Dropped x86 suffix from dll names.
This commit is contained in:
parent
19b403cda8
commit
a9ec999a1c
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@ -51,10 +51,10 @@
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<TargetName>cgamex86</TargetName>
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<TargetName>cgame</TargetName>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<TargetName>cgamex86</TargetName>
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<TargetName>cgame</TargetName>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Midl>
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<Midl>
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@ -84,7 +84,6 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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<BaseAddress>0x30000000</BaseAddress>
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<BaseAddress>0x30000000</BaseAddress>
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<ImportLibrary>$(TargetDir)cgamex86.lib</ImportLibrary>
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</Link>
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</Link>
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<Bscmake>
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<Bscmake>
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<OutputFile>
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<OutputFile>
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@ -120,7 +119,6 @@
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<ModuleDefinitionFile>cgame.def</ModuleDefinitionFile>
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<ModuleDefinitionFile>cgame.def</ModuleDefinitionFile>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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<BaseAddress>0x30000000</BaseAddress>
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<BaseAddress>0x30000000</BaseAddress>
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<ImportLibrary>$(TargetDir)cgamex86.lib</ImportLibrary>
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</Link>
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</Link>
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<Bscmake>
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<Bscmake>
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<OutputFile>
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<OutputFile>
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@ -51,10 +51,10 @@
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<TargetName>qagamex86</TargetName>
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<TargetName>qagame</TargetName>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<TargetName>qagamex86</TargetName>
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<TargetName>qagame</TargetName>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Midl>
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<Midl>
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@ -84,7 +84,6 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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<BaseAddress>0x20000000</BaseAddress>
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<BaseAddress>0x20000000</BaseAddress>
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<ImportLibrary>$(TargetDir)qagamex86.lib</ImportLibrary>
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</Link>
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</Link>
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<Bscmake>
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<Bscmake>
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<OutputFile>
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<OutputFile>
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@ -120,7 +119,6 @@
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<ModuleDefinitionFile>game.def</ModuleDefinitionFile>
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<ModuleDefinitionFile>game.def</ModuleDefinitionFile>
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<SubSystem>Windows</SubSystem>
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<SubSystem>Windows</SubSystem>
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<BaseAddress>0x20000000</BaseAddress>
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<BaseAddress>0x20000000</BaseAddress>
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<ImportLibrary>$(TargetDir)qagamex86.lib</ImportLibrary>
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</Link>
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</Link>
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<Bscmake>
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<Bscmake>
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<OutputFile>
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<OutputFile>
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@ -53,10 +53,10 @@
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<TargetName>uix86</TargetName>
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<TargetName>ui</TargetName>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<TargetName>uix86</TargetName>
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<TargetName>ui</TargetName>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Midl>
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<Midl>
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@ -84,7 +84,6 @@
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<Link>
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<Link>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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<ModuleDefinitionFile>ui.def</ModuleDefinitionFile>
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<ModuleDefinitionFile>ui.def</ModuleDefinitionFile>
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<ImportLibrary>$(TargetDir)uix86.lib</ImportLibrary>
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</Link>
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</Link>
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<Bscmake>
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<Bscmake>
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<OutputFile>
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<OutputFile>
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@ -119,7 +118,6 @@
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<ModuleDefinitionFile>ui.def</ModuleDefinitionFile>
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<ModuleDefinitionFile>ui.def</ModuleDefinitionFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<BaseAddress>0x40000000</BaseAddress>
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<BaseAddress>0x40000000</BaseAddress>
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<ImportLibrary>$(TargetDir)uix86.lib</ImportLibrary>
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</Link>
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</Link>
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<Bscmake>
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<Bscmake>
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<OutputFile>
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<OutputFile>
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@ -543,7 +543,7 @@ void * QDECL Sys_LoadDll( const char *name, char *fqpath , intptr_t (QDECL **ent
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*fqpath = 0 ; // added 7/20/02 by T.Ray
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*fqpath = 0 ; // added 7/20/02 by T.Ray
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Com_sprintf( filename, sizeof( filename ), "%sx86.dll", name );
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Com_sprintf( filename, sizeof( filename ), "%s.dll", name );
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#ifdef NDEBUG
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#ifdef NDEBUG
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timestamp = Sys_Milliseconds();
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timestamp = Sys_Milliseconds();
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