Removed null platform files.
This commit is contained in:
parent
3cc9bcd542
commit
d318c834c3
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@ -1,65 +0,0 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
|
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../game/q_shared.h"
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#include "../qcommon/qcommon.h"
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/*
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=============
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NET_StringToAdr
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localhost
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idnewt
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idnewt:28000
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192.246.40.70
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192.246.40.70:28000
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=============
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*/
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qboolean NET_StringToAdr (char *s, netadr_t *a)
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{
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if (!strcmp (s, "localhost")) {
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memset (a, 0, sizeof(*a));
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a->type = NA_LOOPBACK;
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return true;
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}
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return false;
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}
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/*
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==================
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Sys_SendPacket
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==================
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*/
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void Sys_SendPacket( int length, void *data, netadr_t to ) {
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}
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/*
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==================
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Sys_GetPacket
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Never called by the game logic, just the system event queing
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==================
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*/
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qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
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return false;
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}
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@ -1,91 +0,0 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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|
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You should have received a copy of the GNU General Public License
|
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../client/client.h"
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cvar_t *cl_shownet;
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void CL_Shutdown( void ) {
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}
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void CL_Init( void ) {
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cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
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}
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void CL_MouseEvent( int dx, int dy, int time ) {
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}
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void Key_WriteBindings( fileHandle_t f ) {
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}
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void CL_Frame ( int msec ) {
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}
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void CL_PacketEvent( netadr_t from, msg_t *msg ) {
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}
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void CL_CharEvent( int key ) {
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}
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void CL_Disconnect( qboolean showMainMenu ) {
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}
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void CL_MapLoading( void ) {
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}
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qboolean CL_GameCommand( void ) {
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return qfalse; // bk001204 - non-void
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}
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void CL_KeyEvent (int key, qboolean down, unsigned time) {
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}
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qboolean UI_GameCommand( void ) {
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return qfalse;
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}
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void CL_ForwardCommandToServer( const char *string ) {
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}
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void CL_ConsolePrint( char *txt ) {
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}
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void CL_JoystickEvent( int axis, int value, int time ) {
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}
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void CL_InitKeyCommands( void ) {
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}
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void CL_CDDialog( void ) {
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}
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void CL_FlushMemory( void ) {
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}
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void CL_StartHunkUsers( void ) {
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}
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// bk001119 - added new dummy for sv_init.c
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void CL_ShutdownAll(void) {};
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// bk001208 - added new dummy (RC4)
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qboolean CL_CDKeyValidate( const char *key, const char *checksum ) { return qtrue; }
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@ -1,56 +0,0 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
|
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||||||
|
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You should have received a copy of the GNU General Public License
|
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||||||
along with Foobar; if not, write to the Free Software
|
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||||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../renderer/tr_local.h"
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qboolean ( * qwglSwapIntervalEXT)( int interval );
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void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
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void ( * qglActiveTextureARB )( GLenum texture );
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void ( * qglClientActiveTextureARB )( GLenum texture );
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void ( * qglLockArraysEXT)( int, int);
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void ( * qglUnlockArraysEXT) ( void );
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void GLimp_EndFrame( void ) {
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}
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int GLimp_Init( void )
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{
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}
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void GLimp_Shutdown( void ) {
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}
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void GLimp_EnableLogging( qboolean enable ) {
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}
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void GLimp_LogComment( char *comment ) {
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}
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qboolean QGL_Init( const char *dllname ) {
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return qtrue;
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}
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void QGL_Shutdown( void ) {
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}
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@ -1,35 +0,0 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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||||||
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You should have received a copy of the GNU General Public License
|
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||||||
along with Foobar; if not, write to the Free Software
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||||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../client/client.h"
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void IN_Init( void ) {
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}
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void IN_Frame (void) {
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}
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void IN_Shutdown( void ) {
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}
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void Sys_SendKeyEvents (void) {
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}
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@ -1,116 +0,0 @@
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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||||||
published by the Free Software Foundation; either version 2 of the License,
|
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with Foobar; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// sys_null.h -- null system driver to aid porting efforts
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#include <errno.h>
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#include <stdio.h>
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#include "../qcommon/qcommon.h"
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int sys_curtime;
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//===================================================================
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void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
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}
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void Sys_EndStreamedFile( FILE *f ) {
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}
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int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
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return fread( buffer, size, count, f );
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}
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void Sys_StreamSeek( FILE *f, int offset, int origin ) {
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fseek( f, offset, origin );
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}
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//===================================================================
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void Sys_mkdir ( const char *path ) {
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}
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void Sys_Error (char *error, ...) {
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va_list argptr;
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printf ("Sys_Error: ");
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va_start (argptr,error);
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vprintf (error,argptr);
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va_end (argptr);
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printf ("\n");
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exit (1);
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}
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void Sys_Quit (void) {
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exit (0);
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}
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||||||
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void Sys_UnloadGame (void) {
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||||||
}
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||||||
void *Sys_GetGameAPI (void *parms) {
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||||||
return NULL;
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}
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||||||
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||||||
char *Sys_GetClipboardData( void ) {
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||||||
return NULL;
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|
||||||
}
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||||||
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||||||
int Sys_Milliseconds (void) {
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return 0;
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|
||||||
}
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||||||
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||||||
void Sys_Mkdir (char *path) {
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||||||
}
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||||||
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||||||
char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
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|
||||||
return NULL;
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|
||||||
}
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|
||||||
|
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||||||
char *Sys_FindNext (unsigned musthave, unsigned canthave) {
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
void Sys_FindClose (void) {
|
|
||||||
}
|
|
||||||
|
|
||||||
void Sys_Init (void) {
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void Sys_EarlyOutput( char *string ) {
|
|
||||||
printf( "%s", string );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void main (int argc, char **argv) {
|
|
||||||
Com_Init (argc, argv);
|
|
||||||
|
|
||||||
while (1) {
|
|
||||||
Com_Frame( );
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
@ -1,64 +0,0 @@
|
||||||
/*
|
|
||||||
===========================================================================
|
|
||||||
Copyright (C) 1999-2005 Id Software, Inc.
|
|
||||||
|
|
||||||
This file is part of Quake III Arena source code.
|
|
||||||
|
|
||||||
Quake III Arena source code is free software; you can redistribute it
|
|
||||||
and/or modify it under the terms of the GNU General Public License as
|
|
||||||
published by the Free Software Foundation; either version 2 of the License,
|
|
||||||
or (at your option) any later version.
|
|
||||||
|
|
||||||
Quake III Arena source code is distributed in the hope that it will be
|
|
||||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with Foobar; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
||||||
===========================================================================
|
|
||||||
*/
|
|
||||||
|
|
||||||
#include "../qcommon/qcommon.h"
|
|
||||||
|
|
||||||
/*
|
|
||||||
=============
|
|
||||||
NET_StringToAdr
|
|
||||||
|
|
||||||
localhost
|
|
||||||
idnewt
|
|
||||||
idnewt:28000
|
|
||||||
192.246.40.70
|
|
||||||
192.246.40.70:28000
|
|
||||||
=============
|
|
||||||
*/
|
|
||||||
qboolean NET_StringToAdr (char *s, netadr_t *a)
|
|
||||||
{
|
|
||||||
if (!strcmp (s, "localhost")) {
|
|
||||||
memset (a, 0, sizeof(*a));
|
|
||||||
a->type = NA_LOOPBACK;
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
==================
|
|
||||||
Sys_SendPacket
|
|
||||||
==================
|
|
||||||
*/
|
|
||||||
void Sys_SendPacket( int length, void *data, netadr_t to ) {
|
|
||||||
}
|
|
||||||
|
|
||||||
/*
|
|
||||||
==================
|
|
||||||
Sys_GetPacket
|
|
||||||
|
|
||||||
Never called by the game logic, just the system event queing
|
|
||||||
==================
|
|
||||||
*/
|
|
||||||
qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
@ -1,60 +0,0 @@
|
||||||
/*
|
|
||||||
===========================================================================
|
|
||||||
Copyright (C) 1999-2005 Id Software, Inc.
|
|
||||||
|
|
||||||
This file is part of Quake III Arena source code.
|
|
||||||
|
|
||||||
Quake III Arena source code is free software; you can redistribute it
|
|
||||||
and/or modify it under the terms of the GNU General Public License as
|
|
||||||
published by the Free Software Foundation; either version 2 of the License,
|
|
||||||
or (at your option) any later version.
|
|
||||||
|
|
||||||
Quake III Arena source code is distributed in the hope that it will be
|
|
||||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with Foobar; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
||||||
===========================================================================
|
|
||||||
*/
|
|
||||||
|
|
||||||
// snddma_null.c
|
|
||||||
// all other sound mixing is portable
|
|
||||||
|
|
||||||
#include "../client/client.h"
|
|
||||||
|
|
||||||
qboolean SNDDMA_Init(void)
|
|
||||||
{
|
|
||||||
return qfalse;
|
|
||||||
}
|
|
||||||
|
|
||||||
int SNDDMA_GetDMAPos(void)
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void SNDDMA_Shutdown(void)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void SNDDMA_BeginPainting (void)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
void SNDDMA_Submit(void)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
// bk001119 - added boolean flag, match client/snd_public.h
|
|
||||||
sfxHandle_t S_RegisterSound( const char *name, qboolean compressed )
|
|
||||||
{
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
void S_StartLocalSound( sfxHandle_t sfxHandle, int channelNum ) {
|
|
||||||
}
|
|
||||||
|
|
||||||
void S_ClearSoundBuffer( void ) {
|
|
||||||
}
|
|
||||||
Loading…
Reference in New Issue
Block a user