Moved botlib project to source/engine/botlib.

This commit is contained in:
Artem Kharytoniuk 2016-07-10 13:28:45 +03:00
parent 91afec6ebb
commit b03511ec2c
55 changed files with 223 additions and 222 deletions

View File

@ -21,6 +21,7 @@
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<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization> <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -485,7 +486,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\l_memory.c"> <ClCompile Include="..\..\source\engine\botlib\l_memory.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization> <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization> <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -497,7 +498,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ClCompile Include="..\..\botlib\l_precomp.c"> <ClCompile Include="..\..\source\engine\botlib\l_precomp.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization> <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization> <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -509,7 +510,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|x64'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ClCompile Include="..\..\botlib\l_script.c"> <ClCompile Include="..\..\source\engine\botlib\l_script.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization> <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization> <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -521,7 +522,7 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ClCompile Include="..\..\botlib\l_struct.c"> <ClCompile Include="..\..\source\engine\botlib\l_struct.c">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization> <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization> <Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Disabled</Optimization>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -535,39 +536,39 @@
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\botlib\aasfile.h" /> <ClInclude Include="..\..\source\engine\botlib\aasfile.h" />
<ClInclude Include="..\..\botlib\be_aas_bsp.h" /> <ClInclude Include="..\..\source\engine\botlib\be_aas_bsp.h" />
<ClInclude Include="..\..\botlib\be_aas_cluster.h" /> <ClInclude Include="..\..\source\engine\botlib\be_aas_cluster.h" />
<ClInclude Include="..\..\botlib\be_aas_debug.h" /> <ClInclude Include="..\..\source\engine\botlib\be_aas_debug.h" />
<ClInclude Include="..\..\botlib\be_aas_def.h" /> <ClInclude Include="..\..\source\engine\botlib\be_aas_def.h" />
<ClInclude Include="..\..\botlib\be_aas_entity.h" /> <ClInclude Include="..\..\source\engine\botlib\be_aas_entity.h" />
<ClInclude Include="..\..\botlib\be_aas_file.h" /> <ClInclude Include="..\..\source\engine\botlib\be_aas_file.h" />
<ClInclude Include="..\..\botlib\be_aas_funcs.h" /> <ClInclude Include="..\..\source\engine\botlib\be_aas_funcs.h" />
<ClInclude Include="..\..\botlib\be_aas_main.h" /> <ClInclude Include="..\..\source\engine\botlib\be_aas_main.h" />
<ClInclude Include="..\..\botlib\be_aas_move.h" /> <ClInclude Include="..\..\source\engine\botlib\be_aas_move.h" />
<ClInclude Include="..\..\botlib\be_aas_optimize.h" /> <ClInclude Include="..\..\source\engine\botlib\be_aas_optimize.h" />
<ClInclude Include="..\..\botlib\be_aas_reach.h" /> <ClInclude Include="..\..\source\engine\botlib\be_aas_reach.h" />
<ClInclude Include="..\..\botlib\be_aas_route.h" /> <ClInclude Include="..\..\source\engine\botlib\be_aas_route.h" />
<ClInclude Include="..\..\botlib\be_aas_routealt.h" /> <ClInclude Include="..\..\source\engine\botlib\be_aas_routealt.h" />
<ClInclude Include="..\..\botlib\be_aas_sample.h" /> <ClInclude Include="..\..\source\engine\botlib\be_aas_sample.h" />
<ClInclude Include="..\..\botlib\be_ai_weight.h" /> <ClInclude Include="..\..\source\engine\botlib\be_ai_weight.h" />
<ClInclude Include="..\..\botlib\be_interface.h" /> <ClInclude Include="..\..\source\engine\botlib\be_interface.h" />
<ClInclude Include="..\..\game\bg_public.h" /> <ClInclude Include="..\..\source\game\bg_public.h" />
<ClInclude Include="..\..\qcommon\cm_public.h" /> <ClInclude Include="..\..\source\qcommon\cm_public.h" />
<ClInclude Include="..\..\game\g_public.h" /> <ClInclude Include="..\..\source\game\g_public.h" />
<ClInclude Include="..\..\botlib\l_crc.h" /> <ClInclude Include="..\..\source\engine\botlib\l_crc.h" />
<ClInclude Include="..\..\botlib\l_libvar.h" /> <ClInclude Include="..\..\source\engine\botlib\l_libvar.h" />
<ClInclude Include="..\..\botlib\l_log.h" /> <ClInclude Include="..\..\source\engine\botlib\l_log.h" />
<ClInclude Include="..\..\botlib\l_memory.h" /> <ClInclude Include="..\..\source\engine\botlib\l_memory.h" />
<ClInclude Include="..\..\botlib\l_precomp.h" /> <ClInclude Include="..\..\source\engine\botlib\l_precomp.h" />
<ClInclude Include="..\..\botlib\l_script.h" /> <ClInclude Include="..\..\source\engine\botlib\l_script.h" />
<ClInclude Include="..\..\botlib\l_struct.h" /> <ClInclude Include="..\..\source\engine\botlib\l_struct.h" />
<ClInclude Include="..\..\botlib\l_utils.h" /> <ClInclude Include="..\..\source\engine\botlib\l_utils.h" />
<ClInclude Include="..\..\game\q_shared.h" /> <ClInclude Include="..\..\source\game\q_shared.h" />
<ClInclude Include="..\..\qcommon\qcommon.h" /> <ClInclude Include="..\..\source\qcommon\qcommon.h" />
<ClInclude Include="..\..\qcommon\qfiles.h" /> <ClInclude Include="..\..\source\qcommon\qfiles.h" />
<ClInclude Include="..\..\server\server.h" /> <ClInclude Include="..\..\source\server\server.h" />
<ClInclude Include="..\..\game\surfaceflags.h" /> <ClInclude Include="..\..\source\game\surfaceflags.h" />
</ItemGroup> </ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">

View File

@ -11,189 +11,189 @@
</Filter> </Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClCompile Include="..\..\botlib\be_aas_bspq3.c"> <ClCompile Include="..\..\source\engine\botlib\be_aas_bspq3.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_aas_cluster.c"> <ClCompile Include="..\..\source\engine\botlib\be_aas_cluster.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_aas_debug.c"> <ClCompile Include="..\..\source\engine\botlib\be_aas_debug.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_aas_entity.c"> <ClCompile Include="..\..\source\engine\botlib\be_aas_entity.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_aas_file.c"> <ClCompile Include="..\..\source\engine\botlib\be_aas_file.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_aas_main.c"> <ClCompile Include="..\..\source\engine\botlib\be_aas_main.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_aas_move.c"> <ClCompile Include="..\..\source\engine\botlib\be_aas_move.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_aas_optimize.c"> <ClCompile Include="..\..\source\engine\botlib\be_aas_optimize.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_aas_reach.c"> <ClCompile Include="..\..\source\engine\botlib\be_aas_reach.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_aas_route.c"> <ClCompile Include="..\..\source\engine\botlib\be_aas_route.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_aas_routealt.c"> <ClCompile Include="..\..\source\engine\botlib\be_aas_routealt.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_aas_sample.c"> <ClCompile Include="..\..\source\engine\botlib\be_aas_sample.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_ai_char.c"> <ClCompile Include="..\..\source\engine\botlib\be_ai_char.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_ai_chat.c"> <ClCompile Include="..\..\source\engine\botlib\be_ai_chat.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_ai_gen.c"> <ClCompile Include="..\..\source\engine\botlib\be_ai_gen.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_ai_goal.c"> <ClCompile Include="..\..\source\engine\botlib\be_ai_goal.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_ai_move.c"> <ClCompile Include="..\..\source\engine\botlib\be_ai_move.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_ai_weap.c"> <ClCompile Include="..\..\source\engine\botlib\be_ai_weap.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_ai_weight.c"> <ClCompile Include="..\..\source\engine\botlib\be_ai_weight.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_ea.c"> <ClCompile Include="..\..\source\engine\botlib\be_ea.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\be_interface.c"> <ClCompile Include="..\..\source\engine\botlib\be_interface.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\l_crc.c"> <ClCompile Include="..\..\source\engine\botlib\l_crc.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\l_libvar.c"> <ClCompile Include="..\..\source\engine\botlib\l_libvar.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\l_log.c"> <ClCompile Include="..\..\source\engine\botlib\l_log.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\l_memory.c"> <ClCompile Include="..\..\source\engine\botlib\l_memory.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\l_precomp.c"> <ClCompile Include="..\..\source\engine\botlib\l_precomp.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\l_script.c"> <ClCompile Include="..\..\source\engine\botlib\l_script.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="..\..\botlib\l_struct.c"> <ClCompile Include="..\..\source\engine\botlib\l_struct.c">
<Filter>Source Files</Filter> <Filter>Source Files</Filter>
</ClCompile> </ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="..\..\botlib\aasfile.h"> <ClInclude Include="..\..\source\engine\botlib\aasfile.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_aas_bsp.h"> <ClInclude Include="..\..\source\engine\botlib\be_aas_bsp.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_aas_cluster.h"> <ClInclude Include="..\..\source\engine\botlib\be_aas_cluster.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_aas_debug.h"> <ClInclude Include="..\..\source\engine\botlib\be_aas_debug.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_aas_def.h"> <ClInclude Include="..\..\source\engine\botlib\be_aas_def.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_aas_entity.h"> <ClInclude Include="..\..\source\engine\botlib\be_aas_entity.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_aas_file.h"> <ClInclude Include="..\..\source\engine\botlib\be_aas_file.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_aas_funcs.h"> <ClInclude Include="..\..\source\engine\botlib\be_aas_funcs.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_aas_main.h"> <ClInclude Include="..\..\source\engine\botlib\be_aas_main.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_aas_move.h"> <ClInclude Include="..\..\source\engine\botlib\be_aas_move.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_aas_optimize.h"> <ClInclude Include="..\..\source\engine\botlib\be_aas_optimize.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_aas_reach.h"> <ClInclude Include="..\..\source\engine\botlib\be_aas_reach.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_aas_route.h"> <ClInclude Include="..\..\source\engine\botlib\be_aas_route.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_aas_routealt.h"> <ClInclude Include="..\..\source\engine\botlib\be_aas_routealt.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_aas_sample.h"> <ClInclude Include="..\..\source\engine\botlib\be_aas_sample.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_ai_weight.h"> <ClInclude Include="..\..\source\engine\botlib\be_ai_weight.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\be_interface.h"> <ClInclude Include="..\..\source\engine\botlib\be_interface.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\game\bg_public.h"> <ClInclude Include="..\..\source\game\bg_public.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\qcommon\cm_public.h"> <ClInclude Include="..\..\source\qcommon\cm_public.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\game\g_public.h"> <ClInclude Include="..\..\source\game\g_public.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\l_crc.h"> <ClInclude Include="..\..\source\engine\botlib\l_crc.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\l_libvar.h"> <ClInclude Include="..\..\source\engine\botlib\l_libvar.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\l_log.h"> <ClInclude Include="..\..\source\engine\botlib\l_log.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\l_memory.h"> <ClInclude Include="..\..\source\engine\botlib\l_memory.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\l_precomp.h"> <ClInclude Include="..\..\source\engine\botlib\l_precomp.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\l_script.h"> <ClInclude Include="..\..\source\engine\botlib\l_script.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\l_struct.h"> <ClInclude Include="..\..\source\engine\botlib\l_struct.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\botlib\l_utils.h"> <ClInclude Include="..\..\source\engine\botlib\l_utils.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\game\q_shared.h"> <ClInclude Include="..\..\source\game\q_shared.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\qcommon\qcommon.h"> <ClInclude Include="..\..\source\qcommon\qcommon.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\qcommon\qfiles.h"> <ClInclude Include="..\..\source\qcommon\qfiles.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\server\server.h"> <ClInclude Include="..\..\source\server\server.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\game\surfaceflags.h"> <ClInclude Include="..\..\source\game\surfaceflags.h">
<Filter>Header Files</Filter> <Filter>Header Files</Filter>
</ClInclude> </ClInclude>
</ItemGroup> </ItemGroup>

View File

@ -29,14 +29,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_script.h" #include "l_script.h"
#include "l_precomp.h" #include "l_precomp.h"
#include "l_struct.h" #include "l_struct.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_aas_def.h" #include "be_aas_def.h"

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_script.h" #include "l_script.h"
#include "l_precomp.h" #include "l_precomp.h"
@ -38,8 +38,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_memory.h" #include "l_memory.h"
#include "l_libvar.h" #include "l_libvar.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_aas_def.h" #include "be_aas_def.h"

View File

@ -29,15 +29,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_script.h" #include "l_script.h"
#include "l_precomp.h" #include "l_precomp.h"
#include "l_struct.h" #include "l_struct.h"
#include "l_libvar.h" #include "l_libvar.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_interface.h" #include "be_interface.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_aas_def.h" #include "be_aas_def.h"

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_script.h" #include "l_script.h"
#include "l_precomp.h" #include "l_precomp.h"
@ -37,8 +37,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_utils.h" #include "l_utils.h"
#include "l_log.h" #include "l_log.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_interface.h" #include "be_interface.h"
#include "be_aas_def.h" #include "be_aas_def.h"

View File

@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_script.h" #include "l_script.h"
#include "l_precomp.h" #include "l_precomp.h"
@ -37,8 +37,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_libvar.h" #include "l_libvar.h"
#include "l_utils.h" #include "l_utils.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_interface.h" #include "be_interface.h"
#include "be_aas_def.h" #include "be_aas_def.h"

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_libvar.h" #include "l_libvar.h"
#include "l_utils.h" #include "l_utils.h"
@ -38,8 +38,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_struct.h" #include "l_struct.h"
#include "l_log.h" #include "l_log.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_interface.h" #include "be_interface.h"
#include "be_aas_def.h" #include "be_aas_def.h"

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@ -29,15 +29,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_script.h" #include "l_script.h"
#include "l_precomp.h" #include "l_precomp.h"
#include "l_struct.h" #include "l_struct.h"
#include "l_libvar.h" #include "l_libvar.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_aas_def.h" #include "be_aas_def.h"

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@ -30,15 +30,15 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_libvar.h" #include "l_libvar.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_script.h" #include "l_script.h"
#include "l_precomp.h" #include "l_precomp.h"
#include "l_struct.h" #include "l_struct.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_interface.h" #include "be_interface.h"
#include "be_aas_def.h" #include "be_aas_def.h"

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_log.h" #include "l_log.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_script.h" #include "l_script.h"
@ -37,8 +37,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h" #include "l_precomp.h"
#include "l_struct.h" #include "l_struct.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_aas_def.h" #include "be_aas_def.h"

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_utils.h" #include "l_utils.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_log.h" #include "l_log.h"
@ -39,8 +39,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h" #include "l_precomp.h"
#include "l_struct.h" #include "l_struct.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_interface.h" #include "be_interface.h"
#include "be_aas_def.h" #include "be_aas_def.h"

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_utils.h" #include "l_utils.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_log.h" #include "l_log.h"
@ -37,8 +37,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h" #include "l_precomp.h"
#include "l_struct.h" #include "l_struct.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_interface.h" #include "be_interface.h"
#include "be_aas_def.h" #include "be_aas_def.h"

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_script.h" #include "l_script.h"
#include "l_precomp.h" #include "l_precomp.h"
@ -38,8 +38,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_libvar.h" #include "l_libvar.h"
#endif #endif
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_interface.h" #include "be_interface.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_aas_def.h" #include "be_aas_def.h"

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_log.h" #include "l_log.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_utils.h" #include "l_utils.h"
@ -38,11 +38,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_struct.h" #include "l_struct.h"
#include "l_libvar.h" #include "l_libvar.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_interface.h" #include "be_interface.h"
#include "../game/be_ai_char.h" #include "../../game/be_ai_char.h"
#define MAX_CHARACTERISTICS 80 #define MAX_CHARACTERISTICS 80

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_libvar.h" #include "l_libvar.h"
#include "l_script.h" #include "l_script.h"
@ -38,12 +38,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_utils.h" #include "l_utils.h"
#include "l_log.h" #include "l_log.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_interface.h" #include "be_interface.h"
#include "../game/be_ea.h" #include "../../game/be_ea.h"
#include "../game/be_ai_chat.h" #include "../../game/be_ai_chat.h"
//escape character //escape character

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_log.h" #include "l_log.h"
#include "l_utils.h" #include "l_utils.h"
@ -37,11 +37,11 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h" #include "l_precomp.h"
#include "l_struct.h" #include "l_struct.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_interface.h" #include "be_interface.h"
#include "../game/be_ai_gen.h" #include "../../game/be_ai_gen.h"
//=========================================================================== //===========================================================================
// //

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_utils.h" #include "l_utils.h"
#include "l_libvar.h" #include "l_libvar.h"
#include "l_memory.h" #include "l_memory.h"
@ -38,13 +38,13 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h" #include "l_precomp.h"
#include "l_struct.h" #include "l_struct.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_interface.h" #include "be_interface.h"
#include "be_ai_weight.h" #include "be_ai_weight.h"
#include "../game/be_ai_goal.h" #include "../../game/be_ai_goal.h"
#include "../game/be_ai_move.h" #include "../../game/be_ai_move.h"
//#define DEBUG_AI_GOAL //#define DEBUG_AI_GOAL
#ifdef RANDOMIZE #ifdef RANDOMIZE

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_libvar.h" #include "l_libvar.h"
#include "l_utils.h" #include "l_utils.h"
@ -37,14 +37,14 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h" #include "l_precomp.h"
#include "l_struct.h" #include "l_struct.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_interface.h" #include "be_interface.h"
#include "../game/be_ea.h" #include "../../game/be_ea.h"
#include "../game/be_ai_goal.h" #include "../../game/be_ai_goal.h"
#include "../game/be_ai_move.h" #include "../../game/be_ai_move.h"
//#define DEBUG_AI_MOVE //#define DEBUG_AI_MOVE

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_libvar.h" #include "l_libvar.h"
#include "l_log.h" #include "l_log.h"
#include "l_memory.h" #include "l_memory.h"
@ -38,12 +38,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h" #include "l_precomp.h"
#include "l_struct.h" #include "l_struct.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_interface.h" #include "be_interface.h"
#include "be_ai_weight.h" //fuzzy weights #include "be_ai_weight.h" //fuzzy weights
#include "../game/be_ai_weap.h" #include "../../game/be_ai_weap.h"
//#define DEBUG_AI_WEAP //#define DEBUG_AI_WEAP

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_log.h" #include "l_log.h"
#include "l_utils.h" #include "l_utils.h"
@ -38,8 +38,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_struct.h" #include "l_struct.h"
#include "l_libvar.h" #include "l_libvar.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_interface.h" #include "be_interface.h"
#include "be_ai_weight.h" #include "be_ai_weight.h"

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@ -29,12 +29,12 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_script.h" #include "l_script.h"
#include "l_precomp.h" #include "l_precomp.h"
#include "l_struct.h" #include "l_struct.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "be_interface.h" #include "be_interface.h"
#define MAX_USERMOVE 400 #define MAX_USERMOVE 400

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_log.h" #include "l_log.h"
#include "l_libvar.h" #include "l_libvar.h"
@ -37,20 +37,20 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "l_precomp.h" #include "l_precomp.h"
#include "l_struct.h" #include "l_struct.h"
#include "aasfile.h" #include "aasfile.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "../game/be_aas.h" #include "../../game/be_aas.h"
#include "be_aas_funcs.h" #include "be_aas_funcs.h"
#include "be_aas_def.h" #include "be_aas_def.h"
#include "be_interface.h" #include "be_interface.h"
#include "../game/be_ea.h" #include "../../game/be_ea.h"
#include "be_ai_weight.h" #include "be_ai_weight.h"
#include "../game/be_ai_goal.h" #include "../../game/be_ai_goal.h"
#include "../game/be_ai_move.h" #include "../../game/be_ai_move.h"
#include "../game/be_ai_weap.h" #include "../../game/be_ai_weap.h"
#include "../game/be_ai_chat.h" #include "../../game/be_ai_chat.h"
#include "../game/be_ai_char.h" #include "../../game/be_ai_char.h"
#include "../game/be_ai_gen.h" #include "../../game/be_ai_gen.h"
//library globals in a structure //library globals in a structure
botlib_globals_t botlibglobals; botlib_globals_t botlibglobals;

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@ -33,8 +33,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "be_interface.h" //for botimport.Print #include "be_interface.h" //for botimport.Print

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@ -29,7 +29,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_libvar.h" #include "l_libvar.h"

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@ -33,8 +33,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include <stdio.h> #include <stdio.h>
#include <string.h> #include <string.h>
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "be_interface.h" //for botimport.Print #include "be_interface.h" //for botimport.Print
#include "l_libvar.h" #include "l_libvar.h"

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@ -29,8 +29,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
* *
*****************************************************************************/ *****************************************************************************/
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "l_log.h" #include "l_log.h"
#include "be_interface.h" #include "be_interface.h"

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@ -53,8 +53,8 @@ typedef enum {qfalse, qtrue} qboolean;
#endif //SCREWUP #endif //SCREWUP
#ifdef BOTLIB #ifdef BOTLIB
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "be_interface.h" #include "be_interface.h"
#include "l_memory.h" #include "l_memory.h"
#include "l_script.h" #include "l_script.h"

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@ -49,8 +49,8 @@ typedef enum {qfalse, qtrue} qboolean;
#ifdef BOTLIB #ifdef BOTLIB
//include files for usage in the bot library //include files for usage in the bot library
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "../game/botlib.h" #include "../../game/botlib.h"
#include "be_interface.h" #include "be_interface.h"
#include "l_script.h" #include "l_script.h"
#include "l_memory.h" #include "l_memory.h"

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@ -30,8 +30,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*****************************************************************************/ *****************************************************************************/
#ifdef BOTLIB #ifdef BOTLIB
#include "../game/q_shared.h" #include "../../game/q_shared.h"
#include "../game/botlib.h" //for the include of be_interface.h #include "../../game/botlib.h" //for the include of be_interface.h
#include "l_script.h" #include "l_script.h"
#include "l_precomp.h" #include "l_precomp.h"
#include "l_struct.h" #include "l_struct.h"