From d1ae59d70add6601e7ef877f7fe070dca83a40de Mon Sep 17 00:00:00 2001 From: Artem Kharytoniuk Date: Fri, 14 Apr 2017 21:06:06 +0300 Subject: [PATCH] Removed unused code. --- src/engine/renderer/tr_surface.c | 65 +------------------------------- 1 file changed, 1 insertion(+), 64 deletions(-) diff --git a/src/engine/renderer/tr_surface.c b/src/engine/renderer/tr_surface.c index 7b4f9eb..48bd7d7 100644 --- a/src/engine/renderer/tr_surface.c +++ b/src/engine/renderer/tr_surface.c @@ -1125,69 +1125,6 @@ void RB_SurfaceBad( surfaceType_t *surfType ) { ri.Printf( PRINT_ALL, "Bad surface tesselated.\n" ); } -#if 0 - -void RB_SurfaceFlare( srfFlare_t *surf ) { - vec3_t left, up; - float radius; - byte color[4]; - vec3_t dir; - vec3_t origin; - float d; - - // calculate the xyz locations for the four corners - radius = 30; - VectorScale( backEnd.viewParms.or.axis[1], radius, left ); - VectorScale( backEnd.viewParms.or.axis[2], radius, up ); - if ( backEnd.viewParms.isMirror ) { - VectorSubtract( vec3_origin, left, left ); - } - - color[0] = color[1] = color[2] = color[3] = 255; - - VectorMA( surf->origin, 3, surf->normal, origin ); - VectorSubtract( origin, backEnd.viewParms.or.origin, dir ); - VectorNormalize( dir ); - VectorMA( origin, r_ignore->value, dir, origin ); - - d = -DotProduct( dir, surf->normal ); - if ( d < 0 ) { - return; - } -#if 0 - color[0] *= d; - color[1] *= d; - color[2] *= d; -#endif - - RB_AddQuadStamp( origin, left, up, color ); -} - -#else - -void RB_SurfaceFlare( srfFlare_t *surf ) { -#if 0 - vec3_t left, up; - byte color[4]; - - color[0] = surf->color[0] * 255; - color[1] = surf->color[1] * 255; - color[2] = surf->color[2] * 255; - color[3] = 255; - - VectorClear( left ); - VectorClear( up ); - - left[0] = r_ignore->value; - - up[1] = r_ignore->value; - - RB_AddQuadStampExt( surf->origin, left, up, color, 0, 0, 1, 1 ); -#endif -} - -#endif - void RB_SurfaceSkip( void *surf ) { } @@ -1201,6 +1138,6 @@ void (*rb_surfaceTable[SF_NUM_SURFACE_TYPES])( void *) = { (void(*)(void*))RB_SurfacePolychain, // SF_POLY, (void(*)(void*))RB_SurfaceMesh, // SF_MD3, (void(*)(void*))RB_SurfaceAnim, // SF_MD4, - (void(*)(void*))RB_SurfaceFlare, // SF_FLARE, + (void(*)(void*))RB_SurfaceSkip, // SF_FLARE, (void(*)(void*))RB_SurfaceEntity, // SF_ENTITY };