DX12: index buffer alignment check. fixed invalid use of resources during restart.
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@ -402,10 +402,9 @@ void dx_initialize() {
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DX_CHECK(dx.geometry_buffer->Map(0, &read_range, &p_data));
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dx.vertex_buffer_ptr = static_cast<byte*>(p_data);
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assert(((size_t)dx.vertex_buffer_ptr & 0xffff) == 0);
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assert((VERTEX_BUFFER_SIZE & 0xffff) == 0); // index buffer offset should be 64K aligned.
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dx.index_buffer_ptr = static_cast<byte*>(p_data) + VERTEX_BUFFER_SIZE;
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assert(((size_t)dx.index_buffer_ptr & 0xffff) == 0);
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}
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//
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@ -613,6 +612,8 @@ void dx_shutdown() {
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}
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void dx_release_resources() {
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dx_wait_device_idle();
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dx_world.pipeline_create_time = 0.0f;
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for (int i = 0; i < dx_world.num_pipeline_states; i++) {
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dx_world.pipeline_states[i]->Release();
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@ -31,7 +31,7 @@ glstate_t glState;
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Vk_Instance vk;
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Vk_World vk_world;
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// D3D
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// DX12
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Dx_Instance dx;
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Dx_World dx_world;
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