||
VK_CHECK(vkBindBufferMemory(vk.device, buffer, buffer_memory, 0));
|
||||
|
||||
VkImage vk_create_cinematic_image(int width, int height, VkImageView& image_view) {
|
||||
VkImageCreateInfo image_desc;
|
||||
image_desc.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
|
||||
image_desc.pNext = nullptr;
|
||||
|
|
@ -1049,27 +1031,23 @@ VkImage vk_create_cinematic_image(int width, int height, Vk_Staging_Buffer& stag
|
|||
|
||||
VkImage image;
|
||||
VK_CHECK(vkCreateImage(vk.device, &image_desc, nullptr, &image));
|
||||
|
||||
allocate_and_bind_image_memory(image);
|
||||
|
||||
staging_buffer.handle = buffer;
|
||||
staging_buffer.memory = buffer_memory;
|
||||
staging_buffer.offset = 0;
|
||||
staging_buffer.size = width * height * 4;
|
||||
|
||||
image_view = create_image_view(image, VK_FORMAT_R8G8B8A8_UNORM, VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
|
||||
return image;
|
||||
}
|
||||
|
||||
void vk_update_cinematic_image(VkImage image, const Vk_Staging_Buffer& staging_buffer, int width, int height, const uint8_t* rgba_pixels) {
|
||||
void* buffer_data;
|
||||
VK_CHECK(vkMapMemory(vk.device, staging_buffer.memory, staging_buffer.offset, staging_buffer.size, 0, &buffer_data));
|
||||
memcpy(buffer_data, rgba_pixels, staging_buffer.size);
|
||||
vkUnmapMemory(vk.device, staging_buffer.memory);
|
||||
void vk_update_cinematic_image(VkImage image, int width, int height, const uint8_t* rgba_pixels) {
|
||||
VkDeviceSize size = width * height * 4;
|
||||
|
||||
ensure_staging_buffer_allocation(size);
|
||||
Com_Memcpy(tr.vk_resources.staging_buffer_ptr, rgba_pixels, size);
|
||||
|
||||
record_and_run_commands(vk.command_pool, vk.queue,
|
||||
[&image, &staging_buffer, &width, &height](VkCommandBuffer command_buffer) {
|
||||
[&image, &width, &height](VkCommandBuffer command_buffer) {
|
||||
|
||||
record_buffer_memory_barrier(command_buffer, tr.vk_resources.staging_buffer,
|
||||
VK_PIPELINE_STAGE_HOST_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
VK_ACCESS_HOST_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
|
||||
|
||||
record_image_layout_transition(command_buffer, image, VK_FORMAT_R8G8B8A8_UNORM,
|
||||
0, VK_IMAGE_LAYOUT_UNDEFINED, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
|
@ -1085,7 +1063,7 @@ void vk_update_cinematic_image(VkImage image, const Vk_Staging_Buffer& staging_b
|
|||
region.imageOffset = VkOffset3D{ 0, 0, 0 };
|
||||
region.imageExtent = VkExtent3D{ (uint32_t)width, (uint32_t)height, 1 };
|
||||
|
||||
vkCmdCopyBufferToImage(command_buffer, staging_buffer.handle, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
vkCmdCopyBufferToImage(command_buffer, tr.vk_resources.staging_buffer, image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, 1, ®ion);
|
||||
|
||||
record_image_layout_transition(command_buffer, image, VK_FORMAT_R8G8B8A8_UNORM,
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||
|
|
@ -1477,8 +1455,11 @@ void vk_destroy_resources() {
|
|||
|
||||
auto& res = tr.vk_resources;
|
||||
|
||||
if (res.texture_staging_memory != VK_NULL_HANDLE)
|
||||
vkFreeMemory(vk.device, res.texture_staging_memory, nullptr);
|
||||
if (res.staging_buffer != VK_NULL_HANDLE)
|
||||
vkDestroyBuffer(vk.device, res.staging_buffer, nullptr);
|
||||
|
||||
if (res.staging_buffer_memory != VK_NULL_HANDLE)
|
||||
vkFreeMemory(vk.device, res.staging_buffer_memory, nullptr);
|
||||
|
||||
// Destroy pipelines
|
||||
for (int i = 0; i < tr.vk_resources.num_pipelines; i++) {
|
||||
|
|
@ -1495,9 +1476,6 @@ void vk_destroy_resources() {
|
|||
|
||||
vkDestroyImage(vk.device, vk_image.image, nullptr);
|
||||
vkDestroyImageView(vk.device, vk_image.image_view, nullptr);
|
||||
|
||||
if (vk_image.staging_buffer.handle != VK_NULL_HANDLE)
|
||||
vkDestroyBuffer(vk.device, vk_image.staging_buffer.handle, nullptr);
|
||||
}
|
||||
|
||||
Com_Memset(&res, 0, sizeof(res));
|
||||
|
|
|
|||
|
|
@ -41,13 +41,6 @@ struct Vk_Pipeline_Desc {
|
|||
}
|
||||
};
|
||||
|
||||
struct Vk_Staging_Buffer {
|
||||
VkBuffer handle = VK_NULL_HANDLE;
|
||||
VkDeviceMemory memory = VK_NULL_HANDLE; // memory associated with a buffer
|
||||
VkDeviceSize offset = -1;
|
||||
VkDeviceSize size = 0;
|
||||
};
|
||||
|
||||
struct Vk_Image {
|
||||
VkImage image = VK_NULL_HANDLE;
|
||||
VkImageView image_view = VK_NULL_HANDLE;
|
||||
|
|
@ -55,9 +48,6 @@ struct Vk_Image {
|
|||
// One to one correspondence between images and descriptor sets.
|
||||
// We update descriptor set during image initialization and then never touch it again (except for cinematic images).
|
||||
VkDescriptorSet descriptor_set;
|
||||
|
||||
// Staging buffer for cinematic images.
|
||||
Vk_Staging_Buffer staging_buffer;
|
||||
};
|
||||
|
||||
bool vk_initialize(HWND hwnd);
|
||||
|
|
@ -65,8 +55,8 @@ void vk_deinitialize();
|
|||
void vk_destroy_resources();
|
||||
|
||||
VkImage vk_create_texture(const uint8_t* rgba_pixels, int width, int height, VkImageView& image_view);
|
||||
VkImage vk_create_cinematic_image(int width, int height, Vk_Staging_Buffer& staging_buffer, VkImageView& image_view);
|
||||
void vk_update_cinematic_image(VkImage image, const Vk_Staging_Buffer& staging_buffer, int width, int height, const uint8_t* rgba_pixels);
|
||||
VkImage vk_create_cinematic_image(int width, int height, VkImageView& image_view);
|
||||
void vk_update_cinematic_image(VkImage image, int width, int height, const uint8_t* rgba_pixels);
|
||||
VkPipeline vk_find_pipeline(const Vk_Pipeline_Desc& desc);
|
||||
VkDescriptorSet vk_create_descriptor_set(VkImageView image_view);
|
||||
|
||||
|
|
@ -135,7 +125,7 @@ struct Vulkan_Instance {
|
|||
byte* index_buffer_ptr = nullptr; // pointer to mapped index buffer
|
||||
VkDeviceSize index_buffer_offset = 0;
|
||||
|
||||
// host visible memory that holds vertex/index data
|
||||
// host visible memory that holds both vertex and index data
|
||||
VkDeviceMemory geometry_buffer_memory = VK_NULL_HANDLE;
|
||||
|
||||
VkSemaphore image_acquired = VK_NULL_HANDLE;
|
||||
|
|
@ -169,6 +159,9 @@ struct Vulkan_Resources {
|
|||
int num_image_chunks = 0;
|
||||
Chunk image_chunks[MAX_IMAGE_CHUNKS];
|
||||
|
||||
VkDeviceMemory texture_staging_memory = VK_NULL_HANDLE;
|
||||
VkDeviceSize texture_staging_memory_size = 0;
|
||||
// Host visible memory used to copy image data to device local memory.
|
||||
VkBuffer staging_buffer = VK_NULL_HANDLE;
|
||||
VkDeviceMemory staging_buffer_memory = VK_NULL_HANDLE;
|
||||
VkDeviceSize staging_buffer_size = 0;
|
||||
byte* staging_buffer_ptr = nullptr; // pointer to mapped staging buffer
|
||||
};
|
||||
|
|
|
|||
|
|
@ -1,46 +0,0 @@
|
|||
#include "vk_allocator.h"
|
||||
#include "tr_local.h"
|
||||
|
||||
static Device_Memory_Allocator allocator;
|
||||
|
||||
Device_Memory_Allocator* get_allocator() {
|
||||
return &allocator;
|
||||
}
|
||||
|
||||
void Device_Memory_Allocator::deallocate_all() {
|
||||
for (auto chunk : chunks) {
|
||||
vkFreeMemory(vk.device, chunk, nullptr);
|
||||
}
|
||||
chunks.clear();
|
||||
}
|
||||
|
||||
static uint32_t find_memory_type(VkPhysicalDevice physical_device, uint32_t memory_type_bits, VkMemoryPropertyFlags properties) {
|
||||
VkPhysicalDeviceMemoryProperties memory_properties;
|
||||
vkGetPhysicalDeviceMemoryProperties(physical_device, &memory_properties);
|
||||
|
||||
for (uint32_t i = 0; i < memory_properties.memoryTypeCount; i++) {
|
||||
if ((memory_type_bits & (1 << i)) != 0 &&
|
||||
(memory_properties.memoryTypes[i].propertyFlags & properties) == properties) {
|
||||
return i;
|
||||
}
|
||||
}
|
||||
ri.Error(ERR_FATAL, "Vulkan error: failed to find matching memory type with requested properties");
|
||||
return -1;
|
||||
}
|
||||
|
||||
VkDeviceMemory Device_Memory_Allocator::allocate_staging_memory(VkBuffer buffer) {
|
||||
VkMemoryRequirements memory_requirements;
|
||||
vkGetBufferMemoryRequirements(vk.device, buffer, &memory_requirements);
|
||||
|
||||
VkMemoryAllocateInfo alloc_info;
|
||||
alloc_info.sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO;
|
||||
alloc_info.pNext = nullptr;
|
||||
alloc_info.allocationSize = memory_requirements.size;
|
||||
alloc_info.memoryTypeIndex = find_memory_type(vk.physical_device, memory_requirements.memoryTypeBits,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
||||
|
||||
VkDeviceMemory chunk;
|
||||
VK_CHECK(vkAllocateMemory(vk.device, &alloc_info, nullptr, &chunk));
|
||||
chunks.push_back(chunk);
|
||||
return chunk;
|
||||
}
|
||||
|
|
@ -1,18 +0,0 @@
|
|||
#pragma once
|
||||
|
||||
#include "vk.h"
|
||||
#include <vector>
|
||||
|
||||
// NOTE: in this implementation I do memory allocation for each allocation request.
|
||||
// TODO: sub-allocate from larger chunks and return chunk handle plus offset withing corresponding chunk.
|
||||
class Device_Memory_Allocator {
|
||||
public:
|
||||
void deallocate_all();
|
||||
|
||||
VkDeviceMemory allocate_staging_memory(VkBuffer buffer);
|
||||
|
||||
private:
|
||||
std::vector<VkDeviceMemory> chunks;
|
||||
};
|
||||
|
||||
Device_Memory_Allocator* get_allocator();
|
||||
Loading…
Reference in New Issue
Block a user