DX12: undef macro.
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@ -854,6 +854,7 @@ static ID3D12PipelineState* create_pipeline(const Vk_Pipeline_Def& def) {
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}
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#undef GET_PS_BYTECODE
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#undef BYTECODE
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// Vertex elements.
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D3D12_INPUT_ELEMENT_DESC input_element_desc[] =
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