Moved botlib project to source/engine/botlib.

This commit is contained in:
Artem Kharytoniuk 2016-07-10 13:28:45 +03:00
parent 91afec6ebb
commit b03511ec2c
55 changed files with 223 additions and 222 deletions

View File

@ -21,6 +21,7 @@
<PropertyGroup Label="Globals">
<ProjectGuid>{A410161F-AE9F-485D-A01F-5294891430A6}</ProjectGuid>
<RootNamespace>botlib</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
@ -69,10 +70,10 @@
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\build\$(PlatformName)\$(Configuration)\binaries\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\build\$(PlatformName)\$(Configuration)\$(ProjectName)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\build\$(PlatformName)\$(Configuration)\binaries\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\build\$(PlatformName)\$(Configuration)\$(ProjectName)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\binaries\$(PlatformName)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">..\..\intermediate\$(PlatformName)\$(Configuration)\$(ProjectName)\</IntDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\binaries\$(PlatformName)\$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">..\..\intermediate\$(PlatformName)\$(Configuration)\$(ProjectName)\</IntDir>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
@ -87,12 +88,12 @@
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>..\..\build\$(PlatformName)\$(Configuration)\binaries\</OutDir>
<IntDir>..\..\build\$(PlatformName)\$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>..\..\binaries\$(PlatformName)\$(Configuration)\</OutDir>
<IntDir>..\..\intermediate\$(PlatformName)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>..\..\build\$(PlatformName)\$(Configuration)\binaries\</OutDir>
<IntDir>..\..\build\$(PlatformName)\$(Configuration)\$(ProjectName)\</IntDir>
<OutDir>..\..\binaries\$(PlatformName)\$(Configuration)\</OutDir>
<IntDir>..\..\intermediate\$(PlatformName)\$(Configuration)\$(ProjectName)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@ -197,7 +198,7 @@
</Bscmake>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\botlib\be_aas_bspq3.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_bspq3.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -209,7 +210,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_cluster.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_cluster.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -221,7 +222,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_debug.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_debug.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -233,7 +234,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_entity.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_entity.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -245,7 +246,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_file.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_file.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -257,7 +258,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_main.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_main.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -269,7 +270,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_move.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_move.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -281,7 +282,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_optimize.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_optimize.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -293,7 +294,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_reach.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_reach.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -305,7 +306,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_route.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_route.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -317,7 +318,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_routealt.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_routealt.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -329,7 +330,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_sample.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_sample.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -341,7 +342,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ai_char.c">
<ClCompile Include="..\..\source\engine\botlib\be_ai_char.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -353,7 +354,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ai_chat.c">
<ClCompile Include="..\..\source\engine\botlib\be_ai_chat.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -365,7 +366,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ai_gen.c">
<ClCompile Include="..\..\source\engine\botlib\be_ai_gen.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -377,7 +378,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ai_goal.c">
<ClCompile Include="..\..\source\engine\botlib\be_ai_goal.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -389,7 +390,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ai_move.c">
<ClCompile Include="..\..\source\engine\botlib\be_ai_move.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -401,7 +402,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ai_weap.c">
<ClCompile Include="..\..\source\engine\botlib\be_ai_weap.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -413,7 +414,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ai_weight.c">
<ClCompile Include="..\..\source\engine\botlib\be_ai_weight.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -425,7 +426,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ea.c">
<ClCompile Include="..\..\source\engine\botlib\be_ea.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -437,7 +438,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\be_interface.c">
<ClCompile Include="..\..\source\engine\botlib\be_interface.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -449,7 +450,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\l_crc.c">
<ClCompile Include="..\..\source\engine\botlib\l_crc.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -461,7 +462,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\l_libvar.c">
<ClCompile Include="..\..\source\engine\botlib\l_libvar.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -473,7 +474,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\l_log.c">
<ClCompile Include="..\..\source\engine\botlib\l_log.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -485,7 +486,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\l_memory.c">
<ClCompile Include="..\..\source\engine\botlib\l_memory.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -497,7 +498,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\l_precomp.c">
<ClCompile Include="..\..\source\engine\botlib\l_precomp.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -509,7 +510,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\l_script.c">
<ClCompile Include="..\..\source\engine\botlib\l_script.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -521,7 +522,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\botlib\l_struct.c">
<ClCompile Include="..\..\source\engine\botlib\l_struct.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -535,39 +536,39 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\botlib\aasfile.h" />
<ClInclude Include="..\..\botlib\be_aas_bsp.h" />
<ClInclude Include="..\..\botlib\be_aas_cluster.h" />
<ClInclude Include="..\..\botlib\be_aas_debug.h" />
<ClInclude Include="..\..\botlib\be_aas_def.h" />
<ClInclude Include="..\..\botlib\be_aas_entity.h" />
<ClInclude Include="..\..\botlib\be_aas_file.h" />
<ClInclude Include="..\..\botlib\be_aas_funcs.h" />
<ClInclude Include="..\..\botlib\be_aas_main.h" />
<ClInclude Include="..\..\botlib\be_aas_move.h" />
<ClInclude Include="..\..\botlib\be_aas_optimize.h" />
<ClInclude Include="..\..\botlib\be_aas_reach.h" />
<ClInclude Include="..\..\botlib\be_aas_route.h" />
<ClInclude Include="..\..\botlib\be_aas_routealt.h" />
<ClInclude Include="..\..\botlib\be_aas_sample.h" />
<ClInclude Include="..\..\botlib\be_ai_weight.h" />
<ClInclude Include="..\..\botlib\be_interface.h" />
<ClInclude Include="..\..\game\bg_public.h" />
<ClInclude Include="..\..\qcommon\cm_public.h" />
<ClInclude Include="..\..\game\g_public.h" />
<ClInclude Include="..\..\botlib\l_crc.h" />
<ClInclude Include="..\..\botlib\l_libvar.h" />
<ClInclude Include="..\..\botlib\l_log.h" />
<ClInclude Include="..\..\botlib\l_memory.h" />
<ClInclude Include="..\..\botlib\l_precomp.h" />
<ClInclude Include="..\..\botlib\l_script.h" />
<ClInclude Include="..\..\botlib\l_struct.h" />
<ClInclude Include="..\..\botlib\l_utils.h" />
<ClInclude Include="..\..\game\q_shared.h" />
<ClInclude Include="..\..\qcommon\qcommon.h" />
<ClInclude Include="..\..\qcommon\qfiles.h" />
<ClInclude Include="..\..\server\server.h" />
<ClInclude Include="..\..\game\surfaceflags.h" />
<ClInclude Include="..\..\source\engine\botlib\aasfile.h" />
<ClInclude Include="..\..\source\engine\botlib\be_aas_bsp.h" />
<ClInclude Include="..\..\source\engine\botlib\be_aas_cluster.h" />
<ClInclude Include="..\..\source\engine\botlib\be_aas_debug.h" />
<ClInclude Include="..\..\source\engine\botlib\be_aas_def.h" />
<ClInclude Include="..\..\source\engine\botlib\be_aas_entity.h" />
<ClInclude Include="..\..\source\engine\botlib\be_aas_file.h" />
<ClInclude Include="..\..\source\engine\botlib\be_aas_funcs.h" />
<ClInclude Include="..\..\source\engine\botlib\be_aas_main.h" />
<ClInclude Include="..\..\source\engine\botlib\be_aas_move.h" />
<ClInclude Include="..\..\source\engine\botlib\be_aas_optimize.h" />
<ClInclude Include="..\..\source\engine\botlib\be_aas_reach.h" />
<ClInclude Include="..\..\source\engine\botlib\be_aas_route.h" />
<ClInclude Include="..\..\source\engine\botlib\be_aas_routealt.h" />
<ClInclude Include="..\..\source\engine\botlib\be_aas_sample.h" />
<ClInclude Include="..\..\source\engine\botlib\be_ai_weight.h" />
<ClInclude Include="..\..\source\engine\botlib\be_interface.h" />
<ClInclude Include="..\..\source\game\bg_public.h" />
<ClInclude Include="..\..\source\qcommon\cm_public.h" />
<ClInclude Include="..\..\source\game\g_public.h" />
<ClInclude Include="..\..\source\engine\botlib\l_crc.h" />
<ClInclude Include="..\..\source\engine\botlib\l_libvar.h" />
<ClInclude Include="..\..\source\engine\botlib\l_log.h" />
<ClInclude Include="..\..\source\engine\botlib\l_memory.h" />
<ClInclude Include="..\..\source\engine\botlib\l_precomp.h" />
<ClInclude Include="..\..\source\engine\botlib\l_script.h" />
<ClInclude Include="..\..\source\engine\botlib\l_struct.h" />
<ClInclude Include="..\..\source\engine\botlib\l_utils.h" />
<ClInclude Include="..\..\source\game\q_shared.h" />
<ClInclude Include="..\..\source\qcommon\qcommon.h" />
<ClInclude Include="..\..\source\qcommon\qfiles.h" />
<ClInclude Include="..\..\source\server\server.h" />
<ClInclude Include="..\..\source\game\surfaceflags.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">

View File

@ -11,189 +11,189 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\botlib\be_aas_bspq3.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_bspq3.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_cluster.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_cluster.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_debug.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_debug.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_entity.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_entity.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_file.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_file.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_main.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_main.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_move.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_move.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_optimize.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_optimize.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_reach.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_reach.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_route.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_route.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_routealt.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_routealt.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_aas_sample.c">
<ClCompile Include="..\..\source\engine\botlib\be_aas_sample.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ai_char.c">
<ClCompile Include="..\..\source\engine\botlib\be_ai_char.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ai_chat.c">
<ClCompile Include="..\..\source\engine\botlib\be_ai_chat.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ai_gen.c">
<ClCompile Include="..\..\source\engine\botlib\be_ai_gen.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ai_goal.c">
<ClCompile Include="..\..\source\engine\botlib\be_ai_goal.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ai_move.c">
<ClCompile Include="..\..\source\engine\botlib\be_ai_move.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ai_weap.c">
<ClCompile Include="..\..\source\engine\botlib\be_ai_weap.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ai_weight.c">
<ClCompile Include="..\..\source\engine\botlib\be_ai_weight.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_ea.c">
<ClCompile Include="..\..\source\engine\botlib\be_ea.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\be_interface.c">
<ClCompile Include="..\..\source\engine\botlib\be_interface.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\l_crc.c">
<ClCompile Include="..\..\source\engine\botlib\l_crc.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\l_libvar.c">
<ClCompile Include="..\..\source\engine\botlib\l_libvar.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\l_log.c">
<ClCompile Include="..\..\source\engine\botlib\l_log.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\l_memory.c">
<ClCompile Include="..\..\source\engine\botlib\l_memory.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\l_precomp.c">
<ClCompile Include="..\..\source\engine\botlib\l_precomp.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\l_script.c">
<ClCompile Include="..\..\source\engine\botlib\l_script.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\botlib\l_struct.c">
<ClCompile Include="..\..\source\engine\botlib\l_struct.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\botlib\aasfile.h">
<ClInclude Include="..\..\source\engine\botlib\aasfile.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_aas_bsp.h">
<ClInclude Include="..\..\source\engine\botlib\be_aas_bsp.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_aas_cluster.h">
<ClInclude Include="..\..\source\engine\botlib\be_aas_cluster.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_aas_debug.h">
<ClInclude Include="..\..\source\engine\botlib\be_aas_debug.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_aas_def.h">
<ClInclude Include="..\..\source\engine\botlib\be_aas_def.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_aas_entity.h">
<ClInclude Include="..\..\source\engine\botlib\be_aas_entity.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_aas_file.h">
<ClInclude Include="..\..\source\engine\botlib\be_aas_file.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_aas_funcs.h">
<ClInclude Include="..\..\source\engine\botlib\be_aas_funcs.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_aas_main.h">
<ClInclude Include="..\..\source\engine\botlib\be_aas_main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_aas_move.h">
<ClInclude Include="..\..\source\engine\botlib\be_aas_move.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_aas_optimize.h">
<ClInclude Include="..\..\source\engine\botlib\be_aas_optimize.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_aas_reach.h">
<ClInclude Include="..\..\source\engine\botlib\be_aas_reach.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_aas_route.h">
<ClInclude Include="..\..\source\engine\botlib\be_aas_route.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_aas_routealt.h">
<ClInclude Include="..\..\source\engine\botlib\be_aas_routealt.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_aas_sample.h">
<ClInclude Include="..\..\source\engine\botlib\be_aas_sample.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_ai_weight.h">
<ClInclude Include="..\..\source\engine\botlib\be_ai_weight.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\be_interface.h">
<ClInclude Include="..\..\source\engine\botlib\be_interface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\game\bg_public.h">
<ClInclude Include="..\..\source\game\bg_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\qcommon\cm_public.h">
<ClInclude Include="..\..\source\qcommon\cm_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\game\g_public.h">
<ClInclude Include="..\..\source\game\g_public.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\l_crc.h">
<ClInclude Include="..\..\source\engine\botlib\l_crc.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\l_libvar.h">
<ClInclude Include="..\..\source\engine\botlib\l_libvar.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\l_log.h">
<ClInclude Include="..\..\source\engine\botlib\l_log.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\l_memory.h">
<ClInclude Include="..\..\source\engine\botlib\l_memory.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\l_precomp.h">
<ClInclude Include="..\..\source\engine\botlib\l_precomp.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\l_script.h">
<ClInclude Include="..\..\source\engine\botlib\l_script.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\l_struct.h">
<ClInclude Include="..\..\source\engine\botlib\l_struct.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\botlib\l_utils.h">
<ClInclude Include="..\..\source\engine\botlib\l_utils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\game\q_shared.h">
<ClInclude Include="..\..\source\game\q_shared.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\qcommon\qcommon.h">
<ClInclude Include="..\..\source\qcommon\qcommon.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\qcommon\qfiles.h">
<ClInclude Include="..\..\source\qcommon\qfiles.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\server\server.h">
<ClInclude Include="..\..\source\server\server.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\game\surfaceflags.h">
<ClInclude Include="..\..\source\game\surfaceflags.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>

View File

@ -29,14 +29,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
@ -38,8 +38,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_memory.h"
#include "l_libvar.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"

View File

@ -29,15 +29,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "l_libvar.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_interface.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
@ -37,8 +37,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_utils.h"
#include "l_log.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_aas_def.h"

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
@ -37,8 +37,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_libvar.h"
#include "l_utils.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_aas_def.h"

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_libvar.h"
#include "l_utils.h"
@ -38,8 +38,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_struct.h"
#include "l_log.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_aas_def.h"

View File

@ -29,15 +29,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "l_libvar.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"

View File

@ -30,15 +30,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_libvar.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_aas_def.h"

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_log.h"
#include "l_memory.h"
#include "l_script.h"
@ -37,8 +37,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_utils.h"
#include "l_memory.h"
#include "l_log.h"
@ -39,8 +39,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_aas_def.h"

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_utils.h"
#include "l_memory.h"
#include "l_log.h"
@ -37,8 +37,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_aas_def.h"

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
@ -38,8 +38,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_libvar.h"
#endif
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_interface.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_log.h"
#include "l_memory.h"
#include "l_utils.h"
@ -38,11 +38,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_struct.h"
#include "l_libvar.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "../game/be_ai_char.h"
#include "../../game/be_ai_char.h"
#define MAX_CHARACTERISTICS 80

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_libvar.h"
#include "l_script.h"
@ -38,12 +38,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_utils.h"
#include "l_log.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "../game/be_ea.h"
#include "../game/be_ai_chat.h"
#include "../../game/be_ea.h"
#include "../../game/be_ai_chat.h"
//escape character

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_log.h"
#include "l_utils.h"
@ -37,11 +37,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "../game/be_ai_gen.h"
#include "../../game/be_ai_gen.h"
//===========================================================================
//

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_utils.h"
#include "l_libvar.h"
#include "l_memory.h"
@ -38,13 +38,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_ai_weight.h"
#include "../game/be_ai_goal.h"
#include "../game/be_ai_move.h"
#include "../../game/be_ai_goal.h"
#include "../../game/be_ai_move.h"
//#define DEBUG_AI_GOAL
#ifdef RANDOMIZE

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_libvar.h"
#include "l_utils.h"
@ -37,14 +37,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "../game/be_ea.h"
#include "../game/be_ai_goal.h"
#include "../game/be_ai_move.h"
#include "../../game/be_ea.h"
#include "../../game/be_ai_goal.h"
#include "../../game/be_ai_move.h"
//#define DEBUG_AI_MOVE

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_libvar.h"
#include "l_log.h"
#include "l_memory.h"
@ -38,12 +38,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_ai_weight.h" //fuzzy weights
#include "../game/be_ai_weap.h"
#include "../../game/be_ai_weap.h"
//#define DEBUG_AI_WEAP

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_log.h"
#include "l_utils.h"
@ -38,8 +38,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_struct.h"
#include "l_libvar.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_interface.h"
#include "be_ai_weight.h"

View File

@ -29,12 +29,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "../game/botlib.h"
#include "../../game/botlib.h"
#include "be_interface.h"
#define MAX_USERMOVE 400

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_log.h"
#include "l_libvar.h"
@ -37,20 +37,20 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "../game/botlib.h"
#include "../game/be_aas.h"
#include "../../game/botlib.h"
#include "../../game/be_aas.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"
#include "be_interface.h"
#include "../game/be_ea.h"
#include "../../game/be_ea.h"
#include "be_ai_weight.h"
#include "../game/be_ai_goal.h"
#include "../game/be_ai_move.h"
#include "../game/be_ai_weap.h"
#include "../game/be_ai_chat.h"
#include "../game/be_ai_char.h"
#include "../game/be_ai_gen.h"
#include "../../game/be_ai_goal.h"
#include "../../game/be_ai_move.h"
#include "../../game/be_ai_weap.h"
#include "../../game/be_ai_chat.h"
#include "../../game/be_ai_char.h"
#include "../../game/be_ai_gen.h"
//library globals in a structure
botlib_globals_t botlibglobals;

View File

@ -33,8 +33,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <stdio.h>
#include <string.h>
#include "../game/q_shared.h"
#include "../game/botlib.h"
#include "../../game/q_shared.h"
#include "../../game/botlib.h"
#include "be_interface.h" //for botimport.Print

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../../game/q_shared.h"
#include "l_memory.h"
#include "l_libvar.h"

View File

@ -33,8 +33,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <stdio.h>
#include <string.h>
#include "../game/q_shared.h"
#include "../game/botlib.h"
#include "../../game/q_shared.h"
#include "../../game/botlib.h"
#include "be_interface.h" //for botimport.Print
#include "l_libvar.h"

View File

@ -29,8 +29,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
*****************************************************************************/
#include "../game/q_shared.h"
#include "../game/botlib.h"
#include "../../game/q_shared.h"
#include "../../game/botlib.h"
#include "l_log.h"
#include "be_interface.h"

View File

@ -53,8 +53,8 @@ typedef enum {qfalse, qtrue} qboolean;
#endif //SCREWUP
#ifdef BOTLIB
#include "../game/q_shared.h"
#include "../game/botlib.h"
#include "../../game/q_shared.h"
#include "../../game/botlib.h"
#include "be_interface.h"
#include "l_memory.h"
#include "l_script.h"

View File

@ -49,8 +49,8 @@ typedef enum {qfalse, qtrue} qboolean;
#ifdef BOTLIB
//include files for usage in the bot library
#include "../game/q_shared.h"
#include "../game/botlib.h"
#include "../../game/q_shared.h"
#include "../../game/botlib.h"
#include "be_interface.h"
#include "l_script.h"
#include "l_memory.h"

View File

@ -30,8 +30,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/
#ifdef BOTLIB
#include "../game/q_shared.h"
#include "../game/botlib.h" //for the include of be_interface.h
#include "../../game/q_shared.h"
#include "../../game/botlib.h" //for the include of be_interface.h
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"