From 76d4deb58aae5f943d54ea60ee2ccbb911775640 Mon Sep 17 00:00:00 2001 From: Artem Kharytoniuk Date: Wed, 5 Apr 2017 14:26:15 +0300 Subject: [PATCH] Specify shaders directly as arrays of bytes in source code. This allows us to provide all functionality in executable file without providing additional data files. Added bin2hex utility that does [spirv binary->cpp code] conversion. Idea is based on vkQuake implementation. --- .gitignore | 2 + changelog.md | 1 + config/visual-studio/renderer.vcxproj | 5 + config/visual-studio/renderer.vcxproj.filters | 18 +++ data/compile.bat | 5 - data/multi_texture.frag | 14 --- data/multi_texture.vert | 27 ----- data/multi_texture_frag.spv | Bin 868 -> 0 bytes data/multi_texture_vert.spv | Bin 1724 -> 0 bytes data/single_texture.frag | 12 -- data/single_texture_frag.spv | Bin 660 -> 0 bytes data/single_texture_vert.spv | Bin 1576 -> 0 bytes src/engine/renderer/shaders/compile.bat | 24 ++++ .../renderer/shaders/multi_texture.vert | 27 +++++ .../renderer/shaders/multi_texture_add.frag | 16 +++ .../renderer/shaders/multi_texture_mul.frag | 14 +++ .../renderer/shaders/single_texture.frag | 12 ++ .../renderer/shaders}/single_texture.vert | 4 +- .../shaders/spirv/multi_texture_add_frag.cpp | 86 ++++++++++++++ .../shaders/spirv/multi_texture_mul_frag.cpp | 58 +++++++++ .../shaders/spirv/multi_texture_vert.cpp | 111 ++++++++++++++++++ .../shaders/spirv/single_texture_frag.cpp | 46 ++++++++ .../shaders/spirv/single_texture_vert.cpp | 102 ++++++++++++++++ src/engine/renderer/tr_shade.c | 4 +- src/engine/renderer/vk.h | 16 +++ src/engine/renderer/vk_demo.cpp | 40 ++++--- src/engine/renderer/vk_utils.cpp | 18 +-- src/engine/renderer/vk_utils.h | 2 +- tools/bin2hex.cpp | 40 +++++++ 29 files changed, 609 insertions(+), 95 deletions(-) delete mode 100644 data/compile.bat delete mode 100644 data/multi_texture.frag delete mode 100644 data/multi_texture.vert delete mode 100644 data/multi_texture_frag.spv delete mode 100644 data/multi_texture_vert.spv delete mode 100644 data/single_texture.frag delete mode 100644 data/single_texture_frag.spv delete mode 100644 data/single_texture_vert.spv create mode 100644 src/engine/renderer/shaders/compile.bat create mode 100644 src/engine/renderer/shaders/multi_texture.vert create mode 100644 src/engine/renderer/shaders/multi_texture_add.frag create mode 100644 src/engine/renderer/shaders/multi_texture_mul.frag create mode 100644 src/engine/renderer/shaders/single_texture.frag rename {data => src/engine/renderer/shaders}/single_texture.vert (84%) create mode 100644 src/engine/renderer/shaders/spirv/multi_texture_add_frag.cpp create mode 100644 src/engine/renderer/shaders/spirv/multi_texture_mul_frag.cpp create mode 100644 src/engine/renderer/shaders/spirv/multi_texture_vert.cpp create mode 100644 src/engine/renderer/shaders/spirv/single_texture_frag.cpp create mode 100644 src/engine/renderer/shaders/spirv/single_texture_vert.cpp create mode 100644 tools/bin2hex.cpp diff --git a/.gitignore b/.gitignore index 5796a24..f158d9d 100644 --- a/.gitignore +++ b/.gitignore @@ -8,3 +8,5 @@ config/visual-studio/.vs/ config/visual-studio/vk_layer_settings.txt config/visual-studio/vk_report config/visual-studio/*.log +tools/bin2hex.exe +tools/bin2hex.obj diff --git a/changelog.md b/changelog.md index 8716071..2ca8ae8 100644 --- a/changelog.md +++ b/changelog.md @@ -3,5 +3,6 @@ Removed cvars: * r_allowSoftwareGL * r_colorbits (use desktop color depth) * r_ext_multitexture (required) +* r_ignoreFastPath * r_maskMinidriver * r_primitives (always use qglDrawElements) diff --git a/config/visual-studio/renderer.vcxproj b/config/visual-studio/renderer.vcxproj index 0189709..6fb2731 100644 --- a/config/visual-studio/renderer.vcxproj +++ b/config/visual-studio/renderer.vcxproj @@ -99,6 +99,11 @@ + + + + + diff --git a/config/visual-studio/renderer.vcxproj.filters b/config/visual-studio/renderer.vcxproj.filters index d43d12e..62a97b6 100644 --- a/config/visual-studio/renderer.vcxproj.filters +++ b/config/visual-studio/renderer.vcxproj.filters @@ -9,6 +9,9 @@ {b5fac841-7437-493f-ad30-4b4cedd1acfe} h;hpp;hxx;hm;inl + + {b30d21cf-a2ec-44d4-80d2-73c969c32a41} + @@ -104,6 +107,21 @@ Source Files + + Source Files\spirv + + + Source Files\spirv + + + Source Files\spirv + + + Source Files\spirv + + + Source Files\spirv + diff --git a/data/compile.bat b/data/compile.bat deleted file mode 100644 index 6d8d1ad..0000000 --- a/data/compile.bat +++ /dev/null @@ -1,5 +0,0 @@ -%VULKAN_SDK%\Bin\glslangValidator.exe -V -o single_texture_vert.spv single_texture.vert -%VULKAN_SDK%\Bin\glslangValidator.exe -V -o single_texture_frag.spv single_texture.frag -%VULKAN_SDK%\Bin\glslangValidator.exe -V -o multi_texture_vert.spv multi_texture.vert -%VULKAN_SDK%\Bin\glslangValidator.exe -V -o multi_texture_frag.spv multi_texture.frag - diff --git a/data/multi_texture.frag b/data/multi_texture.frag deleted file mode 100644 index 983e7b6..0000000 --- a/data/multi_texture.frag +++ /dev/null @@ -1,14 +0,0 @@ -#version 450 - -layout(binding = 1) uniform sampler2D texture_sampler; -layout(binding = 2) uniform sampler2D texture_sampler2; - -layout(location = 0) in vec3 frag_color; -layout(location = 1) in vec2 frag_tex_coord; -layout(location = 2) in vec2 frag_tex_coord2; - -layout(location = 0) out vec4 out_color; - -void main() { - out_color = texture(texture_sampler, frag_tex_coord) * texture(texture_sampler2, frag_tex_coord2); -} diff --git a/data/multi_texture.vert b/data/multi_texture.vert deleted file mode 100644 index 21e372d..0000000 --- a/data/multi_texture.vert +++ /dev/null @@ -1,27 +0,0 @@ -#version 450 - -layout(binding = 0) uniform Uniform_Buffer_Object { - mat4 model; - mat4 view; - mat4 proj; -} ubo; - -layout(location = 0) in vec3 in_position; -layout(location = 1) in vec3 in_color; -layout(location = 2) in vec2 in_tex_coord; -layout(location = 3) in vec2 in_tex_coord2; - -layout(location = 0) out vec3 frag_color; -layout(location = 1) out vec2 frag_tex_coord; -layout(location = 2) out vec2 frag_tex_coord2; - -out gl_PerVertex { - vec4 gl_Position; -}; - -void main() { - gl_Position = ubo.proj * ubo.view * ubo.model * vec4(in_position, 1.0); - frag_color = in_color; - frag_tex_coord = in_tex_coord; - frag_tex_coord2 = in_tex_coord2; -} diff --git a/data/multi_texture_frag.spv b/data/multi_texture_frag.spv deleted file mode 100644 index d6370f03cde745ae124304f6981da1cffedff328..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 868 zcmZXR%}xSA5QJNB`4Qzu6hzd3-iaYgt}F-hA$?XttqW$&PJx8kSRTR=_>xQ_X?U^}av|z40;)ALCh^C=R4yM?Rgtr^{p-E~5F{ zY??TnJD!s0IaE;%aWa8lw7viQp&-|TroTNy;epfX@a*D|l%eH>Mjdi=oVx5c?<;2y z)X@Xq=jd4Hlf&oz@X-R_=j_Vg*AxogcN<%AT8az8da}0q*(W(W?CHNG&zAwe$#UKR z*3oOW>f%-haLV9X_JD|?I zLwV+*mw8=zYT)q6*%8>4z8UxOb`CvXLIU|)p=hqk&`XY{T^V{F#9~KH860rmv#%J9 gzNf7ijlSnVF&yxZY)(fpv#8xk2|EY-meOn44>Q#{g#Z8m diff --git a/data/multi_texture_vert.spv b/data/multi_texture_vert.spv deleted file mode 100644 index d00578702546f9d728958d273c8463238d02cdea..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 1724 zcmZ9LTT>H35QWEt4JgV*;hn?2O<`WcC zuIhzorrjm)kLhoJHyr>j$d+aIWe;R68Hww%XR@k(6|KLtLFC5t8|6kib3*u_7w;tb 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texture(texture_sampler, frag_tex_coord); -} diff --git a/data/single_texture_frag.spv b/data/single_texture_frag.spv deleted file mode 100644 index 8a7c60284855d96270aaaa5c2e981da64c23e5c6..0000000000000000000000000000000000000000 GIT binary patch literal 0 HcmV?d00001 literal 660 zcmYk2O-lk%6ozk3W0vJdmJ&f|?WILU5VdvVu0>0cv@As>pyY);+^KVr!m9^pAUB_c3m5^=s@N>--iQxI-^)6XLziy$sjI zI^?^n*!{ZvD|lZ_{%(bxN$!N{_VDWMw|Un16lIlwI_vGPL~_;>yOYQMb-eYQQ+)$( zEqV1~ca&3qgjer8>W}fpbE-~Hbye4E?Q_nZ(Qm>%cjcOPHDTv2x<=T$>s#xc!*Q?k;^k8^ zCS5%wk~5_&)>+wbJ0Ia+kS)p{$R5f%GK6*gYTAEGm`G98B>L8bVta#hBP+gU#W?#R zD7NJBiTT5PocodV_3$0|M9N9+Uq*S~7sK?^QNN!R>F1sOYk_?Z$D3 zZ+Z5em~qs2Q22c~zH>$U(T=zs%Cn*Bx4zFl`vr54aOqQ8>(X76PVhFcTQn?Nu2M^ z=%2l%8hEkzbMhM6o3eT7sT0gwTvUwy!ZpR5*NzVEO~kxyxLIN5(v(rlYQ&f1vlfIe zYv-);>~a=xW_)8xn7Zf@-vHAiI6HGXV)Cy>pEE2zE1w#;&n@lThZ@Pht(_P==Yy?( z=&cvd9lt04zT#-D2P+Yq9?VS0vGbUTegBbs&ZK_Md#s&Yc=Ex_%<6k0AFai~%nY^mtQe(~DN*wEgFnBF8-~uN^t=yrBs&gS#^H spirv/%%~nf_vert.cpp + del vert.spv +) + +for %%f in (*.frag) do ( + %VULKAN_SDK%\Bin\glslangValidator.exe -V %%f + %bin2hex% frag.spv %%~nf_frag_spv > spirv/%%~nf_frag.cpp + del frag.spv +) diff --git a/src/engine/renderer/shaders/multi_texture.vert b/src/engine/renderer/shaders/multi_texture.vert new file mode 100644 index 0000000..6beb8b5 --- /dev/null +++ b/src/engine/renderer/shaders/multi_texture.vert @@ -0,0 +1,27 @@ +#version 450 + +layout(binding = 0) uniform Uniform_Buffer_Object { + mat4 model; + mat4 view; + mat4 proj; +} ubo; + +layout(location = 0) in vec3 in_position; +layout(location = 1) in vec4 in_color; +layout(location = 2) in vec2 in_tex_coord0; +layout(location = 3) in vec2 in_tex_coord1; + +layout(location = 0) out vec4 frag_color; +layout(location = 1) out vec2 frag_tex_coord0; +layout(location = 2) out vec2 frag_tex_coord1; + +out gl_PerVertex { + vec4 gl_Position; +}; + +void main() { + gl_Position = ubo.proj * ubo.view * ubo.model * vec4(in_position, 1.0); + frag_color = in_color; + frag_tex_coord0 = in_tex_coord0; + frag_tex_coord1 = in_tex_coord1; +} diff --git a/src/engine/renderer/shaders/multi_texture_add.frag b/src/engine/renderer/shaders/multi_texture_add.frag new file mode 100644 index 0000000..fc5bb34 --- /dev/null +++ b/src/engine/renderer/shaders/multi_texture_add.frag @@ -0,0 +1,16 @@ +#version 450 + +layout(binding = 1) uniform sampler2D texture0; +layout(binding = 2) uniform sampler2D texture1; + +layout(location = 0) in vec4 frag_color; +layout(location = 1) in vec2 frag_tex_coord0; +layout(location = 2) in vec2 frag_tex_coord1; + +layout(location = 0) out vec4 out_color; + +void main() { + vec4 color_a = frag_color * texture(texture0, frag_tex_coord0); + vec4 color_b = texture(texture1, frag_tex_coord1); + out_color = vec4(color_a.rgb + color_b.rgb, color_a.a * color_b.a); +} diff --git a/src/engine/renderer/shaders/multi_texture_mul.frag b/src/engine/renderer/shaders/multi_texture_mul.frag new file mode 100644 index 0000000..d2949be --- /dev/null +++ b/src/engine/renderer/shaders/multi_texture_mul.frag @@ -0,0 +1,14 @@ +#version 450 + +layout(binding = 1) uniform sampler2D texture0; +layout(binding = 2) uniform sampler2D texture1; + +layout(location = 0) in vec4 frag_color; +layout(location = 1) in vec2 frag_tex_coord0; +layout(location = 2) in vec2 frag_tex_coord1; + +layout(location = 0) out vec4 out_color; + +void main() { + out_color = frag_color * texture(texture0, frag_tex_coord0) * texture(texture1, frag_tex_coord1); +} diff --git a/src/engine/renderer/shaders/single_texture.frag b/src/engine/renderer/shaders/single_texture.frag new file mode 100644 index 0000000..2f73665 --- /dev/null +++ b/src/engine/renderer/shaders/single_texture.frag @@ -0,0 +1,12 @@ +#version 450 + +layout(binding = 1) uniform sampler2D texture0; + +layout(location = 0) in vec4 frag_color; +layout(location = 1) in vec2 frag_tex_coord; + +layout(location = 0) out vec4 out_color; + +void main() { + out_color = frag_color * texture(texture0, frag_tex_coord); +} diff --git a/data/single_texture.vert b/src/engine/renderer/shaders/single_texture.vert similarity index 84% rename from data/single_texture.vert rename to src/engine/renderer/shaders/single_texture.vert index 95eff89..ccb5fce 100644 --- a/data/single_texture.vert +++ b/src/engine/renderer/shaders/single_texture.vert @@ -7,10 +7,10 @@ layout(binding = 0) uniform Uniform_Buffer_Object { } ubo; layout(location = 0) in vec3 in_position; -layout(location = 1) in vec3 in_color; +layout(location = 1) in vec4 in_color; layout(location = 2) in vec2 in_tex_coord; -layout(location = 0) out vec3 frag_color; +layout(location = 0) out vec4 frag_color; layout(location = 1) out vec2 frag_tex_coord; out gl_PerVertex { diff --git a/src/engine/renderer/shaders/spirv/multi_texture_add_frag.cpp b/src/engine/renderer/shaders/spirv/multi_texture_add_frag.cpp new file mode 100644 index 0000000..43ba74b --- /dev/null +++ b/src/engine/renderer/shaders/spirv/multi_texture_add_frag.cpp @@ 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newline at end of file diff --git a/src/engine/renderer/shaders/spirv/multi_texture_vert.cpp b/src/engine/renderer/shaders/spirv/multi_texture_vert.cpp new file mode 100644 index 0000000..9497b17 --- /dev/null +++ b/src/engine/renderer/shaders/spirv/multi_texture_vert.cpp @@ -0,0 +1,111 @@ +unsigned char multi_texture_vert_spv[] = { + 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x35, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, + 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x0F, 0x00, 0x0D, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, + 0x00, 0x00, 0x00, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x1E, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00, + 0x2A, 0x00, 0x00, 0x00, 0x2E, 0x00, 0x00, 0x00, 0x30, 0x00, 0x00, 0x00, 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a/src/engine/renderer/shaders/spirv/single_texture_frag.cpp b/src/engine/renderer/shaders/spirv/single_texture_frag.cpp new file mode 100644 index 0000000..a8421d0 --- /dev/null +++ b/src/engine/renderer/shaders/spirv/single_texture_frag.cpp @@ -0,0 +1,46 @@ +unsigned char single_texture_frag_spv[] = { + 0x03, 0x02, 0x23, 0x07, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x08, 0x00, 0x18, 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, 0x00, 0x11, 0x00, 0x02, 0x00, 0x01, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x06, 0x00, + 0x01, 0x00, 0x00, 0x00, 0x47, 0x4C, 0x53, 0x4C, 0x2E, 0x73, 0x74, 0x64, 0x2E, 0x34, 0x35, 0x30, + 0x00, 0x00, 0x00, 0x00, 0x0E, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, + 0x0F, 0x00, 0x08, 0x00, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x6D, 0x61, 0x69, 0x6E, + 0x00, 0x00, 0x00, 0x00, 0x09, 0x00, 0x00, 0x00, 0x0B, 0x00, 0x00, 0x00, 0x14, 0x00, 0x00, 0x00, + 0x10, 0x00, 0x03, 0x00, 0x04, 0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x03, 0x00, 0x03, 0x00, + 0x02, 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0x00, 0x0A, 0x00, 0x00, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, + 0x27, 0x00, 0x00, 0x00, 0x25, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x07, 0x00, 0x00, 0x00, + 0x2B, 0x00, 0x00, 0x00, 0x2A, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x28, 0x00, 0x00, 0x00, + 0x2B, 0x00, 0x00, 0x00, 0x3D, 0x00, 0x04, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, + 0x30, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x03, 0x00, 0x2E, 0x00, 0x00, 0x00, 0x31, 0x00, 0x00, 0x00, + 0xFD, 0x00, 0x01, 0x00, 0x38, 0x00, 0x01, 0x00 +}; +long long single_texture_vert_spv_size = 1576; \ No newline at end of file diff --git a/src/engine/renderer/tr_shade.c b/src/engine/renderer/tr_shade.c index cfd2a33..7ada9f4 100644 --- a/src/engine/renderer/tr_shade.c +++ b/src/engine/renderer/tr_shade.c @@ -790,9 +790,7 @@ static void ComputeTexCoords( shaderStage_t *pStage ) { */ static void RB_IterateStagesGeneric( shaderCommands_t *input ) { - int stage; - - for ( stage = 0; stage < MAX_SHADER_STAGES; stage++ ) + for ( int stage = 0; stage < MAX_SHADER_STAGES; stage++ ) { shaderStage_t *pStage = tess.xstages[stage]; diff --git a/src/engine/renderer/vk.h b/src/engine/renderer/vk.h index bc099f9..790b5c3 100644 --- a/src/engine/renderer/vk.h +++ b/src/engine/renderer/vk.h @@ -29,3 +29,19 @@ struct Vk_Staging_Buffer { VkImage vk_create_cinematic_image(int width, int height, Vk_Staging_Buffer& staging_buffer); void vk_update_cinematic_image(VkImage image, const Vk_Staging_Buffer& staging_buffer, int width, int height, const uint8_t* rgba_pixels); + +// Shaders. +extern unsigned char single_texture_vert_spv[]; +extern long long single_texture_vert_spv_size; + +extern unsigned char single_texture_frag_spv[]; +extern long long single_texture_frag_spv_size; + +extern unsigned char multi_texture_vert_spv[]; +extern long long multi_texture_vert_spv_size; + +extern unsigned char multi_texture_add_frag_spv[]; +extern long long multi_texture_add_frag_spv_size; + +extern unsigned char multi_texture_mul_frag_spv[]; +extern long long multi_texture_mul_frag_spv_size; diff --git a/src/engine/renderer/vk_demo.cpp b/src/engine/renderer/vk_demo.cpp index a9d1f39..7082326 100644 --- a/src/engine/renderer/vk_demo.cpp +++ b/src/engine/renderer/vk_demo.cpp @@ -26,7 +26,7 @@ struct Uniform_Buffer_Object { struct Vertex { glm::vec3 pos; - glm::vec3 color; + glm::vec4 color; glm::vec2 tex_coord; glm::vec2 tex_coord2; @@ -48,7 +48,7 @@ struct Vertex { VkVertexInputAttributeDescription color_attrib; color_attrib.location = 1; color_attrib.binding = 0; - color_attrib.format = VK_FORMAT_R32G32B32_SFLOAT; + color_attrib.format = VK_FORMAT_R32G32B32A32_SFLOAT; color_attrib.offset = offsetof(struct Vertex, color); VkVertexInputAttributeDescription tex_coord_attrib; @@ -77,16 +77,16 @@ static Model load_model() { model.vertices = { { {0, glConfig.vidHeight, 0}, - {1, 1, 1}, {0, 1} }, + {1, 1, 1, 1}, {0, 1} }, { {glConfig.vidWidth, glConfig.vidHeight, 0}, - {1, 1, 1}, {1, 1} }, + {1, 1, 1, 1}, {1, 1} }, { {glConfig.vidWidth, 0, 0}, - {1, 1, 1}, {1, 0} }, + {1, 1, 1, 1}, {1, 0} }, { {0, 0, 0}, - {1, 1, 1}, {0, 0} }, + {1, 1, 1, 1}, {0, 0} }, }; model.indices = { 0, 1, 2, 0, 2, 3 }; @@ -521,11 +521,11 @@ void Vulkan_Demo::create_pipeline_layout() { } VkPipeline Vulkan_Demo::create_pipeline(bool depth_test, bool multitexture) { - Shader_Module single_texture_vs("../../data/single_texture_vert.spv"); - Shader_Module single_texture_fs("../../data/single_texture_frag.spv"); + Shader_Module single_texture_vs(single_texture_vert_spv, single_texture_vert_spv_size); + Shader_Module single_texture_fs(single_texture_frag_spv, single_texture_frag_spv_size); - Shader_Module multi_texture_vs("../../data/multi_texture_vert.spv"); - Shader_Module multi_texture_fs("../../data/multi_texture_frag.spv"); + Shader_Module multi_texture_vs(multi_texture_vert_spv, multi_texture_vert_spv_size); + Shader_Module multi_texture_fs(multi_texture_mul_frag_spv, multi_texture_mul_frag_spv_size); auto get_shader_stage_desc = [](VkShaderStageFlagBits stage, VkShaderModule shader_module, const char* entry) { VkPipelineShaderStageCreateInfo desc; @@ -885,8 +885,12 @@ void Vulkan_Demo::render_tess(const image_t* image) { v->pos.x = tess.xyz[i][0]; v->pos.y = tess.xyz[i][1]; v->pos.z = tess.xyz[i][2]; - v->tex_coord[0] = tess.texCoords[i][0][0]; - v->tex_coord[1] = tess.texCoords[i][0][1]; + v->color[0] = tess.svars.colors[i][0] / 255.0f; + v->color[1] = tess.svars.colors[i][1] / 255.0f; + v->color[2] = tess.svars.colors[i][2] / 255.0f; + v->color[3] = tess.svars.colors[i][3] / 255.0f; + v->tex_coord[0] = tess.svars.texcoords[0][i][0]; + v->tex_coord[1] = tess.svars.texcoords[0][i][1]; } vkUnmapMemory(get_device(), tess_vertex_buffer_memory); @@ -963,10 +967,14 @@ void Vulkan_Demo::render_tess_multi(const image_t* image, const image_t* image2) v->pos.x = tess.xyz[i][0]; v->pos.y = tess.xyz[i][1]; v->pos.z = tess.xyz[i][2]; - v->tex_coord[0] = tess.texCoords[i][0][0]; - v->tex_coord[1] = tess.texCoords[i][0][1]; - v->tex_coord2[0] = tess.texCoords[i][1][0]; - v->tex_coord2[1] = tess.texCoords[i][1][1]; + v->color[0] = tess.svars.colors[i][0] / 255.0f; + v->color[1] = tess.svars.colors[i][1] / 255.0f; + v->color[2] = tess.svars.colors[i][2] / 255.0f; + v->color[3] = tess.svars.colors[i][3] / 255.0f; + v->tex_coord[0] = tess.svars.texcoords[0][i][0]; + v->tex_coord[1] = tess.svars.texcoords[0][i][1]; + v->tex_coord2[0] = tess.svars.texcoords[1][i][0]; + v->tex_coord2[1] = tess.svars.texcoords[1][i][1]; } vkUnmapMemory(get_device(), tess_vertex_buffer_memory); diff --git a/src/engine/renderer/vk_utils.cpp b/src/engine/renderer/vk_utils.cpp index 152a49c..3983a9e 100644 --- a/src/engine/renderer/vk_utils.cpp +++ b/src/engine/renderer/vk_utils.cpp @@ -16,22 +16,10 @@ void error(const std::string& message) { throw std::runtime_error(message); } -static std::vector read_binary_file_contents(const std::string& file_name) { - std::ifstream stream(file_name, std::ios_base::binary | std::ios_base::ate); - auto file_size = stream.tellg(); - stream.seekg(0, std::ios_base::beg); - - std::vector buffer(file_size); - stream.read(buffer.data(), file_size); - if (!stream) - throw std::runtime_error("failed to read file contents: " + file_name); - return buffer; -} - -Shader_Module::Shader_Module(const std::string& spirv_file_name) { - auto data = read_binary_file_contents(spirv_file_name); +Shader_Module::Shader_Module(uint8_t bytes[], int size) { + std::vector data(bytes, bytes + size); if (data.size() % 4 != 0) - error("SPIR-V binary file size is not multiple of 4: " + spirv_file_name); + error("SPIR-V binary file size is not multiple of 4"); VkShaderModuleCreateInfo desc; desc.sType = VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO; diff --git a/src/engine/renderer/vk_utils.h b/src/engine/renderer/vk_utils.h index 0d1d6ca..f87ed79 100644 --- a/src/engine/renderer/vk_utils.h +++ b/src/engine/renderer/vk_utils.h @@ -14,7 +14,7 @@ struct Defer_Action { }; struct Shader_Module { - Shader_Module(const std::string& spriv_file_name); + Shader_Module(uint8_t bytes[], int size); ~Shader_Module(); VkShaderModule handle; }; diff --git a/tools/bin2hex.cpp b/tools/bin2hex.cpp new file mode 100644 index 0000000..6112948 --- /dev/null +++ b/tools/bin2hex.cpp @@ -0,0 +1,40 @@ +#include +#include + +int main(int argc, char* argv[]) { + if (argc != 3) { + printf("Usage: bin2hex \n"); + return - 1; + } + FILE* f = fopen(argv[1], "rb"); + if (!f) { + printf("Could not open file for reading: %s\n", argv[1]); + return -1; + } + + const int line_length = 16; + long long size = 0; + + printf("unsigned char %s[] = {\n\t", argv[2]); + + int byte = fgetc(f); + while (byte != EOF) { + printf("0x%.2X", byte); + + byte = fgetc(f); + if (byte != EOF) printf(", "); + + size++; + if (size % line_length == 0) printf("\n\t"); + } + + printf("\n};\n"); + printf("long long %s_size = %lld;", argv[2], size); + + if (!feof(f)) { + printf("Could not read entire file: %s", argv[1]); + } + + fclose(f); + return 0; +}