DX12: comments.

This commit is contained in:
Artem Kharytoniuk 2017-12-24 23:26:06 +01:00
parent fbe4bbdad4
commit bf0a7be1f3

View File

@ -1363,7 +1363,9 @@ void dx_shade_geometry(ID3D12PipelineState* pipeline_state, bool multitexture, V
Com_Memcpy(dst, tess.svars.texcoords[1], tess.numVertexes * sizeof(vec2_t));
}
// configure vertex data stream
//
// Configure vertex data stream.
//
D3D12_VERTEX_BUFFER_VIEW color_st_views[3];
color_st_views[0].BufferLocation = dx.geometry_buffer->GetGPUVirtualAddress() + COLOR_OFFSET + dx.color_st_elements * sizeof(color4ub_t);
color_st_views[0].SizeInBytes = static_cast<UINT>(tess.numVertexes * sizeof(color4ub_t));
@ -1378,7 +1380,6 @@ void dx_shade_geometry(ID3D12PipelineState* pipeline_state, bool multitexture, V
color_st_views[2].StrideInBytes = static_cast<UINT>(sizeof(vec2_t));
dx.command_list->IASetVertexBuffers(1, multitexture ? 3 : 2, color_st_views);
dx.color_st_elements += tess.numVertexes;
//
@ -1406,19 +1407,21 @@ void dx_shade_geometry(ID3D12PipelineState* pipeline_state, bool multitexture, V
dx.command_list->SetGraphicsRootDescriptorTable(4, sampler_handle);
}
// bind pipeline
//
// Configure pipeline.
//
dx.command_list->SetPipelineState(pipeline_state);
dx.command_list->IASetPrimitiveTopology(lines ? D3D10_PRIMITIVE_TOPOLOGY_LINELIST : D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
// configure pipeline's dynamic state
D3D12_RECT scissor_rect = get_scissor_rect();
dx.command_list->RSSetScissorRects(1, &scissor_rect);
D3D12_VIEWPORT viewport = get_viewport(depth_range);
dx.command_list->RSSetViewports(1, &viewport);
// issue draw call
//
// Draw.
//
if (indexed)
dx.command_list->DrawIndexedInstanced(tess.numIndexes, 1, 0, 0, 0);
else