Fixed bug in OpenGL renderer that r_debugSurface did not work when cg_shadows == 2.

This commit is contained in:
Artem Kharytoniuk 2017-05-23 14:30:38 +03:00
parent f68cc05242
commit 90fe3b6fd2

View File

@ -291,10 +291,11 @@ void RB_ShadowFinish( void ) {
qglStencilFunc( GL_NOTEQUAL, 0, 255 ); qglStencilFunc( GL_NOTEQUAL, 0, 255 );
qglDisable (GL_CLIP_PLANE0); qglDisable (GL_CLIP_PLANE0);
qglDisable (GL_CULL_FACE); GL_Cull(CT_TWO_SIDED);
GL_Bind( tr.whiteImage ); GL_Bind( tr.whiteImage );
qglPushMatrix();
qglLoadIdentity (); qglLoadIdentity ();
qglColor3f( 0.6f, 0.6f, 0.6f ); qglColor3f( 0.6f, 0.6f, 0.6f );
@ -309,6 +310,7 @@ void RB_ShadowFinish( void ) {
qglColor3f(1,1,1); qglColor3f(1,1,1);
qglDisable( GL_STENCIL_TEST ); qglDisable( GL_STENCIL_TEST );
qglPopMatrix();
// VULKAN // VULKAN
if (vk.active) { if (vk.active) {