diff --git a/code/cgame/tr_types.h b/code/cgame/tr_types.h index 67856a2..1f77742 100644 --- a/code/cgame/tr_types.h +++ b/code/cgame/tr_types.h @@ -196,6 +196,11 @@ typedef struct { // normal screens should be 4/3, but wide aspect monitors may be 16/9 float windowAspect; + // + // Obsolete. Should be here for compatibility with other mods. + int displayFrequency; + // + // synonymous with "does rendering consume the entire screen?", therefore // a Voodoo or Voodoo2 will have this set to TRUE, as will a Win32 ICD that // used CDS.