Update README.md
This commit is contained in:
parent
109a022d7a
commit
e86e65f173
|
|
@ -17,13 +17,13 @@ Initially DirectX 12 backend was an exercise to learn this graphics API. It turn
|
|||
* **r_renderAPI** - 3D API to use: 0 - OpenGL, 1 - Vulkan, 2 - DX12. Requires vid_restart.
|
||||
|
||||
* **r_twinMode** - Debug feature to compare rendering output between OpenGL/Vulkan/DX12 APIs. Requires vid_restart.
|
||||
* r_twinMode=1 : one additional window is created. If the main window uses graphics API defined by r_renderAPI then the additional window will use graphics API with index (r_renderAPI+1)%3
|
||||
* r_twinMode=1 : one additional window is created. If the main window uses graphics API defined by `r_renderAPI` then the additional window will use graphics API with index `(r_renderAPI+1)%3`
|
||||
* r_twinMode=2 : two additional windows are created and all 3 graphics APIs are active simultaneously.
|
||||
|
||||
#### Additional information:
|
||||
* Q: How to start game with vulkan support? A: `quake3-ke.exe +set r_renderAPI 1`.
|
||||
* Q: How to enable vulkan support from Q3 console? A: `\r_renderAPI 1` then `\vid_restart`.
|
||||
* Q: How to enable twin mode from Q3 console? A: `\r_twinMode 7` then `\vid_restart`.
|
||||
* Q: How to enable twin mode from Q3 console? A: `\r_twinMode 1` or `\r_twinMode 2` then `\vid_restart`.
|
||||
* Q: How to check that Vulkan backend is really active? A: `gfxinfo` console command reports information about active rendering backend.
|
||||
|
||||
## Visual Studio
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user